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Feast or Famine
The Wyrm Cult hunting party will return soon. Can the leader be killed before reinforcements arrive? The orc you spoke to outside told you if you hurry, you may reach the leader before the hunting party returns.
Requires access to adventure pack
|
Feast or Famine | |
Heroic level: | 13 |
Epic level: | 24 |
Duration: | Long |
Heroic XP: | ♣2,748Solo/Casual ♦4,793Normal ♥5,006Hard ♠5,220Elite |
Epic XP: | ♣11,844Solo/Casual ♦20,349Normal ♥20,957Hard ♠21,565Elite |
Takes place in: | Orc Lair |
Bestowed by: | Walk-up |
NPC contact: | Raksool |
Quest acquired in: | Ruins of Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 6 |
Purchase: | Ruins of Gianthold or VIP |
Extreme Challenge: | No |
Overview
Exploring Gianthold you encounter a tribe of orcs intent on your demise. Although, one such orc was eager to offer you information regarding the orc hunting party. Explore this area and defeat the orc leader before the hunting party returns.
Spoiler Warning: Spoiler material below this point!
Objectives
- Slay the Orc Leader
- Slay Noguk
- Slay Ruzek
- Slay Zykir
- (Optional) Slay the hobgoblin spies (6 total) — Bonus (15%): Heroic( ♣412 ♦719 ♥751 ♠783 ) Epic( ♣1,777 ♦3,052 ♥3,144 ♠3,235 )
- (Optional) Slay Boghi — Bonus (15%): Heroic( ♣412 ♦719 ♥751 ♠783 ) Epic( ♣1,777 ♦3,052 ♥3,144 ♠3,235 )
- (Optional) Slay the Orc hunting party (30 total) — Bonus (30%): Heroic( ♣824 ♦1,438 ♥1,502 ♠1,566 ) Epic( ♣3,553 ♦6,105 ♥6,287 ♠6,470 )
What to Expect
- Spawning/respawning monsters
Known Traps
Trap DCs NOTE: Traps are random, these are merely some of the possible locations.
- Spikes just beyond the entrance; control panel is on the western side just before the trap, near the floor
- Spikes around the first door, triggered by opening it; control panel is on the south side of the door past the trap, near the floor
- Blades in the center of the passage; control panel.
- Spikes at the end of the tent; control panel is on the southern side just before the trap, on the floor
- Spikes guarding the lever for the second door; control panel is to the north before the door, near the floor
- Spikes at the end of the corridor to the west, surrounding a decoy, booby-trapped chest; control panel is on the wall behind the chest; however, if the trap isn't disarmed it'll be empty and can simply be skipped.†
- Spikes where the corridor narrows, south and east of the locked door; control panel is on the western side past the trap, on the ground
- In the second 4-doored section, one of the levers has a nasty blade trap. Triggering the lever will set off the trap. In addition, a second blade trap fills the entrance to the 4-doored section.
Tips and Misc
- There may be a chest at the western end of one of the four-room wings. Usually this is trapped but can be disarmed with a Control Panel. † If opened with the trap active, the chest and its contents will be destroyed with a chance to leave a rubble collectable behind. (Also, you'll take some pretty heavy Fire damage, so this is not recommended.)
- Noguk will be just past the first door.
- Ruzek will be in one of the closed rooms west of the locked door; he holds the key to get through it.
- The Hobgoblin Spies are a group of Cloven-Jaw and Arzag-Khor hobgoblins who will appear out of a hidden room at the eastern end of the corridor past the locked door.
- Useful buffs:
- Elite: Resist acid, resist fire, true seeing.
- Raksool, the end reward NPC, is located in Gianthold beside the hireling vendor. His quest turn-in icon does not appear on the map due to a hireling vender icon overlapping his icon.
Walkthrough (thanks to Lost Leader)
The orcs in here tend to be high accuracy and hard hitting melees and archers. There is also an ample amount of priests to support them. The archers and melees tend to have low Will saves, so charm spells are great. Get them to fight each other instead of you. Also, Fearsome can really save you in here.
Death Ward or some other way to prevent (or heal) Negative levels (inflicted by Wyrm Cult Heresiarch) is highly recommended.
There are many randomly generated spike and blade traps, so having a rogue with good a Spot skill can be beneficial.
You will only have one way to go for a long way, fighting your way through the orc tunnels. When you reach an unpickable, locked door, you will need to go into a hall with four chambers. Oh, and watch out for that sneaky, not-so-nice, chest.
In one of the chambers will be an orc leader with a key. Usually it is the second door on the right.
Head further in to the tunnels, you will drop down a small pit with a shrine, and further halls. There will be a side passage with a locked door that you can pick, this will lead down to more fighting and an optional chest.
Further in will take you to another series of four chambers, get a key and continue onwards.
The last hallways are filled with orcs, and finally their leader; take him out to get the end chest, which is in the tent.
Optional: After the final battle, you can take on the returning raiding force in the back of the hall. The hunting party enters 30 minutes from entering of quest. Alternatively, you can summon them earlier by ringing the gong.
If you complete the optional, you can leave through the back door to an otherwise unreachable area in the northeast of the Gianthold ruins. There are 22 to 30 more orcs you have to fight, after which you can open a chest. In epic wilderness, this area has an explorer location.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣275 ♦479 ♥501 ♠522 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣412 ♦719 ♥751 ♠783 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣687 ♦1,198 ♥1,252 ♠1,305 )
- Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣275 ♦479 ♥501 ♠522 )
- Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣824 ♦1,438 ♥1,502 ♠1,566 )
- Mischief bonus: 44 or more breakables smashed +8% Bonus.( ♣220 ♦383 ♥400 ♠418 )
- Vandal bonus: 57 or more breakables smashed +10% Bonus.( ♣275 ♦479 ♥501 ♠522 )
- Ransack bonus: 70 or more breakables smashed +15% Bonus.( ♣412 ♦719 ♥751 ♠783 )
Loot
- Chests: 4
- 1 in one of the wings with four rooms (then trapped) (can spawn in multiple locations)
- 1 optional behind a locked door for killing Boghi (Orc)
- 1 at the end for killing Rhutha Grimskin (Orc); always contains one elf relic.
- 1 optional for killing the Orc hunting party (they appear at the back of the end room 30 minutes after the quest has started; the chest is found outside the quest)
- Collectables: 7
- Rubble — only if the trapped chest blows up
- Fungus Patch — in the northwest room before the first locked door
- Adventurer's Pack — in the hobgoblin spies' tunnel
- Fungus Patch — behind the tent covering the ladder down
- Crude Altar — south of the second locked door (the one leading to Boghi)
- Rubble — in the eastern room just before the final room
- Adventurer's Pack — by the back exit to Gianthold
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Arzag-Khor Loremaster ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Goblinoid | Hobgoblin |
Arzag-Khor Shaman ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥29Epic Hard | Goblinoid | Hobgoblin |
Boghi ( view • edit ) | ♠21Elite ●♦27Epic Normal ●♥31Epic Hard | Orc | Orc |
Cloven-Jaw Scout ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦24Epic Normal ●♥28Epic Hard ●♠58Epic Elite | Goblinoid | Hobgoblin |
Cloven-Jaw Veteran ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥28Epic Hard | Goblinoid | Hobgoblin |
Cloven-Jaw Warlord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Goblinoid | Hobgoblin |
Noguk ( view • edit ) | ♥18Hard ♠21Elite ●♦27Epic Normal ●♥31Epic Hard | Orc | Orc |
Orc Huntmaster ( view • edit ) | ♠21Elite ●♦26Epic Normal | Orc | Orc |
Rhutha Grimskin ( view • edit ) | ♥19Hard ♠22Elite ●♦28Epic Normal ●♥31Epic Hard | Orc | Orc |
Ruzek ( view • edit ) | ♥18Hard ♠21Elite ●♦27Epic Normal ●♥30Epic Hard | Orc | Orc |
Worg Sentinel ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite ●♦22Epic Normal ●♥30Epic Hard ●♠45Epic Elite | Magical Beast | Wolf |
Wyrm Cult Bone-Knitter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Eviscerator ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥30Epic Hard | Orc | Orc |
Wyrm Cult Heresiarch ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Orc | Orc |
Wyrm Cult Impaler ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦25Epic Normal ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Sacrificer ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥27Epic Hard | Orc | Orc |
Zykir ( view • edit ) | ♠21Elite ●♦27Epic Normal ●♥31Epic Hard | Orc | Orc |
- Epic quests
- Long quests
- Orc Lair quests
- Ruins of Gianthold quests
- Agents of Argonnessen patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Quests with more than one map
- Level 24 quests
- Compendium:Level 13 (24 epic) quests
- Level 13 quests
- Quests with 6 base favor reward
- Quests with collectables/7