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Companion Collar

Companion Collars are equipable items that bestow weapon enchantments on a pet's attacks. The are usable by Homunculus (Iron Defender pet available to Artificers) and Wolf Companion (available to Druids and Dark Hunters). Companion Collars are equipped to an Iron Defender's or Wolf's Weapon Module slot on its character sheet.
Random loot collars can be selected as quest rewards (if Quest End Rewards Based on Class is enabled in Options->Gameplay and your character is an Artificer or Druid).
You can also convert random loot and Named Handwraps at a Device Workstation using Mechanical Trap Parts or Cannith Essences.
As the companion's level is tied to your level in the class that grants the companion, the ML of the item must be equal or lower to your class level, not your character level. Thus, a level 12 character with only 4 druid levels can only equip ML4 items or lower to the wolf companion. Any epic levels of your character also increase the level of your pet.
Gear equipped by your companion never takes any damage.
Converting handwraps[edit]
Any set of handwraps, whether random loot, Named or Crafted can be converted into a Collar at a Device Workstation. The Trapmaking Feat is not required to convert handwraps into a collar. Note that once a set of Handwraps have been converted to a Collar, you cannot add anything to it in a Cannith Workstation.
There are different recipes, some requiring an amount of trap parts that increases based on the total enhancement bonus of the handwraps.
- +1 to +3: 10 Mechanical Trap Parts
- +4 to +6: 25 Mechanical Trap Parts
- +7 to +9: 50 Mechanical Trap Parts
- +10 to +12: 75 Mechanical Trap Parts
- +13 or more: 100 Mechanical Trap Parts
There is an alternative recipe, that works on any set of handwraps, that uses 10 Cannith Essences, which is useful if you cannot get hold of the required trap parts.
Note: The resulting collar is bound to character on acquire. Crafted BtA handwraps converted to collars keeps BtA.
Crafting collars[edit]

Cannith Crafting does not by itself allow for the crafting of Collars - Collars are uncraftable. However, a set of Cannith crafted handwraps can be converted into an identical Collar at a Device Workstation.
Bugs and limitations[edit]
Although Collars equip to your pet's weapon slot, and can be converted from handwraps (which are weapons) they don't actually support all the functionality of weapons. As noted in Wolf Companion, "Collars are seen by your pet as accessories, not weapons."
Augment slots[edit]
You can equip a Collar with augment slots, but the augment slots appear empty once the Collar is equipped and do not seem to have any effect. (Once you remove the Collar from the pet, the augment slots again appear populated with augments, so nothing is actually lost.) This observation is supported by a comment from Steelstar:
| Quote: |
|---|
| Originally Posted by (Senior Systems Designer) DDO SteelStar (Contribs • Message • Email • SteelStar) The issue is less "pets suppress those augments" and more "pets have no understanding that those modern augments exist and even if they did they wouldn't know how to use them" |
Weapon dice[edit]
(Bug) Collars have [1d6] weapon dice, even if the Collar directly indicates a different profile, like 4.8[1d6+2] from Legendary Hound of the Night.
Crit profile[edit]
- (Bug) Collars have a crit profile of 20 / x2, even if they indicate a different crit profile, like 18-20 / x5 from Legendary Hound of the Night.
- Impact works correctly (even though Collars are not bludgeoning weapons) and increases the crit profile to 19-20 / x2. Tested on U74 in Lords of Dust (Epic Normal) with Impact and non-Impact crafted Collars, and observed a crit rate of 16/334 (4.8%) without Impact, and 35/336 (10.4%) with Impact.
DR breaking[edit]
Aligned works correctly. Tested on U74 in Grim and Barrett (R1) against Abishai (DR 160/Good).
Hit and damage[edit]
Hit and damage modifiers all appear to work. Attributes tested on U74 include:
- Enhancement bonus of the weapon
- Deadly
- Seeker
- Insightful Seeker
On-hit effects[edit]
- Frostbite works correctly and applies a stack of Vulnerable
Other notes[edit]
- A pet will not be able to use collars that have a guild slot/guild level requirement (carried over from the base handwraps).
- A pet will not be able to use collars that have an alignment restriction unless the corresponding pet enhancements for that alignment have been taken. A way to circumnavigate this is to use an augment for the desired effect, like a Ruby of Good.
Named collars[edit]
| Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
|---|---|---|---|---|---|---|
|
Starter Module |
Collar | 1 | Bound to Character on Acquire |
||
|
Fangs of the Wild Hunt |
Collar |
|
5 | Bound to Account on Acquire |
The Feywild, rare encounters |
|
Thrall of the Fire Temple |
Collar |
|
7 | Unbound |
ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest |
|
Hound of the Night |
Collar |
|
10 | Unbound |
Wrath of the Earth, end chest |
|
Epic Thrall of the Fire Temple |
Collar |
|
22 | Unbound |
ToEE: Fire Node, Periron chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest |
|
Legendary Fangs of the Wild Hunt |
Collar |
|
29 | Bound to Account on Acquire |
The Feywild, rare encounters |
|
Legendary Hound of the Night |
Collar |
|
29 | Unbound |
Wrath of the Earth, end chest |





