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Category:Minimum level 14 weapons

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Listed below are Named Weapons with a minimum level 14 requirement.

Last Edited Item Type Enhancements ML Bind Quests
Axe of Famine
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Life-DevouringLife-Devouring: This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, the enemy must make a DC 28 Fortitude save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though Greater Restoration were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)
  • Strength SappingStrength Sapping: Every time this weapon deals damage, the target must succeed on a Fortitude save (DC 15) or become exhausted.
  • WeakeningWeakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
  • Incite +15 Incite +15: +15% Enhancement bonus to increased threat generation from melee damage
14 Bound to Account on Acquire Harbinger of Madness, End reward
Beacon of Day
(edit)
Heavy Mace 14 Bound to Account on Acquire The Age of Rage, End chest
Beacon of Night
(edit)
Heavy Mace 14 Bound to Account on Acquire Night Falls on Stormreach, End Chest
Bow of Sinew
(edit)
Long Bow 14 Bound to Account on Acquire Harbinger of Madness, End reward
Breeze
(edit)
Quarterstaff 14 Bound to Character on Acquire Ascension Chamber, Raid Warded chest
Cloudburst
(edit)
Great Sword 14 Bound to Character on Acquire The Reaver's Fate, Raid Warded chest
Coronation
(edit)
Morningstar 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Deathnip
(edit)
Heavy Pick 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Dragon Sword of Acid
(edit)
Long Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
  • Dragon BaneDragon Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
14 Bound to Character on Equip Litany of the Dead, Cholthulzz, Mentau, or High Priest chests
Dreamspitter
(edit)
Quarterstaff 14 Bound to Account on Acquire The Reaver's Fate, Raid Warded chest
Hunter of Wilds
(edit)
Short Bow
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
  • ElasticityElasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
  • Anarchic 3Anarchic 3: This weapon is chaotic and used to undermine the righteous, dealing an additional 3d6 chaos damage on each hit. This effect makes the weapon chaotic aligned. (Lawful characters wielding this weapon will suffer one negative level.)
  • Heartseeker IHeartseeker I: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 Piercing damage from weapons with a x3 Critical Multiplier, and 3 to 30 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
14 Bound to Account on Acquire The Madness of Crowds, End chest
Lilting Song
(edit)
Club 14 Bound to Account on Acquire The Age of Rage, End chest
Phosphor
(edit)
Heavy Mace 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Quarantine
(edit)
Rune Arm 14 Bound to Account on Acquire Quarantine, End Chest
Scepter of Mad Trickery
(edit)
Club 14 Bound to Account on Acquire Harbinger of Madness, End reward
Serrulae
(edit)
Battle Axe 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Sever
(edit)
Dwarven War Axe 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Shining Devastation
(edit)
Great Club
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • EverbrightEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • ImpellentImpellent: This weapon is pulsing with magical force. It deals an additional 2 to 12 force damage on a successful hit.
  • Blinding FlashBlinding Flash
    Caster level: 5
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3)
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
14 Bound to Character on Equip Litany of the Dead, All bosses' end chests
Staff of Fleshshaping
(edit)
Quarterstaff 14 Bound to Account on Acquire Sinister Storage, End chest
Staff of the Petitioner
(edit)
Quarterstaff 14 Bound to Character on Acquire Ascension Chamber, Raid Warded chest
Stormreach Guardian's Axe
(edit)
Dwarven War Axe 14 Bound to Account on Acquire Night Falls on Stormreach, End Chest
Stormreach Guardian's Hammer
(edit)
War Hammer 14 Bound to Account on Acquire Quarantine, End Chest
Tail of the Scorpion
(edit)
Falchion 14 Bound to Account on Acquire Toxic Treatment, End chest
Tenderizer
(edit)
Morningstar 14 Bound to Character on Acquire The Reaver's Fate, Raid Warded chest
Twinblade
(edit)
Bastard Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
  • AnarchicAnarchic: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Unwavering Ardency
(edit)
Long Bow 14 Bound to Character on Acquire Ascension Chamber, Raid Warded chest
Whirling Words
(edit)
Rune Arm 14 Bound to Account on Acquire Tower of Frost, End chest
  • Update 74
  • 9 months and 19 days
  • Bladedge
Enduring Conviction
(edit)
Long Sword 14 Bound to Character on Acquire Ascension Chamber, End Chest
Allegiance (level 14)
(edit)
Khopesh 14 Bound to Character on Equip Gianthold Tor, Black Dragon Chest (Heroic Elite)
Axe of Adaxus (level 14)
(edit)
Battle Axe 14 Bound to Character on Equip Madstone Crater, End chest (Heroic Elite)
Charoush's Inferno (level 14)
(edit)
Bastard Sword 14 Bound to Character on Equip The Prison of the Planes, Fernia Room's chest (Heroic Elite)
Bronze Ingot Arcanum (level 14)
(edit)
Quarterstaff 14 Bound to Character on Equip Gianthold Tor, Black Dragon Chest (Heroic Elite)
Copper Ingot Arcanum (level 14)
(edit)
Quarterstaff 14 Bound to Character on Equip Gianthold Tor, Blue Dragon Chest (Heroic Elite)
Crystalline Scepter (level 14)
(edit)
Club 14 Bound to Character on Equip Madstone Crater, End chest (Heroic Elite)
First Blood (level 14)
(edit)
Bastard Sword 14 Bound to Character on Equip The Thrill of the Hunt, End chest;
Shadow Over Wheloon, Quest chain end reward (Heroic)
Skullsmasher (level 14)
(edit)
Light Mace 14 Bound to Character on Equip The Crucible, Gorn Gut-Chewer's chest (Heroic Elite)
Prison Break (level 14)
(edit)
Dwarven War Axe
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
14 Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Silver Ingot Arcanum (level 14)
(edit)
Quarterstaff 14 Bound to Character on Equip Gianthold Tor, White Dragon chest (Heroic Elite)
Tortured Livewood Bow (level 14)
(edit)
Long Bow 14 Bound to Character on Equip Gianthold Tor, Black Dragon Chest (Heroic Elite)
The Mountain's Fist (level 14)
(edit)
Dwarven War Axe 14 Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Elite)
Windlasher (level 14)
(edit)
Falchion 14 Bound to Character on Equip The Crucible, Daggertooth's chest (Heroic Elite)
Great Axe of the Chained Soldier (level 14)
(edit)
Great Axe 14 Bound to Character on Equip Gianthold Tor, White Dragon chest (Heroic Elite)
Hammer of the Leaden Clouds (level 14)
(edit)
War Hammer 14 Bound to Character on Equip Gianthold Tor, Blue Dragon chest (Heroic Elite)
Trapsmith's Crossbow (level 14)
(edit)
Repeating Heavy Crossbow 14 Bound to Character on Equip Through a Mirror Darkly, End chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
The Fatal Flaw
(edit)
Repeating Heavy Crossbow 14 Bound to Account on Acquire Subversion, End chest
Stormreach Guardian's Crossbow
(edit)
Repeating Light Crossbow 14 Bound to Account on Acquire Night Falls on Stormreach, End chest
Return to Sender
(edit)
Throwing Dagger 14 Bound to Account on Acquire Tavern Brawl, End chest
Returning Snowball
(edit)
Dart
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Humanoid Bane 3Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids.
  • FrostbiteFrostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
    On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
  • Freezing 8Freezing 8: This effect causes the edges of this weapon to become frozen to the touch, dealing 8 to 48 Ice damage on each critical hit.
  • Chilling 3Chilling 3: This effect causes the edges of this weapon to become frozen to the touch, dealing 3d6 Ice damage on each hit.
  • ReturningReturning: This missile will return to you.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
14 Bound to Account on Acquire Tower of Frost, End chest
The Morning Star (level 14)
(edit)
Shuriken 14 Bound to Character on Equip Friends in Low Places, End chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
Skiver
(edit)
Dagger 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Polycurse Dagger
(edit)
Dagger 14 Bound to Account on Acquire Harbinger of Madness, End reward
Fell Shiv (level 14)
(edit)
Dagger 14 Bound to Character on Equip The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
Slice
(edit)
Dagger 14 Bound to Account on Acquire Multitude of Menace, End chest
Axe of the Unseen Blow
(edit)
Hand Axe 14 Bound to Character on Equip Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest, Cinnis Chest
Adamantine Knuckles (level 14)
(edit)
Handwrap 14 Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Elite)
Locked and Loaded
(edit)
Handwrap 14 Bound to Account on Acquire Tavern Brawl, End chest
Planar Spike
(edit)
Light Pick
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
  • Piercing 3Piercing 3: The edges of this weapon have serrated edges, dealing an additional 3d6 piercing damage on each hit.
  • Heartseeker IHeartseeker I: On Critical Hit: 3 to 18 Piercing damage from weapons with a x2 Critical Multiplier, 3 to 24 Piercing damage from weapons with a x3 Critical Multiplier, and 3 to 30 Piercing damage from weapons with a x4 or greater Critical Multiplier.
  • Screeching 8Screeching 8: This effect causes the edges of this weapon to pulse with sound, dealing 8d6 Sonic damage on each critical hit.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
14 Bound to Account on Acquire Toxic Treatment, End chest
Turbulent Epee
(edit)
Rapier 14 Bound to Account on Acquire Missing, Swiftfoot HQ chest
Royal Scimitar (level 14)
(edit)
Scimitar 14 Bound to Character on Equip The Prison of the Planes, Shavarath room's chest (Heroic Elite)
Vulkoor's Edge
(edit)
Scimitar 14 Bound to Account on Acquire Toxic Treatment, End chest
Wild Flame
(edit)
Sickle 14 Bound to Account on Acquire The Madness of Crowds, End chest
Wild Frost
(edit)
Sickle 14 Bound to Account on Acquire The Madness of Crowds, End chest
  • Update 78
  • 1 month and 13 days
  • Joenuts
Treason
(edit)
Short Sword 14 Bound to Character on Acquire The Reaver's Fate, Raid Warded chest
  • Update 78
  • 1 month and 13 days
  • Joenuts
Dice
(edit)
Dagger 14 Bound to Account on Acquire Multitude of Menace, End chest
Razorend
(edit)
Short Sword 14 Bound to Character on Acquire Tome of Untold Legends, Turn in completed Tome: Binding
Insanity
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Wild FrenzyWild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 25 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
  • BewilderingBewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • UnbalancingUnbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
  • UnwieldyUnwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
14 Bound to Account on Acquire Missing, End chest
Branch of Vile Curses (level 14)
(edit)
Quarterstaff 14 Bound to Character on Equip Escape Plan, End chest (Heroic Hard)

Pages in category "Minimum level 14 weapons"

The following 68 pages are in this category, out of 68 total.