Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Valen's Mace
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- Lesser Monstrous Humanoid Bane
Lesser Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
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1
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1d8 + 0 Bludgeoning
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Collaborator
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Rusty Heavy Mace
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1
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1d8 + -1 Bludgeon
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Shipwreck Shore, Jeets Shimis
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Ember Heavy Mace
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1
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[1d8] + 0 Bludgeon
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Grotto
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Fire Touch Heavy Mace*
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1
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[1d8] + 0 Bludgeon
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Cannith Crafting Tutorial
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Gerard Dryden's Mace
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2
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[1d8] + 1 Bludgeon, Magic
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Bound to Account on Equip Bound to Account on Equip: This item is Bound to Account on Equip
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The Crypt of Gerard Dryden, Locked Room chest
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Ethereal Heavy Mace
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2
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[1d8] + 1 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Sworn Silver Heavy Mace
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2
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[1d8] + 1 Bludgeon, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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+1 Starter Heavy Mace*
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2
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[1d8] + 1 Bludgeon, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Voyage
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Nicked Heavy Mace
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2
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[1d8] + 2 Bludgeoning, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Sharn Syndicate
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Ferrocrystal Heavy Mace
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5
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[1d8] + 2 Bludgeon, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Mace of the Wraith
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6
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[1d8] + 3 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Caverns of Korromar, Colvis Hammercrush's chest
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Mace of Smiting
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6
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[1d10] + 3 Bludgeon, Adamantine, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Subterrane - Central, Garamol's chest
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+3 Quenched Heavy Mace
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale
Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy Blast
Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Heavy Mace*
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Glaciation Doused Heavy Mace
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Rope and Pulley
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Icy Blast 2
Icy Blast 2: This weapon is sheathed in icy cold, dealing 2d6 Cold damage on a successful hit, and an additional 2d6 Cold damage on a critical hit.
- Frostbite
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
- Slowburst
Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 15 Will save negates this effect.
- The Dread Isle's Curse
The Dread Isle's Curse: 5 Pieces Equipped: +5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spellpower +10 Profane bonus to Physical Resistance Rating +1 Profane bonus to Spell DCs +1 Profane bonus to all Ability Scores The Isle of Dread beckons you...
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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7
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[1d8] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Whispers of Return, end chest
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+3 Energized Heavy Mace
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm
Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking Blast
Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Corrosion Caustic Heavy Mace*
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Smoldering Heavy Mace*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation
Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming Blast
Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Heavy Mace*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent
Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Heavy Mace
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7
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1.50[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Barovian's Heavy Mace
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3
Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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10
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1.50[1d8] + 5 Bludgeon, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Macabre Heavy Mace
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10
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1.50[1d8] + 5 Bludgeon, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Scepter of Healing
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10
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1.25[1d8] + 5 Bludgeon, Good, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Invasion Tokens
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- Damage Modifier: WIS, CHA
- Attack Modifier: WIS, CHA
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Green Steel Heavy Mace
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12
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1.50 [1d8] + 5 Bludgeon, Evil, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Alchemical Heavy Mace
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12
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2 [1d8] +5 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Beacon of Night
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14
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1.50[1d8] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Night Falls on Stormreach, End Chest
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- Critical Profile: 19-20 / x2
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Beacon of Day
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14
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1.50[1d8] +5 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Age of Rage, End chest
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- Critical Profile: 19-20 / x2
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Phosphor
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14
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1.50[2d4] + 5 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Tome of Untold Legends
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- Critical Profile: 16-20 / x2
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Dawnbreaker
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15
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1.50[1d10] + 3 Bludgeon, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Advance to level 15
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Return
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15
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1.50[1d8] + 3 Bludgeon, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Advance to level 15
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Syranian Heavy Mace
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15
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1.50[1d8] + 5 Bludgeon, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Redeem
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15
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1.50[1d8] + 3 Bludgeon, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Advance to level 15
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Forgotten Light (Level 16)
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16
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1.50[1d8] + 4 Bludgeon, Good, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, End chest (Heroic Normal)
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- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
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The Gavel of Daanvi
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16
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1.50[1d8] + 5 Bludgeon, Lawful, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Order in the Court!, end chest
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Forgotten Light (Level 17)
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17
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1.50[1d8] + 5 Bludgeon, Good, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Rest Stop, End chest (Heroic Hard)
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- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
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Magistrate's Scepter (Level 17)
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- Ribcracker V
Ribcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte V
Riposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling V
Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10.
- Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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17
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1.50[1d8] + 3 Bludgeon, Lawful, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Tracker's Trap, End Chest (Heroic Normal); The Secret of the Storm Horns, Quest chain end reward (Heroic)
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Magistrate's Scepter (Level 18)
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- Ribcracker V
Ribcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte V
Riposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling V
Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10.
- Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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18
|
1.50[1d8] + 4 Bludgeon, Lawful, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Tracker's Trap, End chest (Heroic Hard)
|
|
Forgotten Light (Level 18)
|
|
18
|
1.50[1d8] + 5 Bludgeon, Good, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Rest Stop, End chest (Heroic Elite)
|
- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
|
Magistrate's Scepter (Level 19)
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- Ribcracker V
Ribcracker V: On Critical Hit: 11 to 66 Bludgeoning damage from weapons with a x2 Critical Multiplier, 11 to 88 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 11 to 110 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte V
Riposte V: When Missed by an attack: Deals 5 to 20 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +2 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling V
Stumbling V: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 10.
- Sundering V
Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
19
|
1.50[1d8] + 4 Bludgeon, Lawful, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Tracker's Trap, End chest (Heroic Elite)
|
|
Epic Ethereal Heavy Mace
|
|
20
|
3[1d8] + 6 Bludgeon, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Epic Sworn Silver Heavy Mace
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4
Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Righteous
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
20
|
3[1d8] + 6 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Thunder-Forged Alloy Heavy Mace
|
|
22
|
3.50[1d8] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Magma Forge, Crafted from various ingredients
|
|
Forgotten Light (Level 23)
|
|
23
|
1.50[1d8] + 6 Bludgeon, Good, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Rest Stop, End chest (Epic Normal), Netherese Legacy chain end reward
|
- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
|
Forgotten Light (Level 24)
|
|
24
|
1.50[1d8] + 7 Bludgeon, Good, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Rest Stop, End chest (Epic Hard)
|
- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
|
Forgotten Light (Level 25)
|
|
25
|
1.50[1d8] + 7 Bludgeon, Good, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Rest Stop, End chest (Epic Elite)
|
- Critical Profile: 18-20 / x2
- Damage Modifier: STR, WIS
- Attack Modifier: STR, WIS
|
+7 Magnetism Epic Electrified Heavy Mace
|
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Glaciation Epic Doused Heavy Mace
|
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Magistrate's Scepter (Level 26)
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII
Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIII
Deception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8%
Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIII
Draining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIII
Feeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIII
Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption
Greater Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting
Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIII
Humanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIII
Ribcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII
Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
26
|
1.50[1d8] + 6 Bludgeon, Lawful, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Tracker's Trap, End chest (Epic Normal) The Secret of the Storm Horns, Quest chain end reward (Epic)
|
|
+7 Epic Energized Heavy Mace
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric Storm
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking Blast
Greater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Quenched Heavy Mace
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing Gale
Greater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy Blast
Greater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Smoldering Heavy Mace*
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery Detonation
Greater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming Blast
Greater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Etched Heavy Mace*
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid Torrent
Greater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid Blast
Greater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Corrosion Epic Caustic Heavy Mace*
|
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Legendary Green Steel Heavy Mace
|
|
26
|
5[1d8] + 14 Bludgeon, Evil, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Altar of Fecundity, Manufactured Ingredient Recipes
|
|
+7 Combustion Epic Scorched Heavy Mace*
|
|
26
|
5[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Magistrate's Scepter (Level 27)
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Axiomatic IV
Axiomatic IV: On Hit: 4 to 16 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII
Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIII
Deception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8%
Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIII
Draining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIII
Feeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIII
Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption
Greater Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting
Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIII
Humanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIII
Ribcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII
Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
27
|
1.50[1d8] + 7 Bludgeon, Lawful, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Tracker's Trap, End chest (Epic Hard)
|
|
Hellstroke Heavy Mace*
|
|
28
|
5[1d8+3] + 15 Bludgeon, Cold Iron, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Killing Time, end chest
|
- Critical Profile: 19-20 / x2
|
Magistrate's Scepter (Level 28)
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- One of the following:
- Dazing VIII
Dazing VIII: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
- Deception VIII
Deception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +8 to Attack Rolls, +16 to Damage.
- Doublestrike 8%
Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VIII
Draining VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +16 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VIII
Feeding VIII: On Vorpal Hit: Your target incurs one Negative Level, and you gain +40 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VIII
Ghostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Greater Disruption
Greater Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
- Greater Smiting
Greater Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
- Humanoid Bane VIII
Humanoid Bane VIII: On Hit: 8 to 32 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
- Ribcracker VIII
Ribcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 Bludgeoning damage from weapons with a x3 Critical Multiplier, and 17 to 170 Bludgeoning damage from weapons with a x4 or greater Critical Multiplier.
- Riposte VIII
Riposte VIII: When Missed by an attack: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VIII
Stumbling VIII: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 13.
- Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
28
|
1.50[1d8] + 7 Bludgeon, Lawful, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Tracker's Trap, End chest (Epic Elite)
|
|
The Everstorm, Maelstrom Courser
|
|
29
|
5[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Too Hot to Handle, end chest
|
- Critical Profile: 19-20 / x2
|
Legendary Syranian Heavy Mace
|
|
29
|
5[1d8+2] + 15 Bludgeon, Good, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
|
|
Legendary Ferrocrystal Heavy Mace
|
|
29
|
5[1d8+2] + 15 Bludgeon, Cold Iron, Magic, Crystal
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
|
Legendary Beacon of Night
|
|
29
|
5[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Night Falls on Stormreach, End Chest
|
- Critical Profile: 19-20 / x2
|
Morninglord's Heavy Mace
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
29
|
5[1d8+2] + 15 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Nightmother's Heavy Mace
|
|
29
|
5[1d8+2] + 15 Bludgeon, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Legendary Beacon of Day
|
|
29
|
5[1d8+2] +15 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Age of Rage, End chest
|
- Critical Profile: 19-20 / x2
|
Legendary Rope and Pulley
|
|
31
|
5[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Isle of Dread, end chest
|
|
The Legendary Gavel of Daanvi
|
|
31
|
5[1d8+2] + 15 Bludgeon, Lawful, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Order in the Court!, end chest
|
|
Dinosaur Bone Heavy Mace
|
|
31
|
5[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Isle of Dread, any chest
|
|
Attuned Bone Heavy Mace
|
|
31
|
5[1d8+3] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Skeletons in the Closet, end chest
|
|