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Missing
Missing is the 1st quest in the Harbinger of Madness story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock In The Flesh. |
Missing • Sinister Storage • Fear Factory • In The Flesh |
Dozens of people have vanished mysteriously from this quiet neighborhood near the Harbor during the last few days.
Requires access to adventure pack
|
Missing | |
Heroic level: | 15 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣3,025Solo/Casual ♦5,258Normal ♥5,472Hard ♠5,687Elite |
Epic XP: | N/A |
Takes place in: | The Saltire District |
Bestowed by: | Godwick Spurge |
NPC contact: | Godwick Spurge |
Quest acquired in: | The Harbor |
Patron: | The Free Agents |
Base favor: | 6 |
Purchase: | Harbinger of Madness or VIP |
Extreme Challenge: | No |
Overview
Godwick Spurge, a reporter for the Stormreach Chronicle, is writing a story on the mysterious disappearances that have been happening in the Saltire District. He wants you to help him investigate.
The entrance to the Saltire District is in the Harbor, under the north–south suspension bridge, to the west from Waterworks entrance.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find the location of the mysterious warforged
- Collect evidence on the mysterious warforged (3 total)
- Gain entrance to the warforged's home
- Kill Mister Smythe
- (Optional) Speak with Burno Vass (enables Mark of Madness optional) — no XP
- (Optional) Apply the Mark of Madness to mad people (8 total) — Bonus (20%): Heroic( ♣605 ♦1,052 ♥1,094 ♠1,137 )
- (Optional) Return to Burno Vass and tell him you have marked the mad people — no XP
- (Optional) Speak with Guard Prosser (enable Swiftfoot gang optional) — no XP
- (Optional) Find the Swiftfoot gang headquarters — Bonus (1%): Heroic( ♣30 ♦53 ♥55 ♠57 )
- (Optional) Return to Guard Prosser and tell him about the gang — no XP
- (Optional) Slay the madman Burno Vass — Bonus (12%): Heroic( ♣363 ♦631 ♥657 ♠682 )
- (Optional) Slay the madman Guard Prosser — Bonus (10%): Heroic( ♣303 ♦526 ♥547 ♠569 )
- (Optional) Slay Pale Fire — Bonus (10%): Heroic( ♣303 ♦526 ♥547 ♠569 )
What to Expect
- Spawning/respawning monsters
- Quest item collection (mandatory: 3 pieces of evidence)
Known Traps
- Blade traps in the north, just before the Swiftfoot HQ; control panel is on the wall to the east before them
- Blade traps in the underwater passage to the south; control panel is on the north side of the doorway
Both traps can be easily timed.
Tips and Misc
- Recommended buffs at all times:
- Acid, Cold, Electric, and Fire Resistance
- Blur or Displacement
- Greater Heroism
- Freedom of Movement
- Death Ward
- Protection from Evil
- There are a lot of hard-hitting melee attackers and several Mind Flayer spellcasters in this quest. A young beholder may spawn next to the well on some difficulty settings, which may use its Anti-magic cone on you. Monsters in this quest like to set up ambushes for you, so keep your eyes open.
- Freedom of Movement does NOT block the Sticky effect.
- There are still more madpeople around than are required for the Optional. They may randomly spawn in different spots.
- When you're near a piece of evidence (schoolroom in the east, armory in the southwest, Sir Borsynne's room in the west), the display goes... odd. Additionally, noises such as screams begin. Both of these effects disappear once you pick up the evidence, or if you leave the room. A similar effect happens when you enter Mister Smythe's house, which fortunately disappears when you open the door further in.
- When you pull the lever in the northeast which diverts the water flow so you can head west, several Xorian Renders and Greater Thaarak Hounds spawn. It's possible to get the two pieces of evidence to the west, then backtrack east for the third and then head to the Mister Smythe's house without doing so, if you're worried about fighting them.
- Evidence 1) A scrap of paper inside the book reads, "BILL OF SALE. One dozen schoolchildren, in good condition. Ship to Mister Smythe. Payment on delivery."
- Evidence 2) The final entry in the diary reads, "This Smythe fellow is involved in questionable activities. But I'll use the Borsynne name to keep the guards away so long as he keeps sending platinum my way. In any case, no one will notice the disappearance of some common street rabble.
- Evidence 3) The last entry in the account book reads, "Eight dozen sturdy iron cages, warranted to hold prisoners. Ordered by Mister Smythe and paid in full."
- Once you get into the Swiftfoot HQ, which is in the far north, Taken start appearing (the first group being where you exit out). A few Renders spawn when you open the chest in there.
- Pale Fire will appear in the southeastern courtyard. He's a red-named Thaarak Hound that deals fire damage and burning effect on hit, similar to fire elementals, and buffs itself with an intermittent Fire Shield (Cold) once its HP gets low enough.
- Z'miizith does not use Anti-magic cone, so you can safely cast spells throughout the fight.
- Z'miizith can hit the party with Chaos Frenzy, which causes them to suffer vicious damage for each successful melee attack.
- Z'miizith's Prismatic Spray has a chance to petrify and kill the party on failed saves, bypassing both deathblock and Warforged immunities.
- If you rush past him before he changes, the party can huddle against the door in the back, then attack the Taken which spawn there without alerting Z'miizith.
- Returning to and talking with either Burno Vass or Guard Prosser will cause both of them to attack you, and it is HIGHLY recommended not to fight either of them without a full good stunner. The Prosser has extremely high HP but low attack. Bruno casts highly damaging and debuffing spells such as polar ray, energy drain and hold monster but has lower HP. If you do not stun or kill off Bruno, he may kill off the entire party with ample ease.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣454 ♦789 ♥821 ♠853 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣756 ♦1,315 ♥1,368 ♠1,422 )
- Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
- Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣242 ♦421 ♥438 ♠455 )
- Vandal bonus: 46 or more breakables smashed +10% Bonus.( ♣303 ♦526 ♥547 ♠569 )
- Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣454 ♦789 ♥821 ♠853 )
- Notes: Conquest: There are about 110 kills on elite, but many of them can be avoided for a quick run.
Loot
- Chests: 4
- 1 optional for finding the Swiftfoot gang headquarters (found in the northern part of the map)
- 1 optional for killing Pale Fire (Thaarak Hound, found in the South-west section of the map)
- 1 optional for killing the madmen Burno Vass and Guard Prosser (Dwarf and Human, found near the entrance)
- 1 at the end for killing Z'miizith (Chaos Beholder)
- Collectables: 8
- Bookshelf — near the first lever, in the bar's basement (behind a green tapestry)
- Mushroom — in the school playground
- Mold — in the North-east courtyard, at the top of the sewer pipe leading down to the lever
- Adventurer's Pack — in the northeast courtyard, at the beginning of the sewer pipe heading west
- Mold — above the west end of the sewer tunnel in the south
- Mold — above the east end of the sewer tunnel in the south
- Adventurer's Pack — on a roof in the northwest
- Mushroom — on a roof in the northwest
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Insanity (edit) | Great Sword |
|
14 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Missing, End chest |
|
Turbulent Epee (edit) | Rapier |
|
14 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | Missing, Swiftfoot HQ chest |
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Blackfang Bat ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Animal | Bat |
Burno Vass ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite | Dwarf | Dwarf |
Giant Rat ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite ●♦19Epic Normal | Animal | Rat |
Greater Thaarak Hound ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite | Evil Outsider | Hellhound |
Guard Prosser ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite | Humanoid | Human |
Mad Dog ( view • edit ) | ♥15Hard | Animal | Dog |
Mind Flayer Mage ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite | Aberration | Mind Flayer |
Pale Fire ( view • edit ) | ♦17Normal ♥20Hard ♠25Elite | Evil Outsider | Hellhound |
Rat ( view • edit ) | ♠8Elite | Animal | Rat |
Swiftfoot Caster ( view • edit ) | ♥18Hard ♠21Elite | Humanoid | Human |
Swiftfoot Gangster ( view • edit ) | ♠21Elite | Humanoid | Human |
Taken ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Aberration | Taken |
Xorian Render ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite | Evil Outsider | Demon |
Young Beholder ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Aberration | Beholder |
Z'miizith ( view • edit ) | ♦18Normal ♥21Hard ♠26Elite | Aberration | Beholder |