Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.

In addition, if you missed the initial giveaway for a free Ground Bound Green Dragon mount, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 19th February. edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Enervation

From DDO wiki
Jump to navigation Jump to search
Enervation.png
Name: Enervation
School: Necromancy (Negative Energy)
Primer: [[spells|]]
Spell Level: AotS 3, Sor/Wiz 4, Wlk 3, Wild 4
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 25
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Target: Foe, Directional
Range: Double
Duration: 16 seconds
Saving Throw: None
DC:
Spell Resistance: Yes
Cooldown: 4 seconds (Wiz), 2.25 seconds (Sor)

Description

You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. The subject hit suffers 1d4 negative levels.

Notes

Each negative level gives a creature a -2 penalty on attack rolls, saves, skill checks, ability checks. Also inflicts a -1 penalty to effective level (affects things like spells and abilities which rely on caster level or character level). Negative levels stack.

If the target has as many negative levels as its HD (equal to level for players and most monsters, but some monsters have more HD then they have levels) it dies.

As of U51, the Enervation spell now applies a Negative Damage Over Time effect. This deals Negative damage equal to 1d6 + 1 per caster level every 2 seconds for 16 seconds, for a total of eight ticks per stack. The DoT from Enervation stacks up to three times.

Scrolls[edit]