Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Ethereal Warhammer
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2
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[1d8] + 1 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Sworn Silver Warhammer
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2
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[1d8] + 1 Bludgeon, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Mournlode Warhammer (Level 4)
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4
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[1d8] + 1 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Spectral Warhammer (level 4)
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4
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[1d8] + 2 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Night Revels
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Hull-Wrecker's Hammer (level 4)
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4
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[1d8] + 2 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Squid Smasher
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4
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[1d8] + 2 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Ferrocrystal Warhammer
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5
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[1d8] + 2 Bludgeon, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Flamesalt Warhammer
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5
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[1d8] + 1 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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+3 Smoldering Warhammer
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation
Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming Blast
Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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4.80[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Warhammer*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent
Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d8] + 3 BLudgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Warhammer
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Warhammer
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale
Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy Blast
Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Glaciation Doused Warhammer
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Energized Warhammer
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm
Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking Blast
Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Warhammer
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Corrosion Caustic Warhammer*
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7
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[1d8] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Ol' Reliable
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7
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[1d8] + 3 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Curse and the Captive Crustacean, end chest
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Nightforge Hammer
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8
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1.50[1d8] + 5 Bludgeon, Adamantine, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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A Relic of a Sovereign Past
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- Critical Profile: 20 / x4
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Jeweled Hammer
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8
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1.50[1d10] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Abandoned Excavation
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- Critical Profile: 19-20 / x3
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Mournlode Warhammer (level 8)
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- See the item description page for details.
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8
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[1d8] + 2 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Hull-Wrecker's Hammer (level 8)
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8
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[1d8] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Spectral Warhammer (level 8)
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8
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1.50[1d8] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Night Revels
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Echo of Whelm
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9
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[1d8] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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White Plume Mountain, end chest
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Barovian's Warhammer
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3
Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
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10
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[1d8] + 5 Bludgeon, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Macabre Warhammer
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10
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[1d8] + 5 Bludgeon, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Green Steel Warhammer
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12
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1.50[1d8] + 5 Bludgeon, Evil, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Hammer of the Leaden Clouds (historic)
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12
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[1d8] + 4 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Gianthold Tor, Blue Dragon chest
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Alchemical Warhammer
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12
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3[1d8] + 5 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Hammer of the Leaden Clouds (Level 12)
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12
|
[1d8] + 4 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Gianthold Tor, Blue Dragon chest (Heroic Normal)
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Mournlode Warhammer (level 12)
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- See the item description page for details.
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12
|
1.40[1d8] + 3 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
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|
Spectral Warhammer (level 12)
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|
12
|
1.90[1d8] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
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|
Hull-Wrecker's Hammer (level 12)
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|
12
|
1.40[1d8] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Hammer of the Leaden Clouds (Level 13)
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|
13
|
[1d8] + 5 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Gianthold Tor, Blue Dragon chest (Heroic Hard)
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|
Warhammer of the Fallen Age
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|
13
|
1.60[1d8] + 5 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest, most optional chests
|
- Critical Profile: 19-20 / x3
|
Warhammer of the Golden Age
|
|
13
|
2.10[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, rare drop in any end chest or most optional chests
|
|
Hammer of the Leaden Clouds (Level 14)
|
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14
|
[1d8] + 5 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Gianthold Tor, Blue Dragon chest (Heroic Elite)
|
|
Stormreach Guardian's Hammer*
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|
14
|
1.80[1d8] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Quarantine, End Chest
|
|
The Banhammer
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15
|
2.50[1d8] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Anniversary Party
|
|
Forge
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|
15
|
2[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End chest
|
|
Syranian Warhammer
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|
15
|
2[1d8] + 5 Bludgeon, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
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|
Earthshatter Warhammer
|
|
16
|
2.20[1d8] + 5 Bludgeon, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Lord of Stone, End chest
|
|
Mournlode Warhammer (level 16)
|
- See the item description page for details.
|
16
|
2.20[1d8] + 4 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
|
|
Spectral Warhammer (level 16)
|
|
16
|
2.70[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Hull-Wrecker's Hammer (level 16)
|
|
16
|
2.20[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Shining Reliquary Warhammer
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|
18
|
2.60[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
|
|
Defiled Reliquary Warhammer*
|
|
18
|
2.60[1d8] + 5 Bludgeon, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Warhammer
|
|
Epic Mournlode Warhammer
|
- See the item description page for details.
|
20
|
3[1d8] + 5 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
|
|
Spectral Warhammer (level 20)
|
|
20
|
3.50[1d8] + 6 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Epic Hull-Wrecker's Hammer (level 20)
|
|
20
|
3[1d8] + 6 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Epic Sworn Silver Warhammer
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4
Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Righteous
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
Red AugmentsColorless Augments
|
20
|
3[1d8] + 6 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Epic Ethereal Warhammer
|
|
20
|
3[1d8] + 6 Bludgeon, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Drow Warhammer of the Weapon Master
|
|
21
|
3.20[1d8] + 6 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The House of Rusted Blades, End Chest
|
- Critical Profile: 18-20 / x3
|
Thunder-Forged Alloy Warhammer
|
|
22
|
4.60[1d8] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Magma Forge, Crafted from various ingredients
|
|
Mornh, Hammer of the Mountains
|
|
23
|
3.60[1d10] + 7 Bludgeon, Adamantine, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Caught in the Web, End Chest
|
- Critical Profile: 18-20 / x3
|
Hammer of the Leaden Clouds (Level 23)
|
|
23
|
2[1d8] + 6 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
|
|
Hammer of the Leaden Clouds (Level 24)
|
|
24
|
2.50[1d8] + 7 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
|
|
Spectral Warhammer (level 24)
|
|
24
|
4.30[1d8] + 7 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Epic Hull-Wrecker's Hammer (level 24)
|
|
24
|
3.80[1d8] + 7 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Hammer of the Leaden Clouds (Level 25)
|
|
25
|
2.50[1d8] + 7 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Return to Gianthold Tor, Blue Dragon chest (Epic Elite)
|
|
+7 Corrosion Epic Caustic Warhammer*
|
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Legendary Green Steel Warhammer
|
|
26
|
4.20[1d8] + 14 Bludgeon, Evil, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Altar of Fecundity, Manufactured Ingredient Recipes
|
|
+7 Combustion Epic Scorched Warhammer
|
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Glaciation Epic Doused Warhammer
|
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Magnetism Epic Electrified Warhammer
|
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Smoldering Warhammer
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery Detonation
Greater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming Blast
Greater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Quenched Warhammer
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing Gale
Greater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy Blast
Greater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Etched Warhammer*
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid Torrent
Greater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid Blast
Greater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Energized Warhammer
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric Storm
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking Blast
Greater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d8] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Legendary Forge
|
|
28
|
4.60[1d8] + 13 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End chest
|
|
Reflection of Whelm
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Overwhelming Shockwave
Overwhelming Shockwave: This legendary weapon resonates with incredible power. On a Vorpal strike that is confirmed as a critical hit, it releases a Shockwave that does tremendous Sonic damage to all foes. Furthermore, the enemy that the shockwave is released on is Dazed from the force of the blast.
- Blunt Trauma
Blunt Trauma: This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1.
- Bonesplitter
Bonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
- Giant Bane 6
Giant Bane 6: This weapon is attuned specifically to hunt a larger foe, dealing an additional 6d10 bane damage vs. Giants.
- Red Augment Slot
Red AugmentsColorless Augments
- Orange Augment Slot
Orange AugmentsYellow AugmentsRed AugmentsColorless Augments
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28
|
4.80[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Schism Shard Crafting
|
|
Epic Hull-Wrecker's Hammer (level 28)
|
|
28
|
4.60[1d8] + 12 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Spectral Warhammer (level 28)
|
|
28
|
5.10[1d8] + 12 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Legendary Stormreach Guardian's Hammer*
|
|
29
|
4.80[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Quarantine, End Chest
|
|
Legendary Echo of Whelm
|
|
29
|
4.80[1d8+2] +15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
White Plume Mountain, End chest
|
|
Morninglord's Warhammer
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
|
29
|
4.80[1d8+2] + 15 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Nightmother's Warhammer
|
|
29
|
4.80[1d8+2] + 15 Bludgeon, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Legendary Syranian Warhammer
|
|
29
|
4.80[1d8+2] + 15 Bludgeon, Good, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
|
|
Legendary Ferrocrystal Warhammer
|
|
29
|
4.80[1d8+2] + 15 Bludgeon, Cold Iron, Magic, Crystal
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
|
Legendary Alchemical Warhammer
|
|
29
|
4.80[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Legendary Master Artificer, Either End chest
|
|
Legendary Flamesalt Warhammer
|
|
29
|
4.80[1d8+2] + 15 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Captain Xendros
|
|
Legendary Ol' Reliable
|
|
31
|
5.20[1d8+2] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Curse and the Captive Crustacean, end chest
|
|
Dinosaur Bone Warhammer
|
|
31
|
5.20[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
|
|
Attuned Bone Warhammer
|
|
31
|
5.20[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Skeletons in the Closet, end chest
|
|
Legendary Hull-Wrecker's Hammer (level 32)
|
|
32
|
5.40[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Legendary Shining Reliquary Warhammer
|
|
32
|
5.40[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
|
|
Pestle, the Crucible of Bones
|
|
32
|
5.40[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Fire Over Morgrave, end chest
|
|
Legendary Defiled Reliquary Warhammer*
|
|
32
|
5.40[1d8+2] + 15 Bludgeon, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Warhammer
|
|
Legendary Warhammer of the Fallen Age
|
|
33
|
5.60[1d8+2] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest, most optional chests
|
- Critical Profile: 19-20 / x3
|
Legendary Warhammer of the Golden Age
|
|
33
|
6.10[1d8+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, rare drop in any end chest or most optional chests
|
|
Warhammer of the Undying Age
|
|
33
|
6.10[1d8+3] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Ritual Table
|
|