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A Lesson in Deception

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Someone is recruiting the gangs inside Wheloon to take part of a larger scheme. Your task is to find out who and why by pretending to be a criminal for hire.

Shadowfell Conspiracy adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Shadowfell Conspiracy
A Lesson in Deception
Heroic level: 16
Epic level: 26
Duration: long
Heroic XP:  ♣2,701Solo/Casual ♦4,685Normal ♥4,869Hard ♠5,052Elite
Epic XP:  ♣10,947Solo/Casual ♦18,774Normal ♥19,302Hard ♠19,830Elite
Takes place in: Warehouse District
Bestowed by: Gaspry Bennik
NPC contact: Gaspry Bennik
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
Questmap ALessonInDeception.png
Loading screen

Overview

A Lesson in Deception is the 2nd quest in the Shadow Over Wheloon story arcIcon tooltip.pngStory arcs  are chains of chains or quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first four quests can be completed in any order to unlock Through a Mirror Darkly.
Friends in Low Places • A Lesson in Deception • The Thrill of the Hunt • Army of Shadow • Through a Mirror Darkly

Someone is trying to organize all the criminals in Wheloon Prison into a single gang. The Cormyrean authorities want to know who's behind this, so they're sending in a group of agents pretending to be new gang recruits.

Go to the Warehouse District inside Wheloon Prison and meet up with the other agents.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Talk to Fordwin
  • Gather the entire party in the warehouse
  • Defeat the ambush
  • Find the mysterious voice
  • (Optional) Save Odo from the thugs — Bonus (15%): Heroic( ♣405 ♦703 ♥730 ♠758 ) Epic( ♣1,642 ♦2,816 ♥2,895 ♠2,975 )
  • (Optional) Save Sabina from the fire — Bonus (20%): Heroic( ♣540 ♦937 ♥974 ♠1,010 ) Epic( ♣2,189 ♦3,755 ♥3,860 ♠3,966 )
  • (Optional) Keep all of your allies alive — Bonus (20%): Heroic( ♣540 ♦937 ♥974 ♠1,010 ) Epic( ♣2,189 ♦3,755 ♥3,860 ♠3,966 )

Known Traps

Traps and Locks DCs

  • Dart traps between the two gates in the lizardfolk tunnels, triggered by pressure plates in front of the levers. The plates also serve as control panels.
  • Trapsmiths may lay Poison Booby-traps which will screw up the count and render the Tamper bonus unachievable.

Tips and Misc

  • Useful resists: Acid, Fire
  • Things that will cause the Mysterious Voice to kill an ally:
    • Using either rest shrine
    • Saving Odo
    • Saving Sabina
    • Looting the locked chest behind the locked door
    • Slaying all the dogs in the dog pen (Note that the dogs running around town and even the dogs sleeping near the Dog Wrangler don't count, merely the ones behind the closed gate.)
  • There are several gates that automatically open after killing the nearby enemies; no sneaking through this quest.
  • Mobs may get stuck in a wall or building. This can keep a gate from opening if you can't somehow kill them.
  • The sewage in the center of the lizardfolk tunnels give you a penalty to Charisma, Hide, and Move Silently... but fortunately, only while you're in the sewage itself.
  • The drainage levers in the sewers will spawn lizardfolk ambushes. These levers will need to be pulled to open the gate for you to exit the sewers.
  • There's a dropdown point near the end of the quest; if you plan on going back, bring DDoor along.
  • There are three ladders at the endfight (one in the west, behind the lean-to with the Howler, and two to the north; you can push them over, but as long as one is still up, three Shar Worshipers will continue to spawn a few seconds after the last one is killed.)
  • Stanwicke will stand there with a shield up watching as long as his head minion, Tulla, remains alive
  • If you wish to farm kills for the slayer bonus, it's worthwhile to push down the two northern ladders and gather somewhere out of his sight; as long as Stanwicke doesn't see you, he won't start attacking. The northwest corner was good for that despite him being in plain sight, as he simply stares straight ahead. The lean-to may also be a good place, as the third ladder is right there for easy pushing once you hit Conquest.
  • Odo can be found in the deadend just beyond where Shar Worshippers start to show. The objective doesn't complete (and the ally doesn't get killed) until you speak to Odo, you may be able to kill the thugs (for Conquest) and move on.
  • Sabina can be found north of Odo, in a burning building behind a locked door. Opening the door will cause several Shar Worshippers to attack you (guess they're not grateful you opened the door so THEY can get out...). Sabina (and her chest) is up the stairs past some gargoyles. Again, the objective doesn't complete (and the ally isn't lost) until you talk to Sabina.
  • The door lever by the locked chest will open a door to the first part of the quest; if you plan on going back for shrines (and eventual Dimension Door retreat), be sure to pull it to save time going through the sewers.

Bonus XP

  • Aggression bonus: 153 or more monsters killed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Onslaught bonus: ~200 or more monsters killed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )
  • Conquest bonus: 245 or more monsters killed +25% Bonus.( ♣675 ♦1,171 ♥1,217 ♠1,263 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Mischief bonus: 51 or more breakables smashed +8% Bonus.( ♣216 ♦375 ♥390 ♠404 )
  • Vandal bonus: 66 or more breakables smashed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Ransack bonus: 81 or more breakables smashed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )

Loot

  • Chests: Total 5 chests; however, only a maximum of 4 can be gotten.
    • One for rescuing Sabina
    • One (locked) behind locked door
    • One in dog cage; locked until you kill all the dogs sleeping around it
    • One for keeping all your allies alive; however, the other optionals disappear when you complete the quest, making this chest and the above three mutually exclusive.
    • End chest may drop Glorious Dawn and Prison Break
  • Collectables: 4
    • Adventurer's Pack at the end of the alley southeast of the first set of shrines
    • Adventurer's Pack in the sewer northwest of the double gate
    • Adventurer's Pack on a ledge near the first gargoyles
    • Cabinet in with the second set of shrines
  • NPC rewards: Always contains the following named Belts, along with three random items
Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Sage's Sash (Level 15)
Sage's Sash (Level 15).png
(edit)
Belt  15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Guardian's Girdle (Level 15)
Guardian's Girdle (Level 15).png
(edit)
Belt  15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Skirmisher's Belt (Level 15)
Skirmisher's Belt (Level 15).png
(edit)
Belt  15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Sage's Sash (Level 26)
Sage's Sash (Level 26).png
(edit)
Belt  26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Guardian's Girdle (Level 26)
Guardian's Girdle (Level 26).png
(edit)
Belt  26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 11 months and 14 days
  • BugTime
Skirmisher's Belt (Level 26)
Skirmisher's Belt (Level 26).png
(edit)
Belt  26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
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Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.4.3
  • 8 months and 15 days
  • BugTime
Prison Break (Level 14)
Prison Break (Level 14).png
(edit)
Dwarven War Axe 
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVIcon tooltip.png Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
14 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Glorious Dawn (Level 14)
Glorious Dawn (Level 14).png
(edit)
Ring  14 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal) ;
Shadow Over Wheloon, Quest chain end reward (Heroic)
Glorious Dawn (Level 15)
Glorious Dawn (Level 15).png
(edit)
Ring  15 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
  • Update 48.4.3
  • 8 months and 15 days
  • BugTime
Prison Break (Level 15)
Prison Break (Level 15).png
(edit)
Dwarven War Axe 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVIcon tooltip.png Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
15 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
Glorious Dawn (Level 16)
Glorious Dawn (Level 16).png
(edit)
Ring  16 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
  • Update 48.4.3
  • 8 months and 15 days
  • BugTime
Prison Break (Level 16)
Prison Break (Level 16).png
(edit)
Dwarven War Axe 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering VIcon tooltip.png Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
16 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Glorious Dawn (Level 25)
Glorious Dawn (Level 25).png
(edit)
Ring  25 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Normal) ;
Shadow Over Wheloon, Quest chain end reward (Epic)
  • Update 48.4.3
  • 8 months and 12 days
  • BugTime
Prison Break (Level 25)
Prison Break (Level 25).png
(edit)
Dwarven War Axe  25 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Normal)
Glorious Dawn (Level 26)
Glorious Dawn (Level 26).png
(edit)
Ring  26 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Hard)
  • Update 48.4.3
  • 8 months and 12 days
  • BugTime
Prison Break (Level 26)
Prison Break (Level 26).png
(edit)
Dwarven War Axe  26 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Hard)
Glorious Dawn (Level 27)
Glorious Dawn (Level 27).png
(edit)
Ring  27 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Elite)
  • Update 48.4.3
  • 8 months and 12 days
  • BugTime
Prison Break (Level 27)
Prison Break (Level 27).png
(edit)
Dwarven War Axe  27 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Elite)
⇑   ⇑   Back to top   ⇑   ⇑

Monsters

Name ( picture • New Monster ) CR Type Race
Condemned Burglar (Human)( view
Condemned Burglar (Human).jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥32Epic Hard ♠61Epic Elite Humanoid Human
Condemned Deadeye( view
Condemned Deadeye.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥32Epic Hard ♠61Epic Elite Humanoid Human
Condemned Enforcer( view
Condemned Enforcer.jpg
 • edit )
 ♦16Normal ♥18Hard ♦26Epic Normal ♥33Epic Hard ♠62Epic Elite Humanoid Human
Condemned Thug( view
Condemned Thug.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦22Epic Normal ♥29Epic Hard ♠53Epic Elite Humanoid Human
Condemned Trapsmith (Human)( view
Condemned Trapsmith (Human).jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥32Epic Hard ♠61Epic Elite Humanoid Human
Dog( view
Dog.jpg
 • edit )
 ♠11Elite Animal Dog
Gargoyle( view
Gargoyle (FR).png
 • edit )
 ♦15Normal ♦29Epic Normal ♥35Epic Hard Monstrous Humanoid Gargoyle
Granite Gargoyle( view
Granite Gargoyle (FR).png
 • edit )
 ♦16Normal ♠21Elite ♦30Epic Normal ♥36Epic Hard Monstrous Humanoid Gargoyle
Howler( view
Howler.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥32Epic Hard Evil Outsider Howler
Lizardfolk Scavenger( view
Lizardfolk Scavenger.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♥29Epic Hard ♠53Epic Elite Reptilian Lizardfolk
Lizardfolk Shaman( view
Lizardfolk Shaman.jpg
 • edit )
 ♦16Normal ♥19Hard ♠23Elite ♥33Epic Hard ♠62Epic Elite Reptilian Lizardfolk
Lizardfolk Warrior( view
Lizardfolk Warrior.jpg
 • edit )
 ♦16Normal ♥19Hard ♠23Elite ♥33Epic Hard ♠62Epic Elite Reptilian Lizardfolk
Priestess of Shar (Elf)( view
Priestess of Shar (Elf).png
 • edit )
Elf Elf
Priestess of Shar (Human)( view
Priestess of Shar.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♥32Epic Hard Humanoid Human
Shar Worshipper( view
Shar Worshipper.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite ♦21Epic Normal Humanoid Human
Stanwicke Gall( view
Stanwicke Gall.jpg
 • edit )
 ♦19Normal ♥22Hard ♠26Elite ♦32Epic Normal ♥36Epic Hard Humanoid Human
Tulla Chymbal( view
Tulla Chymbal.jpg
 • edit )
 ♦18Normal ♥21Hard ♠25Elite ♦31Epic Normal ♥35Epic Hard Humanoid Human