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A Lesson in Deception

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A Lesson in Deception is the 2nd quest in the Shadow Over Wheloon story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first four quests can be completed in any order to unlock Through a Mirror Darkly.
Friends in Low Places • A Lesson in Deception • The Thrill of the Hunt • Army of Shadow • Through a Mirror Darkly


Someone is recruiting the gangs inside Wheloon to take part of a larger scheme. Your task is to find out who and why by pretending to be a criminal for hire.

Requires access to adventure pack: Shadowfell Conspiracy
A Lesson in Deception
Heroic level: 16
Epic level: 26
Duration: Long
Heroic XP:  ♣2,701Solo/Casual ♦4,685Normal ♥4,869Hard ♠5,052Elite
Epic XP:  ♣10,947Solo/Casual ♦18,774Normal ♥19,302Hard ♠19,830Elite
Takes place in: Warehouse District
Bestowed by: Gaspry Bennik
NPC contact: Gaspry Bennik
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Purchase: Shadowfell Conspiracy
Extreme Challenge: No
Loading screen

Overview

Someone is trying to organize all the criminals in Wheloon Prison into a single gang. The Cormyrean authorities want to know who's behind this, so they're sending in a group of agents pretending to be new gang recruits.

Go to the Warehouse District inside Wheloon Prison and meet up with the other agents.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Talk to Fordwin
  • Gather the entire party in the warehouse
  • Defeat the ambush
  • Find the mysterious voice
  • (Optional) Save Odo from the thugs — Bonus (15%): Heroic( ♣405 ♦703 ♥730 ♠758 ) Epic( ♣1,642 ♦2,816 ♥2,895 ♠2,975 )
  • (Optional) Save Sabina from the fire — Bonus (20%): Heroic( ♣540 ♦937 ♥974 ♠1,010 ) Epic( ♣2,189 ♦3,755 ♥3,860 ♠3,966 )
  • (Optional) Keep all of your allies alive — Bonus (20%): Heroic( ♣540 ♦937 ♥974 ♠1,010 ) Epic( ♣2,189 ♦3,755 ♥3,860 ♠3,966 )

Known Traps

Trap and Lock DCs

  • Dart traps between the two gates in the lizardfolk tunnels, triggered by pressure plates in front of the levers. The plates also serve as control panels.
  • Trapsmiths may lay Poison Booby-traps which will screw up the count and render the Tamper bonus unachievable.

Tips and Misc

  • Useful resists: Acid, Fire
  • Things that will cause the Mysterious Voice to kill an ally:
    • Using either rest shrine
    • Saving Odo
    • Saving Sabina
    • Looting the locked chest behind the locked door
    • Slaying all the dogs in the dog pen
      • Note that the dogs running around town and even the dogs sleeping near the Dog Wrangler don't count, merely the ones behind the closed gate.
  • There are several gates that automatically open after killing the nearby enemies; no sneaking through this quest.
  • Mobs may get stuck in a wall or building. This can keep a gate from opening if you can't somehow kill them.
  • The sewage in the center of the lizardfolk tunnels give you a penalty to Charisma, Hide, and Move Silently... but fortunately, only while you're in the sewage itself.
  • The drainage levers in the sewers will spawn lizardfolk ambushes. These levers need to be pulled to open the gate to exit the sewers.
  • There's a drop-down point near the end of the quest; if you plan on going back, bring Dimension Door along.
  • There are three ladders at the end-fight (one in the west, behind the lean-to with the Howler, and two to the north); you can push them over, but as long as one is still up, three Shar Worshipers will continue to spawn a few seconds after the last one is killed.
  • Stanwicke will stand there with a shield up watching until his head minion, Tulla, has taken sufficient damage.
  • Odo can be found in the dead end just beyond where Shar Worshippers start to show. The objective doesn't complete (and the ally doesn't get killed) until you speak to Odo, you may be able to kill the thugs and move on.
  • Sabina can be found north of Odo, in a burning building behind a locked door. Opening the door will cause several Shar Worshippers to attack you (guess they're not grateful you opened the door so THEY can get out...). Sabina (and her chest) is up the stairs past some gargoyles. Again, the objective doesn't complete (and the ally isn't lost) until you talk to Sabina. It's also safe to gather the two collectables here.
  • The door lever by the locked chest will open a door to the first part of the quest; if you plan on going back for shrines (and eventual Dimension Door retreat), be sure to pull it to save time going through the sewers.

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣675 ♦1,171 ♥1,217 ♠1,263 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Mischief bonus: 51 or more breakables smashed +8% Bonus.( ♣216 ♦375 ♥390 ♠404 )
  • Vandal bonus: 66 or more breakables smashed +10% Bonus.( ♣270 ♦469 ♥487 ♠505 )
  • Ransack bonus: 81 or more breakables smashed +15% Bonus.( ♣405 ♦703 ♥730 ♠758 )

Loot

  • Chests: Total 5 chests; however, only a maximum of 4 can be gotten.
    • One for rescuing Sabina
    • One (locked) behind locked door
    • One in dog cage; locked until you kill all the dogs sleeping around it
    • One for keeping all your allies alive; this chest and the above three are mutually exclusive. Drops named items too.
    • End chest
  • Collectables: 6

NPC end rewards

Three randomly generated loot, ML correlates with effective quest level and always the following named Belts:

Last Edited Item Type Enhancements ML Bind Quests
Skirmisher's Belt (level 15)
(edit)
Belt 15 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
Guardian's Girdle (level 15)
(edit)
Belt 15 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
Sage's Sash (level 15)
(edit)
Belt 15 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
Sage's Sash (level 26)
(edit)
Belt 26 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
Skirmisher's Belt (level 26)
(edit)
Belt 26 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
Guardian's Girdle (level 26)
(edit)
Belt 26 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward

Based on A Lesson in Deception reward items ( t • e • h )

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Glorious Dawn (level 14)
(edit)
Ring 14 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Heroic Normal); Shadow Over Wheloon, quest chain end reward (Heroic)
Prison Break (level 14)
(edit)
Dwarven War Axe
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
14 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Glorious Dawn (level 15)
(edit)
Ring 15 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Heroic Hard)
Prison Break (level 15)
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
15 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
Glorious Dawn (level 16)
(edit)
Ring 16 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Heroic Elite)
Prison Break (level 16)
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering VSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
16 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Glorious Dawn (level 25)
(edit)
Ring 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Epic Normal); Shadow Over Wheloon, quest chain end reward (Epic)
Prison Break (level 25)
(edit)
Dwarven War Axe 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Normal)
Glorious Dawn (level 26)
(edit)
Ring 26 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Epic Hard)
Prison Break (level 26)
(edit)
Dwarven War Axe 26 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Hard)
Glorious Dawn (level 27)
(edit)
Ring 27 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, end chest (Epic Elite)
Prison Break (level 27)
(edit)
Dwarven War Axe 27 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Elite)

Based on A Lesson in Deception loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Condemned Burglar (Halfling)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Halfling Halfling
Condemned Burglar (Human)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Humanoid Human
Condemned Deadeye( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Humanoid Human
Condemned Enforcer( view
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦26Epic Normal ♥30Epic Hard ♠32Epic Elite Humanoid Human
Condemned Thug( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦22Epic Normal ♥26Epic Hard ♠27Epic Elite Humanoid Human
Condemned Trapsmith (Halfling)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Halfling Halfling
Condemned Trapsmith (Human)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Humanoid Human
Dog Wrangler( view
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦26Epic Normal ♥30Epic Hard ♠32Epic Elite Humanoid Human
Dog( view
 • edit )
 ♦6Normal ♥8Hard ♠11Elite Animal Dog
Gargoyle (Forgotten Realms)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦28Epic Normal ♥32Epic Hard ♠35Epic Elite Monstrous Humanoid Gargoyle
Granite Gargoyle (Forgotten Realms)( view
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Monstrous Humanoid Gargoyle
Howler( view
 • edit )
 ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Evil Outsider Howler
Lizardfolk Scavenger( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦22Epic Normal ♥26Epic Hard ♠27Epic Elite Reptilian Lizardfolk
Lizardfolk Shaman( view
 • edit )
 ♦16Normal ♥19Hard ♠23Elite ♦26Epic Normal ♥30Epic Hard ♠32Epic Elite Reptilian Lizardfolk
Lizardfolk Warrior( view
 • edit )
 ♦16Normal ♥19Hard ♠23Elite ♦26Epic Normal ♥30Epic Hard ♠32Epic Elite Reptilian Lizardfolk
Priestess of Shar (Elf)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Elf Elf
Priestess of Shar (Human)( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦25Epic Normal ♥29Epic Hard ♠32Epic Elite Humanoid Human
Rat (harmless)( view
 • edit )
 ♦0.25Normal ♥0.25Hard ♠0.25Elite ♦0.00Epic Normal ♥0.00Epic Hard ♠0.00Epic Elite Animal Rat
Shar Worshipper( view
 • edit )
 ♦11Normal ♥13Hard ♠16Elite ♦21Epic Normal ♥25Epic Hard ♠26Epic Elite Humanoid Human
Stanwicke Gall( view
 • edit )
 ♦19Normal ♥22Hard ♠26Elite ♦29Epic Normal ♥33Epic Hard ♠36Epic Elite Humanoid Human
Tulla Chymbal( view
 • edit )
 ♦18Normal ♥21Hard ♠25Elite ♦28Epic Normal ♥32Epic Hard ♠35Epic Elite Humanoid Human