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Item:Scepter of Mad Trickery

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Scepter of Mad Trickery

Proficiency Class Simple Weapon Proficiency Scepter of Mad Trickery shown.jpg
Accepts Sentience? No
Damage and Type [1d6] + 5 Bludgeon, Magic
Critical threat range 20 / x2
Weapon Type Club / Bludgeoning weapons
Race Absolutely Required [[:]]
Minimum Level 14
Required Trait None
Use Magical Device DC No UMD needed
Attack Mod STR
Damage Mod STR
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 130
Made from WoodIcon tooltip.pngWood: Wood is common for use in Quarterstaffs, bows, or ammo.
Hardness 13
Base Value 001280000212,800ppIcon tooltip.pngPlatinum Piece 2cpIcon tooltip.pngCopper Piece
Weight 3 lbs
Location Harbinger of Madness, End reward
Scepter of Mad Trickery.png

Not upgradeable

Description Holding this scepter by its slippery grip, you hear voices cackling madly and a chill runs down your spine. Suddenly your thoughts are filled with ways to weave illusions that will drive your enemies to insanity.

You can remove the Mind Turbulence penalty with a Sustaining Symbiont.