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Item:Scepter of Mad Trickery

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Scepter of Mad Trickery

Proficiency Class Simple Weapon Proficiency Scepter of Mad Trickery shown.jpg
Accepts Sentience? No
Damage and Type [1d6] + 5 Bludgeon, Magic
Critical threat range 20 / x2
Weapon Type Club / Bludgeoning weapons
Race Absolutely Required None
Minimum Level 14
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 130
Made from WoodIcon tooltip.pngWood: Wood is common for use in Quarterstaffs, bows, or ammo.
Hardness 13
Base Value 001280000212,800ppIcon tooltip.pngPlatinum Piece 2cpIcon tooltip.pngCopper Piece
Weight 3 lbs
Location Harbinger of Madness, End reward
Enchantments
Scepter of Mad Trickery.png
Upgradeable?
Description Holding this scepter by its slippery grip, you hear voices cackling madly and a chill runs down your spine. Suddenly your thoughts are filled with ways to weave illusions that will drive your enemies to insanity.
Tips

You can remove the Mind Turbulence penalty with a Sustaining Symbiont.