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Litany of the Dead

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The Necropolis, Part 4 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 4
Litany of the Dead
Heroic level: 15
Epic level: None
Duration: Long
Heroic XP:  ♣5,028Solo/Casual ♦8,740Normal ♥9,100Hard ♠9,460Elite
Epic XP: N/A
Takes place in: Black Mausoleum (Upper Necropolis)
Bestowed by: Sir Rohine Stiedra
NPC contact: Sir Rohine Stiedra
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Free to Play: No
Extreme Challenge: No
M litany of the dead.png
Loading screen


The Black Abbot awaits his rise to godhood and only you can stop his ascension.

The entrance for this quest is located in the Upper Necropolis, NW of Sir Rohine's position. On your map, hover-text for the quest entrace will be "The Black Mausoleum". Be aware, the quest entrance will not flash (as quests normally do) if you have it selected in your Quest Journal.


This pre-raid requires per-character flagging to enter unlike most quests. To flag run these 4 quests:

Completed Sigil Frame
Completed Sigil Frame
Desecrated Temple of Vol
Flesh Maker's Laboratory
Inferno of the Damned
Ghosts of Perdition

You must gather 8 pieces of the Sigil Frame through these quests to gain access to this pre-raid: Litany of the Dead.

Once you've completed a Sigil, talking to Rohine will give you a new item (Completed Sigil) that will allow you to enter Litany of the Dead on subsequent lives. You do not need to collect more than 1 Completed Sigil. The numbers are the positions of the piece in Sigil: Frame (left to right).

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the Black Abbot's Guardian
  • Survive the ambush
  • Descend the shaft
  • Convince the Black Dragon to help you

Optionals depend on which path you are following, and are only available for that one boss (in bold):

  • (Optional) Find the High Priest — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Acquire the Bat Crests — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Reach the door — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Open the Path of Vol — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Defeat the High Priest — Bonus (30%): Heroic( ♣1,508 ♦2,622 ♥2,730 ♠2,838 )
  • (Optional) Find Cholthulzz — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Pass the Twists of Azure — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Open the Frigid Halls — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Access the Path of Ice — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Defeat Cholthulzz — Bonus (30%): Heroic( ♣1,508 ♦2,622 ♥2,730 ♠2,838 )
  • (Optional) Find Cinnis — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Ignite the Inferno — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Open the Ignition Chamber — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Defeat Cinnis — Bonus (30%): Heroic( ♣1,508 ♦2,622 ♥2,730 ♠2,838 )
  • (Optional) Find Mentau — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Acquire the key — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Reach the door — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Open the path forward — Bonus (10%): Heroic( ♣503 ♦874 ♥910 ♠946 )
  • (Optional) Defeat Mentau — Bonus (30%): Heroic( ♣1,508 ♦2,622 ♥2,730 ♠2,838 )

What to Expect

  • Various lock-outs for latecomers
  • Traps (fixed, some undisarmable)
  • Riddle
  • Collapsible floors
  • Points of no return
  • Spawning/respawning monsters
  • Randomly placed quest items (mandatory: 4 crests in the east wing)

Known Traps

  • Spinning blades in first narrow hall, the trap plates are clearly visible on floor without Search, no trap box. (see Tips, below)
  • Force traps, multiple in a row on drops downward, no trap box(es) (see Tips, below)

Tips and Misc

  • Useful buffs:
  • Throughout, expect various monsters to spawn just behind you or as you pass, especially incorporeal undead.
  • For the blade trap in the first hall, there is a path through them of inactive plates (which changes randomly each instance). There is a "target lever" just beyond them that can be ranged, which will activate the traps (only) once, and for just a moment - if you are quick you can see the path, or at least spot some inactive plates in the middle to jump to. Otherwise, it requires someone to step on an active plate to re-activate the trap and show the inactive plates again.
  • The "treasures of the lich"... are all empty, and a trap. However, you must open one to proceed. This will do two things: 1) drop you and the party around you into an ambush, and 2) lock other characters out with a black forcefield. All aboard for the fight. Note: The forcefield will come down again once the ambush is over or if all players hide from the monsters. Hiding from the monsters stops the gears turning and you need to turn the lever again.
  • For the fall of many force traps:
  • Traps on each level activate a moment after you drop in front of them, so moving quickly is better. Each drop is onto a landing with a short move to the next drop - keep moving, keep ahead of the traps triggering.
  • No fall is a long one, so remove any featherfall effect to drop more quickly.
  • Since these traps activate a short time after a player lands in front of them, either go all together and stay together, or (easier?) go individually and separated by some time, so traps reset.
  • Remember to park hires and then call them once you are down, and past the spikes - they're almost 100% guaranteed to die in this one.
  • Spike trap at bottom, but middle is clear. Land on sides (to delay the next drop) or aim for safe middle of the pit (which will then collapse after a short time (~15 seconds) for another short fall).
  • When the floor of the spike pit cracks, those standing there will dropdown into the dragon cage, and the forcefield near ambush will be put back up again, so people can't continue in after this - don't be late.
  • For dragon riddle, see this article. Spoiler!!
  • When the riddle is finished, the cage will open to let you through and then close again. If anyone is left behind, they won't be able to follow.
  • If you have run this quest before, on the table in the room below the dragon will be one or more items that are possibly useful in defeating the next boss, and which create a recommended order for defeating the bosses. See the walk-through for a full discussion.
    • If you kill Mentau without using Cold Fire, you keep the plaht debuff till you exit Orchard (after breaking the crystals)
  • On completion of each side you must continue through the door past the end-chest and destroy the crystals in the tower you are teleported to, to gain flagging status for the Ascension Chamber raid. As long as you go through the door and the crystals on the other side are smashed, you will get the flagging. Someone else smashing them before you even go through won't mess with the flagging.
  • For a Walk-through, see this article. Note that there is a recommended order for pursuing the 4 different bosses (only one of which can be fought on any run of the quest) - that article discusses this as well.

Bonus XP

  • Devious bonus: ~57 or fewer monsters killed +7% Bonus.( ♣352 ♦612 ♥637 ♠662 )
  • Discreet bonus: ~81 or fewer monsters killed +5% Bonus.( ♣251 ♦437 ♥455 ♠473 )


  • Chests: Total 3 per run (only 1 path is open per run)
    • 1 in central room after dragon
    • 1 somewhere on each boss path
    • 1 after each boss
  • NPC rewards: None

Named Chest Drop

Accessories are ML13, weapons and armor are ML14. All Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip.

Cholthulzz chest
Cinnis chest
Mentau chest
High Priest of Vol chest
Drops from multiple end chests


Name(picture) CR Type Race
 ♦20Normal ♥23Hard ♠26Elite Undead Beholder
 ♦18Normal ♠22Elite ♠80Epic Elite Undead Fire Elemental
High Priest of Vol(view)
High Priest of Vol.png
 ♦18Normal ♠23Elite Undead Vampire
Kai-Teng Fairuza(view)
Kai-Teng Fairuza.jpg
 ♦19Normal ♥21Hard ♠24Elite Undead Skeleton
 ♦18Normal ♥20Hard ♠23Elite Humanoid Human
Baked Clay Golem(view)
Baked Clay Golem.jpg
 ♠18Elite Construct Golem
Golem Assembler(view)
Golem Assembler.jpg
 ♠19Elite Humanoid Human
Golem Enchanter(view)
Golem Enchanter.jpg
 ♠19Elite Humanoid Human
Ancient Air Elemental(NoPic)
No pic.jpg
CRs missing! Elemental Air Elemental
Ancient Fire Elemental(view)
Ancient Fire Elemental.png
CRs missing! Elemental Fire Elemental
Black Wolf(view)
Black Wolf.jpg
 ♦3Normal ♠8Elite Animal Wolf
Blackfang Bat(view)
 ♦9Normal ♥11Hard ♠14Elite Animal Bat
Carcass Eater(view)
Carcass Eater.png
 ♦7Normal ♠14Elite Animal Rat
Control Crystal(view)
Control Crystal.jpg
0 Construct Inanimate Object
Cultist Ranger(NoPic)
No pic.jpg
 ♠19Elite Elf Elf
Doom Sword(NoPic)
No pic.jpg
 ♠19Elite Humanoid Human
Dread Elf Zombie(NoPic)
No pic.jpg
CRs missing! Undead Zombie
Dread Wraith Lord(NoPic)
No pic.jpg
 ♦16Normal Undead Wraith
Dust Mephit Warrior(NoPic)
No pic.jpg
CRs missing! Air Outsider Mephit
Elder Beholder(view)
Elder Beholder.jpg
 ♦17Normal ♠22Elite Aberration Beholder
Elder Earth Elemental(view)
Elder Earth Elemental.jpeg
 ♦13Normal ♥15Hard ♠18Elite Elemental Earth Elemental
Eternal Hunter(view)
Eternal Hunter.jpeg
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal Undead Skeleton
Eternal Warrior(view)
Eternal Warrior.jpeg
 ♦10Normal ♥12Hard ♠15Elite Undead Skeleton
Fire Mephit Warrior(view)
Fire Mephit Warrior.jpg
CRs missing! Fire Outsider Mephit
Flamebound Sacrificer (Ghast)(NoPic)
No pic.jpg
CRs missing! Undead Ghast
Frostmarrow Evoker(view)
Frostmarrow Evoker.jpg
 ♦14Normal ♥16Hard ♠19Elite Undead Skeleton
Frostmarrow Huntsman(view)
Frostmarrow Huntsman.jpg
 ♦13Normal ♥15Hard ♠18Elite Undead Skeleton
Frostmarrow Sellsword(view)
Frostmarrow Sellsword.jpg
 ♦12Normal ♥14Hard ♠17Elite Undead Skeleton
Gargoyle Juggernaut(NoPic)
No pic.jpg
 ♣16Solo/Casual ♦16Normal Monstrous Humanoid Gargoyle
Giant Skeleton Warrior(view)
Giant Skeleton Warrior.jpg
CRs missing! Undead Skeleton
Greater Dust Mephit(view)
Greater Dust Mephit.jpeg
 ♦6Normal ♥8Hard ♠11Elite Air Outsider Mephit
Greater Ice Mephit(view)
Monster Greater Ice Mephit.jpeg
 ♦6Normal ♠11Elite OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Greater Shadow(NoPic)
No pic.jpg
CRs missing! Undead Shadow
Ice Flenser(view)
Ice Flenser.png
 ♦14Normal ♠19Elite Evil Outsider Demon
Ice Mephit Warrior(view)
Ice Mephit Warrior.png
 ♦12Normal ♥14Hard ♠17Elite Air Outsider Mephit
Invisible Stalker(NoPic)
No pic.jpg
 ♦10Normal Elemental Invisible Stalker
Mummy Avenger(view)
Mummy Avenger.jpg
CRs missing! Undead Mummy
Ogre Mage Cultist(view)
Ogre Mage Cultist.png
 ♦12Normal Giant Ogre
 ♠20Elite ♦32Epic Normal ♥37Epic Hard Undead Quell
Slayer Mage(NoPic)
No pic.jpg
(CR  ♠19Elite) Elf Elf
Unholy Friar(view)
Unholy Friar.jpg
 ♦11Normal ♠16Elite Humanoid Human
Unholy Priest(NoPic)
No pic.jpg
CRs missing! Humanoid Human
Warrior Cultist(view)
Warrior Cultist.jpg
 ♦11Normal ♠16Elite Humanoid Human
CRs missing! Undead Wheep

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