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The Maze of Madness
This labyrinth is inhabited by Forsworn minotaurs that have been driven mad from an overexposure to the madstone crater.
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The Maze of Madness | |
Heroic level: | 13 |
Epic level: | 24 |
Duration: | Long |
Heroic XP: | ♣2,076Solo/Casual ♦3,620Normal ♥3,780Hard ♠3,940Elite |
Epic XP: | ♣8,926Solo/Casual ♦15,332Normal ♥15,788Hard ♠16,244Elite |
Takes place in: | Minotaur Lair |
Bestowed by: | Walk-up |
NPC contact: | Eebilsteenk |
Quest acquired in: | Ruins of Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 6 |
Purchase: | Ruins of Gianthold, individual purchase, or VIP |
Extreme Challenge: | No |
Overview
The minotaurs that surrounded this underground encampment were more aggressive than most minotaurs you've encountered. This could be attributed to the stories you've heard about the Madstone Crater. Explore this lair, but be careful, getting lost might not be the only thing that drives you mad.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with No-tar the giant
- Discover the path through the labyrinth
- Slay the agents of insanity (3 total)
- Slay Malkian the Mad
- (Optional) Defeat Eidolon Darkmist — Bonus (15%): Heroic( ♣311 ♦543 ♥567 ♠591 ) Epic( ♣1,339 ♦2,300 ♥2,368 ♠2,437 )
What to Expect
- Maze (fixed layout)
- Randomly placed levers
- Spawning/respawning monsters
- Requires extra player(s)/hireling(s) (mandatory: pulling a lever traps the player/hireling that used it but allows the rest of the party to advance, turning a second lever frees the trapped player/hireling)
Known Traps
- A lot of spike traps and blade traps
- Map notes: There are many random traps, control panels and levers but because of the sheer number of possibilities they are not marked on the map.
Tips and Misc
- Don't forget to talk to the giant before entering the maze. It's possible to complete the whole maze without speaking to him, but the quest will not complete and you'll have to run all the way back to the beginning to get your completion.
- Two players (or a henchman if you're running solo) are required for this quest; there are several spots where you need to flip a switch to open a gate to a new area, but doing so traps you in the room. There will be a switch in the new area to open the door releasing the trapped player (or simply have the henchman teleport to you).
- Useful elemental buffs:
- Normal: electric, fire, sonic
Walkthrough
Work your way through the maze by pulling the correct door-opening lever and finding a couple of secret doors in the rock wall along the way. Anywhere there is more than one lever for a door, there is a trap. Disarm the trap to make it safe to pull all the levers to find the correct ones.
Razor cats have a damage reduction of 10/bludgeon and have a damage shield that does slashing damage on a failed Reflex save.
The quest is easy to work through, a small bit of logic will get you through the water gate, other than that it is pretty linear.
If you're soloing the quest with a hireling, when you get to the underwater gate, park the Hireling at the bank of levers on the left (north), and then get the hire to pull the correct lever. It opens the gate opposite, (to your right) trapping the hire. Call the hire to your location (it'll teleport). Go to the newly opened gate. Travel to far end single lever near the vases; park the hire at that single lever. Travel back to near the waterside; tell the hire to pull that far end lever it's parked at, and when it pulls, the underwater gate will open. When you get to the overpass be careful of traps. When you get to the path over the room of the caster, kill him but don't drop down. Save that trap for last and you can finish out from there.
Head further in, the end room is just down the ramp and ahead. Finish it up, grab your loot, backtrack and drop down to the chest you skipped.
The end chest contains at least one Ancient Giant Relic.
Optional path
It is possible to jump up the west wall in the small room before the "water gate" (where you park your hireling first, see above). You can then move on top of the maze walls directly to Malkian. But you still need to kill the 3rd Agent of Madness and discover the path through the maze (opening the next three gates).
Bonus XP
- Aggression bonus: 16 or more monsters killed +10% Bonus.( ♣208 ♦362 ♥378 ♠394 )
- Onslaught bonus: 32 or more monsters killed +15% Bonus.( ♣311 ♦543 ♥567 ♠591 )
- Conquest bonus: 48 or more monsters killed +25% Bonus.( ♣519 ♦905 ♥945 ♠985 )
- Tamper bonus: 9 or more traps disarmed +10% Bonus.( ♣208 ♦362 ♥378 ♠394 )
- Neutralization bonus: 12 or more traps disarmed +20% Bonus.( ♣415 ♦724 ♥756 ♠788 )
- Ingenious Debilitation bonus: 15 or more traps disarmed +30% Bonus.( ♣623 ♦1,086 ♥1,134 ♠1,182 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣166 ♦290 ♥302 ♠315 )
- Mischief bonus: 34 or more breakables smashed +8% Bonus.( ♣166 ♦290 ♥302 ♠315 )
- Vandal bonus: 45 or more breakables smashed +10% Bonus.( ♣208 ♦362 ♥378 ♠394 )
- Ransack bonus: 55 or more breakables smashed +15% Bonus.( ♣311 ♦543 ♥567 ♠591 )
External Links
- Based partially on the post by Lost Leader
- Spyderwolf's video walkthrough: Watch on YouTube!
Loot
- Chests: 3
- 1 behind a secret door in the eastern cave
- 1 optional in the maze for killing Eidolon Darkmist (Human, found in the north-east part of the maze)
- 1 at the end for killing Malkian the Mad (Minotaur, found in the northern cave)
- Collectables: 3 out of
- Fungus Patch — near the first lever in the maze
- Fungus Patch — near the second agent
- Fungus Patch — in the south dead end before the water gate
- Fungus Patch — underwater past gate
- Fungus Patch — past the water gate and the gate south
- Fungus Patch — on the bridge
- Fungus Patch — in the room with Eidolon
- Fungus Patch — near the first lever in the maze
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Based on [[Category:The Maze of Madness loot]] ( t • e • h )
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Arkhat ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥30Epic Hard ●♠37Epic Elite | Monstrous Humanoid | Minotaur |
Donox ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥30Epic Hard ●♠37Epic Elite | Monstrous Humanoid | Minotaur |
Eidolon Darkmist ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥30Epic Hard ●♠37Epic Elite | Humanoid | Human |
Forsworn Aspirant ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦23Epic Normal ●♥27Epic Hard ●♠33Epic Elite | Monstrous Humanoid | Minotaur |
Forsworn Hero ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠36Epic Elite | Monstrous Humanoid | Minotaur |
Forsworn Liege-Lord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠36Epic Elite | Monstrous Humanoid | Minotaur |
Forsworn Mystic ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Monstrous Humanoid | Minotaur |
Malkian the Mad ( view • edit ) | ♦17Normal ♥19Hard ♠22Elite ●♦27Epic Normal ●♥31Epic Hard ●♠38Epic Elite | Monstrous Humanoid | Minotaur |
Natoz ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥30Epic Hard ●♠37Epic Elite | Monstrous Humanoid | Minotaur |
Razor Cat ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Magical Beast | Razor Cat |
- Epic quests
- Long quests
- Minotaur Lair quests
- Ruins of Gianthold quests
- Agents of Argonnessen patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Links to YouTube
- Quests by name
- Quests with maps
- Quests with more than one map
- Level 24 quests
- Compendium:Level 13 (24 epic) quests
- Level 13 quests
- Quests with 6 base favor reward
- Quests with collectables/3