Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
The Maze of Madness
![]() |
Warning: The information on this page might be inaccurate due to a game update. If you know any information on this page to be in error, please fix it by clicking the edit link above.
Reason: Needs to have parameters updated due to changes in Quest. |
This labyrinth is inhabited by Forsworn minotaurs that have been driven mad from an overexposure to the madstone crater.
![]()
|
The Maze of Madness | |
Heroic level: | 13 |
Epic level: | 24 |
Duration: | Long |
Heroic XP: | ♣2,076Solo/Casual ♦3,620Normal ♥3,780Hard ♠3,940Elite |
Epic XP: | ♣8,926Solo/Casual ♦15,332Normal ♥15,788Hard ♠16,244Elite |
Takes place in: | Minotaur Lair |
Bestowed by: | Walk-up |
NPC contact: | Eebilsteenk |
Quest acquired in: | Ruins of Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 6 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
The minotaurs that surrounded this underground encampment were more aggressive than most minotaurs you've encountered. This could be attributed to the stories you've heard about the Madstone Crater. Explore this lair, but be careful, getting lost might not be the only thing that drives you mad.
- Reaching Minotaur Encampment entrance automatically bestows quest.
Objectives
- Speak with No-tar the giant
- Discover the path through the labyrinth
- Slay the agents of insanity (3 total)
- Slay Malkian the Mad
- (Optional) Defeat Eidolon Darkmist: Heroic: +15% Bonus.( ♣311 ♦543 ♥567 ♠591 ) / Epic: +15% Bonus.( ♣1,339 ♦2,300 ♥2,368 ♠2,437 )
What to Expect
- Traps (random)
- Maze (fixed layout)
- Randomly placed levers
- Spawning/respawning monsters
- Requires extra player(s)/hireling(s) (mandatory: pulling a lever traps the player/hireling that used it but allows the rest of the party to advance, turning a second lever frees the trapped player/hireling)
Known Traps
Trap DCs (A lot of spike traps and blade traps)
- Map notes: There are many random traps, control panels and levers but because of the sheer number of them (25-30 of each type) they are not marked on the map.
Tips and Misc
- Two players (or a henchman if you're running solo) are required for this quest; there are several spots where you need to flip a switch to open a gate to a new area, but doing so traps you in the room. There will be a switch in the new area to open the door releasing the trapped player (or simply have the henchman teleport to you).
- Useful elemental buffs:
- Normal: electric, fire, sonic
Walkthrough (thanks to Lost Leader)
Work your way through the maze by pulling the correct door-opening lever and finding a couple of secret doors in the rock wall along the way. Anywhere there is more than one lever for a door, there is a trap. Disarm the trap to make it safe to pull all the levers to find the correct ones.
Razor cats have a damage reduction of 10/bludgeon and have a damage shield that does slashing damage on a failed reflex save.
The quest is easy to work through, a small bit of logic will get you through the water gate, other than that it is pretty linear. When you get to the overpass be careful of traps. When you get to the path over the room of the caster, kill him but don’t drop down. Save that trap for last and you can finish out from there.
Head further in, the end room is just down the ramp and ahead. Finish it up, grab your loot, backtrack and drop down to the chest you skipped.
The end chest will have up to 3 Ancient Giant Relic.
Spyderwolf's video walkthrough: http://www.youtube.com/watch?v=YA95INY2k6U
Bonus XP
- Tamper bonus: 9 or more traps disarmed +10% Bonus.( ♣208 ♦362 ♥378 ♠394 )
- Neutralization bonus: 12 or more traps disarmed +20% Bonus.( ♣415 ♦724 ♥756 ♠788 )
- Ingenious Debilitation bonus: 15 or more traps disarmed +30% Bonus.( ♣623 ♦1,086 ♥1,134 ♠1,182 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣166 ♦290 ♥302 ♠315 )
- Mischief bonus: 34 or more breakables smashed +8% Bonus.( ♣166 ♦290 ♥302 ♠315 )
- Vandal bonus: 45 or more breakables smashed +10% Bonus.( ♣208 ♦362 ♥378 ♠394 )
- Ransack bonus: 55 or more breakables smashed +15% Bonus.( ♣311 ♦543 ♥567 ♠591 )
Loot
- Chests: 3
- 1 behind a secret door in the eastern cave
- 1 optional in the maze for killing Eidolon Darkmist (Human, found in the NE part of the maze)
- 1 at the end for killing Malkian the Mad (Minotaur, found in the northern cave)
- NPC rewards: Random item
Named Chest Drop
Jeweled Cloak - Cloak - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest
- ML12: Inherent Elemental Resistance - 5
Inherent Elemental Resistance - 5: This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 5 Charges (Recharged/Day: 5)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML13: Inherent Elemental Resistance - 5
Inherent Elemental Resistance - 5: This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 5 Charges (Recharged/Day: 5)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML14: Inherent Elemental Resistance - 5
Inherent Elemental Resistance - 5: This item provides a +5 Competence bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 8 Charges (Recharged/Day: 8)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML23: Inherent Elemental Resistance - 10
Inherent Elemental Resistance - 10: This item provides a +10 Insight bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 20 Charges (Recharged/Day: 10)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML24: Inherent Elemental Resistance - 10
Inherent Elemental Resistance - 10: This item provides a +10 Insight bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 20 Charges (Recharged/Day: 10)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML25: Inherent Elemental Resistance - 10
Inherent Elemental Resistance - 10: This item provides a +10 Insight bonus to your Acid, Cold, Fire, and Electrical resistances., Spell Absorption - 25 Charges (Recharged/Day: 10)
Spell Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
The Mountain's Fist - Dwarven War Axe - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest
- ML12: 1.5[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML13: 1.5[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML14: 2.0[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML23: 2.5[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML24: 2.5[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- ML25: 3.0[1d10], 20x3, Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Arkhat (view) | ♥18Hard ♠21Elite ●♦27Epic Normal | Monstrous Humanoid | Minotaur |
Donox (view) | ♥18Hard ♠21Elite ●♦27Epic Normal | Monstrous Humanoid | Minotaur |
Eidolon Darkmist (view) | ♠21Elite ●♦27Epic Normal | Humanoid | Human |
Forsworn Aspirant (view) | ♦12Normal ♠17Elite | Monstrous Humanoid | Minotaur |
Forsworn Hero (view) | ♦15Normal ♠20Elite | Monstrous Humanoid | Minotaur |
Forsworn Liege-Lord (view) | ♠20Elite | Monstrous Humanoid | Minotaur |
Forsworn Mystic (view) | ♦12Normal ♠17Elite | Monstrous Humanoid | Minotaur |
Greater Dust Mephit (view) | ♦6Normal ♥8Hard ♠11Elite | Air Outsider | Mephit |
Malkian the Mad (view) | ♠22Elite ●♦28Epic Normal | Monstrous Humanoid | Minotaur |
Natoz (view) | ♠21Elite ●♦27Epic Normal | Monstrous Humanoid | Minotaur |
Razor Cat (view) | ♠18Elite | Magical Beast | Razor Cat |
Minotaur Lair quests
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Long quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 6 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium > Compendium:Level 13 (24 epic) quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 13 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 24 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Gianthold quests > Ruins of Gianthold quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > Agents of Argonnessen patron quests