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Shadowdancer

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Shadowdancer[edit]

U51 Shadowdancer Tree.png

Description[edit]

Overview: Use the power of shadows and deadly illusion magic to terrify and consume enemies.

Core Abilities[edit]

U51 Shadow Training.png
Shadow Training: You gain the Magical Training feat if you didn't have it already. Each core ability including this one grants +5 Melee Power and +4 Ranged Power, +1 Sneak Attack Dice, 50 Spell Points, +1 Epic DC, 5 Force Spell Power and 5 Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Step Through Shadows.png
Step Through Shadows: Dimension Door SLA. Cooldown of 2 minutes.
EDP Cost: 1 Ranks: Progression: 5 Requires: Shadow Training, Character Level 23
The Darkest Luck.png
The Darkest Luck: You have Evasion, normal Evasion rules apply. If you have Evasion already, you gain Improved Evasion. If you have Improved Evasion already, you no longer fail Reflex Saves automatically by rolling a 1.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Step Through Shadow, Character Level 26
Question icon.png
Cut to the Soul: +3% dodge bypass, +3% fortification bypass, +3% damage versus the helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell. Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier 1 (Requires Character Level 20)[edit]

U51 Stealthy.png
Stealthy: +1/2/3 Reflex Saves, +2/4/6 Hide and Move Silently. Rank 3: Gain the Hide in Plain Sight feat.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Cover of Darkness.png
Cover of Darkness: +10/20/30% less threat from all sources. Rank 3: Gain a permanent benefit of Nightshield.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Well of Darkness.png
Well of Darkness: +30/60/100 Spell Points, Rank 3: +5 Force/Universal Spell Power
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Assassinate.png
Assassinate: +2/4/6 to your Assassinate DCs.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Technician.png
Technician: +2/4/6 to Search, Spot, Disable Device, Open Lock. Rank 3: If you have the Nimble Fingers feat, +1 Sneak Attack dice.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]

Sleight of Hand.png
Sleight of Hand: +2/4/6 UMD. +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/2/3 to the save DC's of your offensive wands. Note: This does not stack with Wand and Scroll Mastery.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Dance in the Dark.png
Dance in the Dark: +1/2/3 Sneak Attack Dice.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
U51 Shadowform.png
Shadowform: Shadowdancer Destiny Mantle. Grants +30% Enhancement bonus to movement speed, 25% Insight bonus to Sneak Speed, 25% Insight bonus to Cast Run Speed, and grants ghost touch on all attacks.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
U51 Lithe.png
Lithe: +2/4/6 reflex saves, AC and light armor Max Dex Bonus, Rank 3: +5 Force/Universal Spellpower.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Shadowdancer Epic Strike.png
Epic Strike: Multiselector:
  • Nightmare Lance.png Nightmare Lance (spell): Epic Strike: Illusion Spell, deals 1d6+6 Force damage per caster level. Enemies must make a Will save vs (20 + highest ability score + illusion bonuses + fear bonuses) or be cursed with Shadow Loss. Cooldown: 10 seconds.
    • Shadow Loss: You no longer cast a shadow. In addition, you have -5 PRR, MRR, and Spell Resistance.
  • U51 Shadowstrike.png Shadowstrike (melee): Epic Strike: +5[W], +3 Critical Threat Range and Critical Damage Multiplier. Enemy must make a Fortitude save vs (20 + highest ability score + assassinate) or be cursed with Shadow Loss. Cooldown: 10 seconds.
  • U51 Shadowstrike.png Shadowstrike (ranged): Epic Strike: +5[W], +3 Critical Threat Range and Critical Damage Multiplier. Enemy must make a Fortitude save vs (20 + highest ability score + assassinate) or be cursed with Shadow Loss. Cooldown: 10 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None

Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]

U51 Grim Precision.png
Grim Precision: +1/2/3 Spell Penetration, and you bypass 5/10/15% enemy Fortification.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
U51 Shadowcaster.png
Shadowcaster: Multiselector:
  • U51 Shadowcaster.png Shadowcaster: -10% Spell Cooldowns. Immunity to Energy Drain.
  • U51 Shadowcaster.png Shadowstriker: +5% Doublestrike and Doubleshot. Immunity to Energy Drain.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Depths of Darkness.png
Depths of Darkness: While in your Shadowdancer Destiny Mantle, you gain 25% Incorporeality and 25% Concealment.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Shadowdancer Spell Focus.png
Shadowdancer Spell Focus: Multiselector:
  • Shadowdancer Spell Focus Abjuration.png +1/2/3 Abjuration DCs
  • Shadowdancer Spell Focus Enchantment.png +1/2/3 Enchantment DCs
  • Shadowdancer Spell Focus Illusion.png +1/2/3 Illusion DCs
  • Shadowdancer Spell Focus Necromancy.png +1/2/3 Necromancy DCs
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Shadowdancer Epic Strike Upgrade I.png
Epic Strike Upgrade: Multiselector:
  • U51 Dark Imbuement.png Dark Imbuement: Your Epic Strike now imbues your weapons with Evil energies for 10s: You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with Melee or Ranged Power, or Force Spell Power if its higher), and on a vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
  • Shadowdancer Epic Strike Upgrade I.png Meld into Darkness: Your Epic Strike now grants you 10% uncapped dodge for 10s
  • Paranoia.png Paranoia: Your Epic Strike now imbues your spells with Evil energies for 10s: Your Sneak Attack dice are now applied to your harmful spellcasts. Your spells deal 1d6 Untyped damage per Sneak Attack Dice you have (scaling with Melee or Ranged Power, or Force Spell Power if it is higher). This may only trigger once per spellcast per monster, so multi-hit spells will only have one additional damage value.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None

Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]

U51 Pierce the Gloom.png
Pierce the Gloom: +1/2/3 Accuracy, to-hit with Sneak Attacks, to-hit while flanking. Rank 3: You gain immunity to Silence, Quell, and Blindness.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
From the Shadows.png
From the Shadows: From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic Strike if you have them trained. Note: This ability requires the character to have the Stealth feat active ("in stealth") to use it.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Dark Mercy.png
Dark Mercy: Your Shadowdancer Destiny Mantle now grants you +5/10/15% Helplessness damage.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Bring Darkness.png
Bring Darkness: When you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, applying the Darkness debuff. If you have the feat First Blood, the trigger of First Blood now also applies the Darkness debuff, and First Blood now triggers on Harmful Spellcasts. Darkness: The target is no longer immune to Sneak Attacks. -3 Spell Resistance, -3 Physical Resistance Rating and -3 Magical Resistance Rating per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Shadowdancer Epic Strike Upgrade II.png
Epic Strike Upgrade II: Multiselector:
  • Improved Imbuement.png Improved Imbuement: Dark Imbuement now increases your melee range.
  • Improved Meld.png Improved Meld: Meld now grants 15% uncapped Dodge. When enemies miss you in combat while Meld is active, they are blinded by shadows with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
  • Improved Paranoia.png Improved Paranoia: Paranoia now reduces the cost of all of your Metamagics by 1 Spell Point each.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: None

Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]

Weird.png
Weird: Multiselector:
  • Consumed by Shadows.png Consumed by Shadows: From Sneak: Active attack. Enemy must make a Will save versus 20 + highest ability score + Assassinate or be beset by your shadow. Enemies affected have their Armor Class set to 0 for 5 seconds, and when they are hit, they take a stack of Vulnerability. Cooldown: 30 seconds. Note: This ability requires the character to have the Stealth feat active ("in stealth") to use it. EDP Cost: 1
  • Weird.png Weird: The Weird spell is added to your spellbook as a level 9 spell if you are a Cleric, Sorcerer, Druid, Wizard, or Favored Soul, or a level 6 spell if you are an Artificer, Alchemist, Bard, or Warlock. Requires the ability to cast spells of those levels. EDP Cost: 2
Weird: A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a DC20 + highest of INT/WIS/CHA mod + Illusion spell bonuses to prevent the death.
EDP Cost: 1 or 2 Ranks: 1 Progression: 30 Requires: None
Just a Taste.png
Just a Taste: +1 multiplier on an attack roll of 19-20 with bows, thrown weapons, crossbows, quarterstaves, and finessable melee weapons
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
U51 Greater Shadowform.png
Greater Shadowform: You also gain +10 Force/Universal Spell Power. While in your Shadowdancer Destiny Mantle, you float as if you had Feather Fall, gain +20 Hide and Move Silently, and no longer trigger pressure plate or bear traps. (Note: As a result of the floating, you are also immune to Trip and Knockdown effects.)
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Shadowdancer Spell Focus.png
Greater Shadowdancer Spell Focus: +1/2/3 Spell DCs
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Shadow Mastery.png
Shadow Mastery: Epic Moment: Dissolve into a whorl of shadow, leaving your corporeal form behind. While in this form, you are considered Sneaking and Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects your Epic Strike as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save. Duration: 20 seconds. Cooldown: 5 minutes.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None