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Draconic Incarnation
ARCANE | ![]() Draconic Incarnation |
![]() Fatesinger |
![]() Magus of the Eclipse |
![]() Machro- technic |
DIVINE | ![]() Divine Crusader |
![]() Exalted Angel |
![]() Unyielding Sentinel |
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MARTIAL | ![]() Grandmaster of Flowers |
![]() Legendary Dreadnought |
![]() Shadow- dancer |
PRIMAL | ![]() Fury of the Wild |
![]() Primal Avatar |
![]() Shiradi Champion |
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Draconic Incarnation[edit]
Description[edit]
With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.
Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.
Core abilities[edit]
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Draconic Bloodline: Multiselector: Select the Color of Dragon you embody from Black (Acid), Blue (Electricity), Green (Poison), Red (Fire), Shadow (Negative), or White (Frost). No matter what color you pick, you gain the Magical Training feat. Each Core ability in this tree also grants +50 Spell Points, +5 Spell Power with the chosen element, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs.
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
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Draconic Heritage: -5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Draconic Bloodline, Level 23 | |
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Elemental Blood: -5% Spell Point cost on all spells. Casting spells that align with your Draconic Bloodline now trigger a 15% chance to grant yourself +10 temporary Hit Points per character level, these last for 10 seconds. This can only trigger once per 10 seconds.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Draconic Heritage, Level 26 | |
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Draconic Heritage II: -5% spell point cost on all spells. Your Draconic Heritage's Eschew Materials is improved: You no longer need special material components for your spells. (Bug: The Eschew Materials effect is not currently affecting Stoneskin.)
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One (requires level 20)[edit]
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Draconic Perception: Passive Bonus: +[2/4/6] spot and +[2/4/6] reflex.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Draconic Bloodline | |
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Dragonhide: Passive Bonus: +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3 you no longer automatically fail fort save on a 1.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Draconic Bloodline | |
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Attune the Arcane: Draconic Destiny Mantle: Offensive spells you cast deal 1d6+6 bonus damage per caster level in the elemental damage of your Draconic Bloodline. This has a cooldown of 5 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Draconic Bloodline | |
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Dragonscales: +1/2/3 Physical and Magical Resistance Rating
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Draconic Bloodline | |
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Arcane Studies: +2/4/6 Concentration, +1/2/3 Use Magic Device. Rank 3: +5 Spell Power of your Draconic Bloodline and +5 Universal Spell Power
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Draconic Bloodline |
Tier Two (requires level 20)[edit]
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Draconic Presence: +1/2/3 DC to breath weapons. Rank 3: Immunity to Fear
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Draconic Bloodline | |
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Draconic Rage: You may now cast spells while Raging.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Draconic Bloodline | |
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Dragon Breath: Epic Strike: This is a Breath Attack spell. Deals 1d6+10 damage per Character level of the element of your choice to enemies in a cone in front of you. Cooldown 25/20/15 seconds, Costs 20 Spell Points.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Draconic Bloodline | |
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Coalescence: You bypass the first 5/10/15 points of Damage Reduction with your spells. Rank 3: +5 Spell Power of your Draconic Bloodline element and +5 Universal Spell Power
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Draconic Bloodline | |
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Conduit: Double the implement bonus of quarterstaves you wield.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Draconic Bloodline |
Tier Three (requires level 23)[edit]
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Inevitable: When your Attune the Arcane Destiny Mantle procs, it now instead applies a damage over time effect that deals its full damage 3 additional times after application (for a total of 4 ticks of damage).
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Draconic Bloodline | |
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Daunting-Roar: Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once; once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Draconic Bloodline | |
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Scales of the Dragon: Activate this to shroud yourself in the Scales of a Dragon. This has two components; first, it absorbs 15 points of damage per Character Level in Ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. Both effects last for 5 minutes. Cooldown: 30 Seconds. Costs 30 Spell Points.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Draconic Bloodline | |
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Arcane Spellsword: +1/2/3 Imbue dice.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Draconic Bloodline | |
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Draconic Spell Focus: (Multiselector, choose 1) +1/2/3 Evocation, Conjuration, Necromancy, or Transmutation DCs. Note: Exclusive with the T3 DC bonuses in other Epic Destiny caster trees, but the bonus may be taken for different schools in different trees.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Draconic Bloodline |
Tier Four (requires level 26)[edit]
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Pull from the Wellspring: Wellspring of Power's duration is doubled. When you activate it, you gain +10 temporary Spell Points per character level that last for the full, doubled duration.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Draconic Bloodline | |
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Dragonspeed: While in your Attune the Arcane Destiny Mantle, your spell cooldowns are reduced by 10%, you gain the Mobile Spellcasting feat, and you have a 30% enhancement bonus to movement speed.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Draconic Bloodline | |
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Improve Dragon Breath: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Draconic Bloodline | |
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Draconic Bloodline | |
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Epic Improved Metamagic: Multiselector: Maximize, Intensify, or Empower
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Draconic Bloodline |
Tier Five[edit]
- After 30 points are spent, abilities in this tier can be purchased.
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Bring About Destruction: +10 spellpower of your Draconic Element, +10 Universal spellpower. Your Eldar's Electric Surge, Niac's Biting Cold, Burning Blood, Enervation, and Venom Concentration spells now stack two additional times.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Draconic Bloodline | |
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Ruin Intensified: Your Ruin and Greater Ruin now apply a secondary burst of damage based on your Draconic Bloodline. This scales with the appropriate spellpower.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Draconic Bloodline | |
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Dragonform: Epic Moment: (Cooldown 5 minutes) Activate this ability to take on the aspect of your Draconic Bloodline. For 30 seconds, you gain the following:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Draconic Bloodline | |
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Spread Your Wings: Active Ability: (Cooldown 15 seconds) Draconic wings sprout from you and propel you forward a moderate distance.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Draconic Bloodline | |
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Enhanced Draconic Spell Focus: +1/2/3 to all spell DC's.
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Draconic Bloodline |