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Draconic Incarnation

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Draconic Incarnation[edit]

Draconic Incarnation tree

Description[edit]

With the fearsome and powerful blood of dragons flowing through their veins, Draconic Incarnations have the ability to mimic their legendary ancestors in many ways.

Each person that possesses this Arcane Epic Destiny has a particular heritage that bestows bonuses to certain spell types: a red dragon heritage will result in stronger fire spells, whereas a blue dragon heritage will boost the power of electric spells. Draconic Incarnations can also unleash a devastating breath weapon or a soaring attack that matches the element of their dragon heritage.

Requirements[edit]

At level 20, your Destiny may be to become a Draconic Incarnation if you have at least one of:


Innate abilities[edit]

Granted automatically as you level up in the destiny.

Energy of the Zealot.jpg
Draconic Bloodline I: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Energy of the Zealot.jpg
Draconic Bloodline II: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Energy of the Zealot.jpg
Draconic Bloodline III: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Energy of the Zealot.jpg
Draconic Bloodline IV: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Energy of the Zealot.jpg
Draconic Bloodline V: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
BarbarianDeathFrenzy.png
Draconic Fury: Active Ability: (Cooldown 90 seconds) +50 Spellpower for 20 seconds. Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard, alchemist, and artificer caster levels if have any levels in the class. +5% Spell Crit Damage with all Spells. +1 Conjuration and Evocation DC.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Draconic Incarnation destiny. All abilities below have 1 rank unless otherwise listed.
Energy Sheath.gif
Energy Sheath: Active Ability: (Cooldown 1min, 10 spell points) For [2/4/6] minutes gain 50% [fire/cold/acid/electric] absorption. Enemies that strike you take [1d3+10/2d3+15/3d3+20] [fire/cold/acid/electric] and have a small chance to take 4d20+100 damage of that type. Removes fire shield(hot/cold)[Metamagic: Empower Spell,Maximize Spell,Quicken Spell]. Bug: Empower and Maximize do not increase the damage taken by attackers.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Draconic Presence.gif
Draconic Presence: Passive Bonus: +[2/4/6] intimidate, +[2/4/6] to saving throws of fear based effects, and +[1/2/3] DC to fear-based spells. At rank 3 you are immune to fear.
Unlisted effect: +6 to reflex saves
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Dragonhide.gif
Dragonhide: Passive Bonus: +[1/2/3] natural armor and +[2/4/6] fortitude saves. At rank 3 you no longer automatically fail fort save on a 1.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Draconic Perception.gif
Draconic Perception: Passive Bonus: +[2/4/6] spot and +[2/4/6] reflex.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Go out with a Bang.gif
Go out with a bang: Active Ability: (Cooldown 4mins) Can only be used when HP <=50%. Nearby enemies take [1d8+8/1d10+10/1d12+12] [fire/cold/acid/electric] damage per caster level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage). Then trigger a diplomacy effect and become invisible for 20 seconds. Invisibility doesn't break if attacking or casting spells.
Note: Cost: 15 sp. Metamagic: Quicken (does not increase spell point cost)
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Energy Sheath I
Barrier of Scales.gif
Barrier of Scales: Active Ability: (Cooldown 2mins, 20 sp) For the next [30/60/90] seconds, [60/80/100] points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Dragonhide I
Skill concentration.png
Precise Casting: Conjuration / Evocation: Passive Bonus: +1 DC to spells of the selected school.
EDP Cost: 1 Ranks: 2 Progression: 4 Requires: Requires feat Spell Focus: Conjuration for conjuration version, or feat Spell Focus: Evocation for evocation version.
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Daunting Roar.gif
Daunting Roar: Active Ability: (Cooldown 2mins) Enemies within the AoE are subject to despair effect and will be paralyzed for 15 seconds. Will save DC 20 + 1/2 character level + INT/CHA modifier negates the effect (if save successful still shaken).
EDP Cost: 1 Ranks: 1 Progression: 8 Requires: Draconic presence 1
Dragon Heritage.gif
Dragon Heritage: Passive Bonus: Choose a dragon color. +[10/20/30] spell power with the element associated with that dragon color.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Icon Feat Greater Spell Penetration.png
Piercing Spellcraft: Passive Bonus: +[1/2/3] to spell penetration.
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Spell penetration feat
Int or Cha.gif
Intelligence/Charisma: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Energy Burst.gif
Energy Burst: Active Ability: (Cooldown 30 seconds, cost 20 sp, metamagic: quicken) A pulse of [fire/ice/electricity/corrosion] emanates from your body dealing [1d10+10/1d12+12/1d15+15] [fire/cold/electric/acid] damage per character level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage).
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Go out with a bang
Secondary Spell Speciality.gif
Secondary Spell Speciality: Passive Bonus: Choose an energy type not opposed to your dragon heritage. +[10/20] spell power and +[1/2] caster level and maximum caster level for spells of that element.
EDP Cost: 1 Ranks: 2 Progression: 12 Requires: Draconic spell knowledge
Secondary Spell Speciality.gif
[Color] Dragon Spell Knowledge: Passive Bonus: +[1/2/3] caster level and maximum caster level on spells of your dragon element.
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Dragon heritage
Draconic Spell Augmentation.gif
Draconic Spell Augmentation: Passive Bonus: Adds special effect to spells of your heritage.
  • Fire spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra light damage
  • Cold spells have a [5/10/15]% chance to deal a blast of [3d6/6d6/9d6] extra sonic damage
  • Acid spells have a [5/10/15]% chance to reduce enemies' Fortitude save by 5 for [10/20/30] seconds
  • Electric spells have a [5/10/15]% chance to reduce enemies' Reflex save by 10 for [10/20/30] seconds
EDP Cost: 1 Ranks: 3 Progression: 12 Requires: Draconic spell knowledge
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Flyby Attack.gif
Flyby Attack: Active Ability: (Cooldown 60 seconds) Executes an abundant step which passes through enemies and deals 2d6 [fire/cold/acid/electric] damage per character level to any enemy struck during the attack. Each enemy is also knocked down (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage; STR/DEX save DC 20 + 1/2 character level + INT/CHA modifier negates knockdown).
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Dragon breath 1
Dragon Breath.gif
[Color] Dragon Breath: Active Ability: (Cooldown 60 seconds) Cone that deals 1d15 +15 [red fire/white cold/black acid/blue electric] damage per character level (reflex save for half). Counts as Conjuration spell for acid and Evocation otherwise; gets full Metamagic feats.
EDP Cost: 1 Ranks: 1 Progression: 16 Requires: Draconic spell knowledge 1
Draconic Breath Augmentation.gif
Draconic Breath Augmentation: Passive Bonus: Adds one of those special effects to your breath:
  • 15% chance that target will sleep.
  • 15% chance that target will be slowed for 10 seconds.
  • 15% chance that target will be paralyzed for 4 seconds.
  • 15% chance that target will suffer 2d8 strength damage.
EDP Cost: 2 Ranks: 1 Progression: 16 Requires: Dragon breath 1
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Energy Vortex.gif
Energy Vortex: Active Ability: (Cooldown 2mins, 30 sp) Intense elemental energy swirl around you dealing damage to enemy in the AoE. Follows you and deal 1d6 [fire/cold/acid/electric] damage per caster level every 2 seconds for 45 seconds (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage). (Despite the description, it actually ticks every *3* seconds, for 15 ticks total)
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Energy Burst 1
Draconic Hunger.gif
Draconic Hunger: Passive Bonus: Once per second, when you cast a spell, there is a 5% chance that you will gain an Enhancement Bonus to Temporary HP equal to (10 + Double your Epic Level) for 10 seconds, and a 5% chance that you will gain an Enhancement Bonus Temporary SP equal to (10 + Double your Epic Level) for 10 seconds. If Draconic Fury is active, you also gain a 5% chance that you will gain an Racial Bonus to Temporary HP equal to (10 + Double your Epic Level) for 10 seconds, and a 5% chance that you will gain an Racial Bonus Temporary SP equal to (10 + Double your Epic Level) for 10 seconds.
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Fearsome Invulnerability.gif
'Fearsome Invulnerability' Epic Moment: Active Ability: (Cooldown 4mins) For 30 seconds you have DR 100/Epic, Resistance 200 to Fire/Cold/Electricity/Acid, +30 PRR, MRR, and MRR Cap, and your hitpoints regenerate at a very swift rate.
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Int or Cha.gif
Intelligence/Charisma: Passive Bonus: +1 Intelligence/Charisma.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements

Misc[edit]

Effects that increase caster level of your spells may affect the caster level of your Draconic Incarnation abilities: DDO Forums

  • Abishai set affects Energy Burst and Energy Vortex, but not Dragon Breath[UnverifiedIcon tooltip.png"but not Dragon Breath" has not been verified in-game. Please verify it!].
  • Spell Augmentation increases the caster level of all three: Energy Burst, Energy Vortex, and Dragon Breath

Newer tests of Energy Burst: DDO Forums

Go Out with A Bang, Energy Burst, Energy Vortex, and Flyby Attack use Conjuration bonuses as part of their DC calculation if Acid, otherwise Evocation bonuses.

Go Out with A Bang, Energy Burst, and Energy Vortex can take the Quicken, Empower, Maximize, Embolden, and Intensify Metamagics, and are considered part of their Elements for the purpose of Caster Level increases.