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City of Sharn

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Sharn* is the largest city (but not the capital) in the kingdom of Breland and indeed, the continent of Khorvaire. It is a melting pot of all races, with the human population being the largest but still only a third of Sharn's some 212,000 citizens.

(* The city of Sharn is also called the City of Towers, but, locally, most often just "Sharn". However, and especially outside the City of Sharn, the term "Sharn" may also be used to refer to the criminal organization the Sharn Syndicate.)

A vertical city, Sharn is linked with the plane of Syrania, granting enhanced power to flight and levitation magic, a feature that the city's residents have used to build towers that rise higher into the sky than any other place on Khorvaire and possibly the world of Eberron. Due to the myriad of cultures that live and have lived in Sharn, examples of architecture from all over Khorvaire can be found. Most of Sharn's wealthiest inhabitants live in the upper regions of the city, enjoying the freshest air and least claustrophobic views.

In game, the city can be divided into three distinct sub-areas: the Cliffside Docks district, and, far above sea level, the informally connected upper and lower Cliffside Tower District. Each has its own set of quests that can be accessed there, and different methods of arriving there from Stormreach. (Note that there is no direct access from Stormreach to the Part 2/Cogs area.)


Points of interest[edit]

City view from the Docks District
PnP D&D 3.5 edition source book, originally released in 2004 and came with 9-track soundtrack CD

Cliffside Docks District[edit]

The aptly named Docks District can be accessed from Stormreach via the docks in The Harbor by speaking with Captain Alban Dranmore (near the Lost at Sea quest), or from the lower Tower DIstrict via an elevator found on the southeast side of the main dome.

It is also possible, with a Feather Fall effect, to jump off any ledge from the Tower District and, after a brief glide (and a briefer cutscene), find yourself safely landed near the elevator down by the docks. Without Feather Fall, the glide is a bit faster and the landing a bit harder, but still generally survivable by all but the weakest of characters (approx. 80 HP damage).

Points of Interest[edit]

Listed (roughly) north to south:

Clifftop Tower District: upper[edit]

The upper district forms a ring around a central dome. It can be accessed via Captain Alban Dranmore, or the elevator at the north end of the Docks District (see above), or from any Guild Airship. It can be accessed from the lower Tower area via winding staircase up from the below the dome, a gust of air floor-rune there, or a levitating platform (ala House Cannith) located in the square area that can be seen on the map between the lower and upper Districts.

Points of Interest[edit]

Listed clockwise, (roughly) east to west:

  • Airship access
  • elevator down to Cliffside Docks district
  • Summer Korramor, quest giver for A Sharn Welcome, the first quest in the chain
  • Anton Westmore, quest-giver for Part 1 story arc
  • Zelith Crowspire, Vyn Erathul, Savia Potellus, Edwin Tremont: quest givers for Part 1 quests
  • Single point of entry to all Part 1 quests, a small airship on the outside of the ring
  • Auctioneer
  • Tower entrance, for spiral descent to Docks district
  • Levitating platform down to lower Tower disctrict (at foot of partial stairs)
  • General vendor, including spell ingredients from level 1-9
  • Hireling vendor

Note that at the northeast of the ring is a single locked gate which bars flow around the ring between north and east; racing around and around the dome is not possible.

Clifftop Tower District: lower[edit]

There is no direct access to the lower district except from the upper, either via the spiral stairs beneath the central dome, or the levitation platform in the square area between the upper and lower districts.

Points of Interest[edit]

Listed (roughly) east to west:

  • Tower entrance, for spiral ascent to upper Tower district, or via air-jet floor-rune there.
  • Mailbox (not shown on map) near tower entrance, located beneath upper district ring.
  • Levitation platform to upper Tower District
  • Borian Maldorak, quest-giver to Part 2 story arc
  • Celwyn Ulth, Muldan Heartsun, Dunwich Mornathan, Jix Boromar: quest-givers for Part 2 quests
  • Single point of entry for all Part 2 quests, a elevator shaft in the northwest of square
  • Banker, on the north side of that square
  • Levitation platform up to Drunken Dragon tavern (see below), south side of square
  • Vikmin Thun, farshifter for Cogs locations
  • Entry to The Cogs wilderness area (and Cogs walk-up quests)
A two-story "open air" establishment, located up the far west stairs and south in the lower Clifftop Tower District, southwest of the Banker.
  • Fighter and Paladin found at the door, Barbarian, Bard and Druid located downstairs, all others (including Epic) upstairs or in upstairs patio.

Alcorin's Forge - Staging Area[edit]

Accessible by talking to the Cogs guide near the Drunken Dragon Tavern (Sharn Tower District), after completing Part I and Part II of the Sharn flagging quests for Too Hot to Handle.

Multiple entrances to each different starting point within the area

See also[edit]