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Shiradi Champion

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Shiradi Champion[edit]

Shiradi Champion.png

Description[edit]

Overview: Shiradi Champions are uniquely attuned to the magic and chaotic power of the Feywild. They can be uncanny hunters with ranged weaponry, mages who use spells to lure foes to their doom, or some of both. With Ranged weapons, they can command high damage and slow down foes; with Spells, they can take control of powerful enemies and turn them on their allies. Shiradi Champions are especially good at keeping large crowds of enemies at bay, while adding a touch of chaos to any fight.

Core Abilities[edit]

Fey Favor.png
Fey Favor: You gain the Magical Training Feat. Each core ability including this one grants +4 Ranged power, +50 Spell Points, and +5 Force and Universal Spell Power. In addition, this grants you a +1 Epic Bonus to Spell DCs. Only the highest Epic Bonus to Spell DCs you get from Destiny Cores applies.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Vision.png
Vision: Your attacks have Ghost Touch and you bypass 5% Dodge and Fortification. If you have the Holy Strike feat, double the Dodge and Fortification bypass.
EDP Cost: 1 Ranks: Progression: 5 Requires: Fey Favor, Character Level 23
Audience with the Queen.png
Audience with the Queen: Get some tea! When you rest at a shrine, you pop off for some tea, and randomly get a beneficial effect based on the type of tea you receive. These effects last for 10 minutes. Your Epic Bonus to Spell DCs increases to +3. Possible effects:
  • Audience with the Queen: Double: +5% Doublestrike and Doubleshot.
  • Audience with the Queen: Efficacy: +1 to all Spell DCs.
  • Audience with the Queen: Evasiveness: +5% Dodge.
  • Audience with the Queen: Magical Endurance: +10 Magical Resistance Rating.
  • Audience with the Queen: Physical Endurance: +10 Physical Resistance Rating.
  • Audience with the Queen: Power: +10 Melee and Ranged Power, +20 Universal Spell Power.
  • Audience with the Queen: Saves: +1 Determination Bonus to Saving Throws.
  • Audience with the Queen: Vital: +10 Positive, Negative, and Repair Healing Amplification.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Vision, Character Level 26
Fey Countenance.png
Fey Countenance: +2 to saving throws vs. spells. Whenever you activate Pin or Beguiling Charm, enemies near you become fascinated for 12 seconds with no saving throw. Their saving throws vs. spells are also reduced by 2 for 12 seconds, even if the fascinate ends.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier 1 (Requires Character Level 20)[edit]

Prism.png
Prism: Shiradi Champion Destiny Mantle: Your ranged and thrown attacks have a 15% chance to deal 7d77 extra damage of a random type. This damage scales with 200% Ranged Power. Your offensive spells have a 7% chance to deal 7d77 extra damage of a random type. This damage scales with that type's Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Wild Magics.png
Wild Magics: +30/60/100 Spell Points. Rank 3: +5 Force and Universal Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Shiradi Good Luck.png
Good Luck: +1/2/3 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Shiradi Hunts End.png
Shiradi Strike: Multiselector:
  • Shiradi Fey Lights.png Fey Lights: Epic Strike: SLA: Enemies in a cone must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. (Duration: 3 seconds. Cost: 10 Spell Points. Cooldown: 6 seconds.)
  • Shiradi Hunts End.png Hunt's End: Epic Strike: Your next shot with a Ranged or Thrown weapon has +75% damage, and increases your Critical Threat Range by 16. (Cooldown: 8 seconds.)
Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Fey Sight.png
Fey Sight: +2/4/6 Listen, Search, and Spot. Rank 3: You are immune to Blindness.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]

Stay Good.png
Stay: Multiselector:
  • Stay Good.png Stay Good: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged Power if from a Ranged attack, or 100% Light Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be blinded for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
  • Stay Loud.png Stay Loud: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]]d77 extra Sonic damage. Your offensive spells have a 7% chance to proc this damage. This Sonic damage scales with 200% Ranged Power if from a Ranged attack, or 100% Sonic Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be silenced for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
  • Stay Strong.png Stay Strong: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Force damage. Your offensive spells have a 7% chance to proc this damage. This Force damage scales with 200% Ranged Power if from a Ranged attack, or 100% Force Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be slowed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
  • Stay Toxic.png Stay Toxic: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Poison damage. Your offensive spells have a 7% chance to proc this damage. This Poison damage scales with 200% Ranged Power if from a Ranged attack, or 100% Poison Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be cursed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Phase Double.png
Phase Double: +2/4/6% Doubleshot.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Shiradi Power.png
Shiradi Power: Multiselector:
  • Shiradi Power.png Pin: Ranged Attack: Deals +30% Damage. If a moving enemy is hit, they are Slowed for 12 seconds. Cooldown: 15 seconds.
  • Beguiling Charm.png Beguiling Charm: Target must make a Will save versus (20 + Highest of Intelligence/Wisdom/Charisma + Enchantment bonuses) or be Charmed for 12 seconds. Cooldown 15 seconds. Cost: 10 Spell Points.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: None
Healing Spring.png
Healing Spring: Cost: 1 Wild Empathy Charge. Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. (Cooldown: 30 seconds.) Passive: +1 Wild Empathy charge.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: None
Empathetic Link.png
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None

Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]

Double Rainbow.png
Double Rainbow: While in your Shiradi Champion Destiny Mantle, your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power.
  • Patch notes state 14% for spells, in game states 7%. Currently (September 2023) it's 14% for ranged and 7% for spells.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Shiradi Pierce Deception.png
Pierce Deception: You gain the Watchful Eye feat: If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching (You still need the Trapfinding feat to successfully Search for difficult traps). If you have the Watchful Eye feat, +5% Doubleshot.
  • Having Inquisitive Core 3: Mind Like Iron does not grant this Doubleshot Bonus.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Improved Shiradi Power.png
Improved Shiradi Power: Multiselector:
  • Improved Shiradi Power.png Otto's Whistler: If enemies hit by Pin are not moving, they are Immobilized for 18 seconds. If enemies hit by Pin are moving, they Dance for 18 seconds.
  • Greater Beguiling Charm.png Greater Beguiling Charm: Enemies Charmed by your Beguiling Charm deal double damage with attacks and spells while under the effects of Beguile.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: None
Fey Force.png
Fey Force: Multiselector:
  • Fey Force.png Fey Force: Increases Hunt's End damage bonus by 75%. EDP Cost: 2
  • Fey Flash.png Fey Flash: Fey Lights' Daze now additionally affects Undead, Plants, Constructs, and Oozes, who would normally be immune to such effects. EDP Cost: 1
EDP Cost: 1 or 2 Ranks: 1 Progression: 10 Requires: None
Shiradi Magic Illusion.png
Shiradi Magic: Multiselector:
  • Shiradi Magic Conjuration.png +1/2/3 Conjuration spell DC.
  • Shiradi Magic Enchantment.png +1/2/3 Enchantment spell DC.
  • Shiradi Magic Illusion.png +1/2/3 Illusion spell DC.
  • Shiradi Magic Transmutation.png +1/2/3 Transmutation spell DC.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]

Fey Form.png
Fey Form: While in your Shiradi Champion Destiny Mantle, gain 9% extra damage against Helpless targets, DR 10/Cold Iron, and +5 Force and Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: None
Shiradi Track.png
Track: Dealing damage to enemies reduces their Armor Class by 1 and Fortification by 2%. Stacks up to 10 times.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: None
Enemy of My Own.png
Enemy of My Own: You gain the Favored Enemy: Fey feat.
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Fey Force.png
Overwhelming Force: Multiselector:
  • Fey Force.png Overwhelming Force: Increases your Hunt's End damage bonus by 75%.
  • Fey Flare.png Fey Flare: The Daze portion of Fey Lights is now a Stun instead. (This Stun applies to the additional creature types in Fey Flash, if you have that skill).
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Whirling Wrists.png
Whirling Wrists: +10/20/30% Attack Speed with Thrown Weapons.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]

Shiradi Nerve Venom.png
Nerve Venom: While in Prism stance, your ranged and thrown attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
Control.png
Control: +1/2/3 to all Spell DCs.
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Lore of the Hunt.png
Lore of the Hunt: Ranged Weapons gain +1 Critical Damage Multiplier on rolls of 19-20.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Feywild Attunement.png
Feywild Attunement: Feywild Attunement: Every 4 Wilderness Lore feats grant you +1% Dodge. You are always considered to be in Point Blank Shot range. While wielding Longbows and Shortbows, you have Base Attack Bonus equal to your Character Level. +10 Force and Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Shiradi Epic Moment.png
Agent of the Court (Epic Moment): Multiselector:
  • Shiradi Epic Moment.png Inexorable Advance: For 30 seconds, you gain +30 Ranged Power, you can move while still gaining Archer's Focus stacks, and you do not take the normal 20% damage penalty while using Improved Precise Shot. You also gain 30% Action Boost bonus to Movement Speed for the duration. In addition, your Ranged attacks have a 30% chance to deal 3d100+180 Cold damage and 3d100+180 Light damage which scale with 200% Ranged Power. Finally, your Ranged attacks in this state have a 100% chance to proc Double Rainbow effects. Cooldown: 5 minutes.
  • Icon Enhancement Mass Chaos.png Mass Chaos: Enemies in an area are Confused with no save for 30 seconds, gain a stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown.
Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds. This effect works on Bosses and Raid Bosses.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None