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Shiradi Champion
Contents
Shiradi Champion[edit]
Description[edit]
Personal protectors of the fey Queen of Summer, Shiradi Champions whimsically annoy then destroy enemies from afar while aiding their allies in the wild.
This Primal Epic Destiny grants mastery with all forms of ranged combat as well as unusual bonuses to offensive spell casting and a suite of support abilities to heal and prevent damage. When in a pinch, the Champion can summon a thousand arrows to fall upon the foes of his friends.
Requirements[edit]
At level 20, your Destiny may be to become a Shiradi Champion if you have at least one of:
- No Active Epic Destiny and one of:
- Tier Three Fury of the Wild
- Tier Three Primal Avatar
- Tier Four Legendary Dreadnought
Innate abilities[edit]
- Granted automatically as you level up in the destiny.
- This Epic Destiny grants you +10 Ranged Power per Innate ability. (Total: 0 MP, 60 RP)
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Fey Favor: Passive Bonus: You gain 100 SP and proficiency with longbows and shortbows and +1 ranged damage. You gain Druid and Ranger caster levels equal to your Shiradi Champion level if you have any levels in those classes. Each level of Shiradi Champion, including this one, grants +10 Ranged Power.
Each time you Vorpal with ranged and thrown attacks you gain Favor of the Fey. You gain Favor of the Fey 7% of the time you cast offensive spells. Favor of the Fey: +1 Luck bonus to Ranged Attacks and +1 Diplomacy. This stacks up to 10 times.
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EDP Cost: 0 | Ranks: Automatic | Progression: 0 | No requirements | |
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Fey Visions: Passive Bonus: +1 Ranged Damage, +5 Spell Power, +5 Search. You automatically detect nearby secret doors with a DC of 45 or lower.
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EDP Cost: 0 | Ranks: Automatic | Progression: 4 | No requirements | |
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Favorable Winds: Passive Bonus: +1 Attack. Your ranged and thrown attacks and offensive spells have a 7% chance to deal 5d10 additional sonic damage. This damage scales with 200% Ranged Power.
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EDP Cost: 0 | Ranks: Automatic | Progression: 8 | No requirements | |
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Sixth Sense: Passive Bonus: +1 Ranged Damage, +5 Spell Power, +5 Listen. You bypass 20% Dodge and have Ghost Touch.
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EDP Cost: 0 | Ranks: Automatic | Progression: 12 | No requirements | |
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Favorable Wind: Passive Bonus: +1 Attack. Favorable Winds upgraded to 7% to deal 10d10 sonic damage. This damage scales with 200% Ranged Power.
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EDP Cost: 0 | Ranks: Automatic | Progression: 16 | No requirements | |
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Fey Power: Passive Bonus: Your ranged and thrown attacks and offensive spells have a 7% chance to deal 2d100 extra force damage. This damage scales with 200% Ranged Power.
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EDP Cost: 0 | Ranks: Automatic | Progression: 20 | No requirements |
Tier One[edit]
- Abilities in this tier can be purchased after taking the Shiradi Champion destiny. All abilities below have 1 rank unless otherwise listed.
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Stay Frosty: Shiradi Ranged Stance: (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal [3d10/3d20] extra cold damage and slow movement speed for [5/10] seconds. This Cold damage scales with 200% Ranged Power.
Passive Bonus: [+3/+6] Listen and Spot. (Appears on buff bar but only as +3 Spot, +3 Listen)
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EDP Cost: 1 | Ranks: 2 | Progression: 0 | No requirements | |
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Wild Shots: Active Ability: (Cooldown: [30/20/15] seconds) Hurl nine daggers in a wide arc in front you. Each deals [10d20/15d20/20d20] piercing damage that scales with 200% Ranged Power.
Enemies hit by daggers are immune to further hits from Wild Shots for 5 seconds. | |||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Healing Spring: Active Ability: (Cooldown: 30 seconds) Nearby allies heal 1d100 positive energy every [60/40/20] seconds for five minutes. Usable once per rest.
Although not specified in the description, "allies" includes yourself, and the buff is affected by healing amplification and positive spell power effects (such as the caster's heal skill). When Healing Spring is cast, a healing buff is calculated and added to all nearby allies, including the caster; there is no need to remain near the caster (as one must to take advantage of a cleric's healing aura), and equipment that improves healing or spell power can be removed after the buff is applied without losing its bonus. | |||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Illusion of Well Being: Passive Bonus: Healing spring additionally grants [10/15/20] temporary hitpoints when it heals for at least one HP.
Grants one additional use of healing spring per rest. | |||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: Healing spring | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements |
Tier Two[edit]
- After 4 points are spent, abilities in this tier can be purchased.
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Prism: Shiradi Ranged Stance (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal 2d10 damage to a random ability score.
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EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements | |
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Pin: Ranged or Thrown Attack: (Cooldown: [20/15] seconds) Deals [+2/+3][w]. If enemy is not moving, enemy is pinned in place for [9/18] seconds. Enemy is slowed if moving.
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EDP Cost: 1 | Ranks: 2 | Progression: 4 | No requirements | |
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Fey Spring: Passive Bonus: Healing spring additionally grants DR[2/4/6]/Cold Iron and stacking [2/4/6] Spell Power to nearby allies.
Grants one additional use of healing spring per rest. | |||
EDP Cost: 1 | Ranks: 3 | Progression: 4 | Requires: Healing Spring, Fey Form | |
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Fey Form: Passive Bonus: Gain DR[3/5/7]/Cold Iron and +[5/10/15] Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 4 | No requirements | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 4 | No requirements |
Tier Three[edit]
- After 8 points are spent, abilities in this tier can be purchased.
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Rainbow: Passive Bonus: While in Prism Stance, your ranged and thrown attacks and offensive spells have a 7% chance to deal 1d100 extra damage of a random type. This damage scales with 200% Ranged Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 8 | Requires: Prism I | |
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Otto's Whistler: Ranged or Thrown Attack: (Cooldown: [20/15] seconds) Deals [+2/+3][w] damage. If enemy is moving, enemy starts dancing for [9/18] seconds.
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EDP Cost: 1 | Ranks: 2 | Progression: 8 | No requirements | |
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Whirling Wrists: Passive Bonus: Increases your attack speed with thrown weapons by [20%/40%/60%] (This is a Feat Bonus). You also gain [2%/4%/6%] Doubleshot.
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EDP Cost: 1 | Ranks: 3 | Progression: 8 | No requirements | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 8 | No requirements |
Tier Four[edit]
- After 12 points are spent, abilities in this tier can be purchased.
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Double Rainbow: Passive Bonus: While in Prism Stance, your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 12 | Requires: Rainbow I | |
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Stay Good: Shiradi Ranged Stance: (Cooldown: 5 seconds) Ranged and thrown attacks and offensive spells have a 7% chance to deal [3d10/3d20/3d20] extra light damage. This Light damage scales with 200% Ranged Power. Rank 3: Ranged and throwing weapons you equip are considered Good.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
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In the Weeds: Passive Bonus: +[1/2/3] Dodge, +[2/4/6] Hide. After standing still for a few seconds you gain +1 Dodge, +3 Hide, +3 PRR, +3 MRR. Ranks 2/3: This can stack [2/3] times.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements | |
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Elemental Absorption: Active Ability: (Cooldown: 2 seconds) Target ally receives a primal shield that reduces [5%/10%/15%] damage from fire, cold, electric, acid, and sonic. Two uses per rest. Lasts until rest.
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EDP Cost: 1 | Ranks: 3 | Progression: 12 | Requires: Fey Form I | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 12 | No requirements |
Tier Five[edit]
- After 16 points are spent, abilities in this tier can be purchased.
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Track: Passive Bonus: Ranged attack and thrown weapon attacks reduce enemy AC by -1 and Fortification by 2% for 5 seconds. This effect stacks up to [3/6/10] times.
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EDP Cost: 1 | Ranks: 3 | Progression: 16 | No requirements | |
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Stand and Deliver: Passive Bonus: While standing still you gain +1 competence bonus to ranged damage and +1% Spell Power every few seconds, stacking up to ten times. Passive Bonus: +1 Critical Damage Multiplier on rolls of 19-20.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements | |
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Nerve Venom: Passive Bonus: Your ranged and thrown attacks and offensive spells have a [3%/5%/7%] chance to paralyze living creatures for 6 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 16 | No requirements | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements |
Tier Six[edit]
- After 20 points are spent, abilities in this tier can be purchased.
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Audience with the Queen: Active Ability: (Cooldown: 2 minutes 34 seconds) Pop off for some tea with your lady, the Queen of Summer, returning a few seconds later. Unusable while incapacitated.
Depending on your Diplomacy with the Queen, you may experience effects either favorable or ill, though the tea is always delicious. (Diplomacy check)
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Rain of Arrows: Active Ability: (Cooldown: 5 minutes) Call upon a thousand invisible fairies to rain pointy wooden death around you!
Every second for thirty seconds each enemy around you has 20% to take 10d100 damage. Damage may consist of up to 10 different random damage types. This damage scales with 200% Ranged Power. | |||
EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Hunt's End: Active Ability: (Cooldown: 24 seconds) Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. This shot ignores incorporeality. 24 second cooldown.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Dexterity or Wisdom: Passive Bonus: +1 Dexterity or Wisdom.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
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