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Shiradi Champion

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ARCANE

Draconic Incarnation

Fatesinger

Magus of the Eclipse

Machro­technic
DIVINE

Divine Crusader

Exalted Angel

Unyielding Sentinel
MARTIAL

Grandmaster of Flowers

Legendary Dreadnought

Shadow­dancer
PRIMAL

Fury of the Wild

Primal Avatar

Shiradi Champion

Shiradi Champion[edit]

Description[edit]

Overview: Shiradi Champions are uniquely attuned to the magic and chaotic power of the Feywild. They can be uncanny hunters with ranged weaponry, mages who use spells to lure foes to their doom, or some of both. With Ranged weapons, they can command high damage and slow down foes; with Spells, they can take control of powerful enemies and turn them on their allies. Shiradi Champions are especially good at keeping large crowds of enemies at bay, while adding a touch of chaos to any fight.

Core Abilities[edit]

Fey Favor: You gain the Magical Training Feat. Each core ability in this tree, including this one, grants +1 Epic bonus to Spell DCs, +15 Maximum Hit Points, +25 Maximum Spell Points, +5 Ranged Power, +5 Force, Chaos and Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Vision: Your attacks have Ghost Touch and you bypass 5% Dodge and Fortification. If you have the Holy Strike feat, double the Dodge and Fortification bypass.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: Fey Favor, Character Level 23
Audience with the Queen: Get some tea! When you rest at a shrine, you pop off for some tea, and randomly get a beneficial effect based on the type of tea you receive. These effects last for 10 minutes. Possible effects:
  • Audience with the Queen: Double: +5% Doublestrike and Doubleshot.
  • Audience with the Queen: Efficacy: +1 to all Spell DCs.
  • Audience with the Queen: Evasiveness: +5% Dodge.
  • Audience with the Queen: Magical Endurance: +10 Magical Resistance Rating.
  • Audience with the Queen: Physical Endurance: +10 Physical Resistance Rating.
  • Audience with the Queen: Power: +10 Melee and Ranged Power, +20 Universal Spell Power.
  • Audience with the Queen: Saves: +1 Determination Bonus to Saving Throws.
  • Audience with the Queen: Vital: +10 Positive, Negative, and Repair Healing Amplification.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Vision, Character Level 26
Fey Countenance: You gain +1 to Saving Throws vs. Spells, with an additional +1 for every Favored Enemy feat you've acquired. +1 maximum Manyshot charges.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Audience with the Queen, Level 32

Tier One[edit]

Requires level 20.

Prism: Shiradi Champion Destiny Mantle: Your ranged and thrown attacks have a 15% chance to deal 7d77 extra damage of a random type. This damage scales with 200% Ranged Power. Your offensive spells have a 7% chance to deal 7d77 extra damage of a random type. This damage scales with that type's Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Wild Magics: +30/60/100 Spell Points. Rank 3: +5 Force and Universal Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Good Luck: +1/2/3 Luck bonus to all Saving Throws and Skills. If you have the Luck of Heroes feat, double this bonus.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Shiradi Strike: Multiselector:
  • Fey Lights: Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save DC (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type. (Duration: 3 seconds. Cost: 10 Spell Points. Cooldown: 6 seconds.)
  • Pin: Epic Strike: AOE Ranged Attack: Deals +30% damage. Make a Single Shot Ranged Attack that shatters on impact, hitting all enemies in a small area around where it lands. If a moving enemy is affected, they are slowed for 12 seconds. (Cooldown: 15 seconds.)
Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Fey Sight: +2/4/6 Listen, Search, and Spot. Rank 3: You are immune to Blindness.  Bug: This ability does not actually make you immune to Blindness.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier Two[edit]

Requires level 20 and 5 points spent in tree.

Stay: Multiselector:
  • Stay Good: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Light damage. Your offensive spells have a 7% chance to proc this damage. This Light damage scales with 200% Ranged Power if from a Ranged attack, or 100% Light Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be blinded for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice. Info: Blind also affects creatures usually immune to blindness like plants or undead.
  • Stay Loud: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]]d77 extra Sonic damage. Your offensive spells have a 7% chance to proc this damage. This Sonic damage scales with 200% Ranged Power if from a Ranged attack, or 100% Sonic Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be silenced for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
  • Stay Strong: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Force damage. Your offensive spells have a 7% chance to proc this damage. This Force damage scales with 200% Ranged Power if from a Ranged attack, or 100% Force Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be slowed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
  • Stay Toxic: While in your Shiradi Champion Destiny Mantle, Ranged and thrown attacks have a 15% chance to deal [1/3/7]d77 extra Poison damage. Your offensive spells have a 7% chance to proc this damage. This Poison damage scales with 200% Ranged Power if from a Ranged attack, or 100% Poison Spell Power if from a spell. Rank 3: Enemies hit by your ranged attacks or spells have a 25% chance to be cursed for 10 seconds, and the damage is increased by 1d77 for every 7 bonus Imbue Dice.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: Prism
Fade or Presence: Select between Doubleshot and defensive ability. Multiselector:
  • Phase Double: +2/4/6% Doubleshot.
  • Fey Presence: +2/4/6% Incorporeality.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Friend or Foe: Embrace your Fey nature or reject it. Multiselector:
  • Enemy of My Own: You gain the Favored Enemy: Fey feat.
  • Fey Form: You gain DR 10/Cold Iron, +5 Force, Chaos, and Universal Spell Power, and your main hand weapon becomes an Implement.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: None
Healing Spring: Cost: 1 Wild Empathy Charge. Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. (Cooldown: 30 seconds.) Passive: +1 Wild Empathy charge.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: None
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None

Tier Three[edit]

Requires level 23 and 10 points spent in tree.

Double Rainbow: While in your Shiradi Champion Destiny Mantle, your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target. These effects scale with various different things depending on their origins, including Melee, Ranged, and Spell Power.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: Stay
Pierce Deception: You gain the Watchful Eye feat: If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching (You still need the Trapfinding feat to successfully Search for difficult traps). If you have the Watchful Eye feat, +5% Doubleshot.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Beguile or Hunt's End: Multiselector:
  • Beguiling Charm: Target must make a Will save versus (20 + Highest of INT/WIS/CHA + Enchantment bonuses) or be Charmed for 12 seconds. While under this Charm, they deal double damage. SP cost: 10. Cooldown: 15 seconds.
  • Hunt's End: Ranged Attack: Deals +250% damage. +20 Critical Threat Range (automatically crits). Cooldown: 9 seconds. End the hunt with a single, decisive shot.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: None
Strike Upgrade I: Multiselector:
  • Fey Flash: Fey Lights now additionally affects Undead, Plants, Constructs, and Oozes, who would normally be immune to such effects.
  • Otto's Whistler: Deals +30% damage. If enemies hit by Pin are not moving, they are Immobilized for 6 seconds. If enemies hit by Pin are moving, they Dance for 6 seconds.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Shiradi Strike
Shiradi Magic: Multiselector:
  • +1/2/3 Conjuration spell DC.
  • +1/2/3 Enchantment spell DC.
  • +1/2/3 Illusion spell DC.
  • +1/2/3 Transmutation spell DC.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier Four[edit]

Requires level 26 and 20 points spent in tree.

Cruelty of the Hunt: While in your Shiradi Champion Destiny Mantle, you deal +10% damage against Helpless opponents.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Double Rainbow
Track: Dealing damage to enemies with spells or ranged attacks reduces their Saving Throws and Armor Class by 1 and Fortification by 2%. Stacks up to 10 times.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: None
Queen's Diplomacy: You generate -30% less Threat from all sources.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: None
Strike Upgrade II: Multiselector:
  • Fey Flare: The Daze portion of Fey Lights is now a Stun instead.
  • Overwhelming Force: Pin now automatically applies 10 stacks of Track to enemies.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Strike Upgrade I
Crooked Touch: Multiselector:
  • Flickering Fingers: +1/2/3 bonus Imbue dice.
  • Whirling Wrists: +10/20/30% Attack Speed with Thrown Weapons.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier Five[edit]

Requires level 30 and 30 points spent in tree.

Nerve Venom: While in your Shiradi Champion Destiny Mantle, your ranged and thrown attacks and offensive spells have a 7% chance to paralyze living creatures for 6 seconds.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: Cruelty of the Hunt
Control: +1/2/3 to all Spell DCs.
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Lore of the Hunt: Ranged Weapons gain +1 Critical Damage Multiplier on rolls of 19-20.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Feywild Attunement: Feywild Attunement: Every 4 Wilderness Lore feats grant you +1% Dodge. You are always considered to be in Point Blank Shot range. You have Base Attack Bonus equal to your Character Level. +10 Force, Chaos, and Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Epic Moment: Multiselector:
  • Inexorable Advance: For 30 seconds, you gain +30 Ranged Power, you can move while still gaining Archer's Focus stacks, and you do not take the normal 20% damage penalty while using Improved Precise Shot. You also gain 30% Action Boost bonus to Movement Speed for the duration. In addition, your Ranged attacks have a 30% chance to deal 10d100+180 Cold damage and 10d100+180 Light damage which scale with 200% Ranged Power. Cooldown: 5 minutes.
  • Mass Chaos: Enemies in an area are Confused with no save for 30 seconds, gain a stack of Fey Chaos, and apply a stack of Fey Chaos on hitting non-Player, non-Hireling targets while Confused. 5 minute cooldown. Fey Chaos: This creature takes 5% more damage from all sources for 10 seconds. This effect can stack up to 10 times, and all stacks expire after not gaining new ones for 10 seconds. This effect works on Bosses and Raid Bosses.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None