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Tabaxi Trailblazer
Free | Premium | Iconic | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragonborn |
Drow |
Dwarf |
Elf |
Gnome |
Halfling |
Aasimar |
Eladrin |
Bladeforged |
Chaosmancer |
Deep Gnome |
Morninglord |
PDK |
Half-Elf |
Half-Orc |
Human |
Tiefling |
Warforged ‡Free with unlock |
Wood Elf |
Shifter |
Tabaxi |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
Tabaxi Trailblazer is a playable iconic hero race, a catlike humanoid with supernatural powers. It was introduced in U54: The Isle of Dread expansion. You can buy it from the DDO Store for 1395 DDO points, or from DDO Market as part of the ultimate the Isle of Dread bundle.
Tabaxi Trailblazers start in Sharn with one level of Monk.
Base stats:[edit]
- +2 DEX
Starting Feat
- Feline Agility: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.
Iconic Past Life Feats[edit]
- Iconic Past Life Stance: +1 to Trip DCs per stack of this Past Life, up to 3.
- Passive Bonus: +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3.
Gear[edit]
Enhancements[edit]
Core abilities[edit]
Instinct I: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ability Score Increase I: +1 Dexterity/+1 Wisdom
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Instinct I | |
Instinct II: +1% Dodge, +2% Dodge bypass
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Ability I | |
Ability Score Increase II: +1 Dexterity/+1 Wisdom
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Instinct II | |
Instinct III: +1% Dodge and Dodge Cap, +2% Dodge bypass
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Ability II |
Tier One[edit]
Requires 1 AP spent in tree
Sharp Claws: +[1/2/3] to Attack.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Low Blows: +[1/2/3] Trip DCs. Doubled if you have a Quarterstaff equipped.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Acrobatic: +[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Land On Your Feet: You don't take falling damage.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Sneaky Strikes I: +1 Sneak Attack Die
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Wayfinder's Weapons: Wooden Weapons you are wielding are immune to damage.
(Known Issue: In this build, Hunt Down appears in this spot. This is unintended.)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Slip Out of Danger: +[2/4/6] Saves vs. Traps.
Rank 3: You gain +1 to Reflex Saves.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Attune: +1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Great Weapon Aptitude: +[5/10/20]% Strikethrough
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Two Handed Fighting | |
Improved Instincts: You gain Dexterity to Damage with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Sneaky Strikes II: +1 Sneak Attack Die.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
Wide Sweep: Deals +10%/+30%/+50% Damage. Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Max(DEX,WIS) Mod + Trip bonuses) or be Tripped for 20. Shares cooldown with Great Cleave.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Cat's Eye: You have True Seeing, which cannot be dispelled from you.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Focused Agility | |
Escape Artist: When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements |
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