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Soul Eater enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Soul Eater enhancements[edit]
Core abilities[edit]
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Inhuman Understanding: You gain +1 damage with melee and ranged attacks and +5 Universal Spellpower for each core ability you take in this tree.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Warlock Level 1 | |
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Inhuman Nature: As your form becomes more inhuman you gain +25% Fortification and +4 Saving Throws versus Poison and Disease.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Inhuman Understanding, Warlock Level 3 | |
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No Worse Fate: You gain immunity to Fear. Your melee, ranged and Eldritch Blast attacks cause enemies to be Shaken for 6 seconds. This can occur up to once per 2 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Inhuman Nature, Warlock Level 6 | |
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Inhuman Nature: Toggle: You gain +25% Fortification and +4 Saving Throws versus Poison and Disease. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: No Worse Fate, Warlock Level 12 | |
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Eldritch Seeker: You gain +5% chance to critically hit with spells and with Eldritch Blast.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Inhuman Nature, Warlock Level 18 | |
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Devour the Soul: Passive: +4 Charisma.
DC 10 (base) + 6 (level) + cha mod + necro school modifiers , effectively making the actual DC 22 points lower than expected. | |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Eldritch Seeker, Warlock Level 20 |
Tier One[edit]
Requires Inhuman Understanding, Warlock level 1
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Consume:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Subtle Spellcasting: Your attacks and spells generate [20/30/40]% less hate, making enemies less likely to attack you.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Taint the Blood: Your Eldritch Blast, Melee and ranged attacks reduce the Fortitude saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: + | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hungry for Destruction: You gain +[1/2/3] Melee Power and Ranged Power, and +[2/4/6] Universal Spellpower.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Warlock Level 2, 5 APs spent on tree
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Stricken:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Feeding Frenzy: When you use Consume on an enemy the feeding increases your movement speed by 1% per Warlock level for 20 seconds. This stacks with all other standard speed buffs like Expeditious Retreat, Haste or an Enhancement via equipment. You will get the speed buff the instant the projectile is launched, whether or not it hits the target.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Taint the Aura: Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Consume Sight: Activation Cost: 10 Spell Points. Cooldown: 3 seconds
You can cast the spell Blindness as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Blinds an enemy. | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Hungry for Destruction: You gain +[1/2/3] Melee Power and Ranged Power, and +[2/4/6] Universal Spellpower.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Hungry for Destruction (Tier 1) |
Tier Three[edit]
Requires Warlock Level 3, 10 APs spent on tree
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Strickened Soul: Against targets marked by your Stricken attack: Your Eldritch Blast, Melee and Ranged attacks reduce the target's Melee Power, Ranged Power and Spellpower by 20 for 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Stricken | |
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Dark Feeding:
![]() Select one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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SLA: Burning Blood: You can cast the spell Burning Blood as a Spell-Like ability. Cost: 10 SP. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Cooldown: 5 seconds.
An harmful enchantment that deals acid damage (1d8) and fire damage (1d8, +1 per caster level) every 2 seconds for a duration of 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Eldritch Blast Shape: Cone: Eldritch Blast Shape Stance: toggle on to turn your automatic attack into a ranged magical cone dealing 1d6 force damage. While active you have -1 Pact damage die, and this spell scales with 100% Spell power.
This cone attack has standard range for cone spells.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Charisma or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Warlock Level 4, 20 APs spent on tree
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Strickened Form: Against targets marked by your Stricken attack: Your melee, ranged and Eldritch Blast attacks inflict Vulnerability.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strickened Soul | |
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Greater Hunger: Your melee, ranged, and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack.
Your Consume damage over time is increased by 2d10. Your stricken damage is increased by 4d6. | |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Steal Life Force: Cooldown: 20 seconds
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Intelligence or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Intelligence or Charisma (Tier 3) |
Tier Five[edit]
Requires Warlock Level 5, Character Level 12, 30 APs spent in tree
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Eldritch Wave: Cooldown: 8 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Supreme Hunger: Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Greater Hunger | |
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Feed On Magic: Attacking with melee, ranged, and Eldritch Blast gives a 10% chance to gain 10 temporary Spell Points +1 per Warlock level. Spell Points last 1 minute.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Spell Tearing: You gain +3% chance to critically hit with your spells and Eldritch Blast
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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SLA: Finger of Death: Spell Like Ability: Finger of Death (Activation Cost: 40 Spell Points. Cooldown: 8 seconds).
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |