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Soul Eater enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Soul Eater enhancements[edit]

Soul Eater enhancement tree
Soul Eater enhancement tree

Core abilities[edit]

Inhuman Understanding: You gain +1 damage with melee and ranged attacks and +5 Universal Spellpower for each core ability you take in this tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Warlock Level 1
Inhuman Nature: As your form becomes more inhuman you gain +25% Fortification and +4 Saving Throws versus Poison and Disease.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Inhuman Understanding, Warlock Level 3
No Worse Fate: You gain immunity to Fear. Your melee, ranged and Eldritch Blast attacks cause enemies to be Shaken for 6 seconds. This can occur up to once per 2 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Inhuman Nature, Warlock Level 6
Inhuman Nature: Toggle: You gain +25% Fortification and +4 Saving Throws versus Poison and Disease. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: No Worse Fate, Warlock Level 12
Eldritch Seeker: You gain +5% chance to critically hit with spells and with Eldritch Blast.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Inhuman Nature, Warlock Level 18
Devour the Soul: Passive: +4 Charisma.

(Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: Yes)

You consume the soul of your targeted enemy, killing it instantly unless it makes a Will saving throw with a DC of 16 + Charisma bonus + Necromancy bonuses. This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds. Cooldown: 15 seconds.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Eldritch Seeker, Warlock Level 20

Tier One[edit]

Requires Inhuman Understanding, Warlock level 1

Consume:

(Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify. Spell Resistance: No) Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait.

Note: The shot is unguided with a slower flight speed, so enemies at long range may avoid it.
AP Cost: 2 Ranks: 1 Progression: 1
Subtle Spellcasting: Your attacks and spells generate [20/30/40]% less hate, making enemies less likely to attack you.
AP Cost: 1 Ranks: 3 Progression: 1
Taint the Blood: Your Eldritch Blast, Melee and ranged attacks reduce the Fortitude saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: +
Daunting Presence: +[1/2/3] Bluff, Haggle, and Diplomacy. Rank 3: +1 Will save.
AP Cost: 1 Ranks: 3 Progression: 1
Hungry for Destruction: You gain +[1/2/3] Melee Power and Ranged Power, and +[2/4/6] Universal Spellpower.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Warlock Level 2, 5 APs spent on tree

Stricken:

(Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify. Spell Resistance: No. Ranged Magical Attack. You cause [4d6/8d6/12d6]Chaotic damage and reduce the Healing Amplification of the opponent by [40/80/120] for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 18 + Warlock level + the higher of Intelligence or Charisma modifier. The damage scales with 125% Spell Power. Your enemy is also marked with the Strickened trait. Cooldown: 10 seconds.

Note: The shot is unguided with a slower flight speed, so enemies at long range may avoid it.
AP Cost: 1 Ranks: 3 Progression: 5
Feeding Frenzy: When you use Consume on an enemy the feeding increases your movement speed by 1% per Warlock level for 20 seconds. This stacks with all other standard speed buffs like Expeditious Retreat, Haste or an Enhancement via equipment. You will get the speed buff the instant the projectile is launched, whether or not it hits the target.
Bug: Note: Stricken also applies the buff.
AP Cost: 2 Ranks: 1 Progression: 5
Taint the Aura: Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.
AP Cost: 2 Ranks: 1 Progression: 5
Consume Sight: Activation Cost: 10 Spell Points. Cooldown: 3 seconds

(Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: Yes)

You can cast the spell Blindness as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

Blinds an enemy.
AP Cost: 2 Ranks: 1 Progression: 5
Hungry for Destruction: You gain +[1/2/3] Melee Power and Ranged Power, and +[2/4/6] Universal Spellpower.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Hungry for Destruction (Tier 1)

Tier Three[edit]

Requires Warlock Level 3, 10 APs spent on tree

Strickened Soul: Against targets marked by your Stricken attack: Your Eldritch Blast, Melee and Ranged attacks reduce the target's Melee Power, Ranged Power and Spellpower by 20 for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Stricken
Dark Feeding: (Metamagic: Quicken-. Spell resistance: Yes. Cooldown: 20 seconds)

Select one:

  • Blood Feast: Activate this ability to cause 1d8+2 Constitution damage to your opponent. You gain an Insight bonus of 1d8+2 Constitution for 20 seconds.
  • Food for Thought: Activate this ability to cause 1d8+2 Intelligence damage to your opponent. You gain an Insight bonus of 1d8+2 Intelligence for 20 seconds.
  • You Cannot Evade Me: Activate this ability to cause 1d8+2 Dexterity damage to your opponent. You gain an Insight bonus of 1d8+2 Dexterity for 20 seconds.
  • Your Flesh Is Weak: Activate this ability to cause 1d8+2 Strength damage to your opponent. You gain an Insight bonus of 1d8+2 Strength for 20 seconds.
  • Your Will Is Mine: Activate this ability to cause 1d8+2 Wisdom damage to your opponent. You gain an Insight bonus of 1d8+2 Wisdom for 20 seconds.
AP Cost: 2 Ranks: 1 Progression: 10
SLA: Burning Blood: You can cast the spell Burning Blood as a Spell-Like ability. Cost: 10 SP. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Cooldown: 5 seconds.

An harmful enchantment that deals acid damage (1d8) and fire damage (1d8, +1 per caster level) every 2 seconds for a duration of 10 seconds.

  • No initial tic, then 4 tics of damage
AP Cost: 2 Ranks: 1 Progression: 10
Eldritch Blast Shape: Cone: Eldritch Blast Shape Stance: toggle on to turn your automatic attack into a ranged magical cone dealing 1d6 force damage. While active you have -1 Pact damage die, and this spell scales with 100% Spell power. This cone attack has standard range for cone spells.
AP Cost: 2 Ranks: 1 Progression: 10
Charisma or Intelligence: Choose one:
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Warlock Level 4, 20 APs spent on tree

Strickened Form: Against targets marked by your Stricken attack: Your melee, ranged and Eldritch Blast attacks inflict Vulnerability.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strickened Soul
Greater Hunger: Your melee, ranged, and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack.

Your Consume damage over time is increased by 2d10.

Your stricken damage is increased by 4d6.
AP Cost: 2 Ranks: 1 Progression: 20
Steal Life Force: Cooldown: 20 seconds

(Metamagic: Quicken, Heighten, Enlarge. Spell Resistance: No. You cause [4d6/8d6/12d6] Chaotic damage to your target and heal for [4d6/8d6/12d6] positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power.

Note: Immediately provides healing upon activating the ability, even if the damage portion does not land. The projectile is unguided but quite fast, so it has a good chance of hitting long-range targets.
AP Cost: 1 Ranks: 3 Progression: 20
Immortal Will: +1 to the DC of Enchantment, Illusion, and Necromancy spells.
AP Cost: 2 Ranks: 1 Progression: 20
Intelligence or Charisma: Choose one:
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Intelligence or Charisma (Tier 3)

Tier Five[edit]

Requires Warlock Level 5, Character Level 12, 30 APs spent in tree

Eldritch Wave: Cooldown: 8 seconds.

(Metamagic: Empower, Maximize, Intensify, Quicken. Spell Resistance: No)

You create a cone of eldritch energy that strikes all opponents in the area with three consecutives Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power.
AP Cost: 2 Ranks: 1 Progression: 30
Supreme Hunger: Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Greater Hunger
Feed On Magic: Attacking with melee, ranged, and Eldritch Blast gives a 10% chance to gain 10 temporary Spell Points +1 per Warlock level. Spell Points last 1 minute.
AP Cost: 1 Ranks: 1 Progression: 30
Spell Tearing: You gain +3% chance to critically hit with your spells and Eldritch Blast
AP Cost: 2 Ranks: 1 Progression: 30
SLA: Finger of Death: Spell Like Ability: Finger of Death (Activation Cost: 40 Spell Points. Cooldown: 8 seconds).
AP Cost: 2 Ranks: 1 Progression: 30