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Frenzied Berserker enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Frenzied Berserker enhancements
Core abilities[edit]
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Barbarian Level 1 | |
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Die Hard, Barbarian Level 3 | |
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Frenzy: Activation Cost: 10 Hit Points. Cooldown: 30 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Frenzied Toughness, Barbarian Level 6 | |
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Frenzy, Barbarian Level 12 | |
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Death Frenzy: Activation Cost: 20 Hit Points. Cooldown: 30 seconds.
Expend 20 hit points to enter a Death Frenzy for one minute:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Frenzied Toughness, Barbarian Level 18 | |
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Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 2.5 minutes.
Activate: You gain 25 stacks of Storm's Eye. Storm's Eye: +1 damage. One stack fades away every three seconds. Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Death Frenzy, Barbarian Level 20 |
Tier One[edit]
Requires Die Hard, Barbarian level 1
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Extra Rage: +2/+4/+6 Rage use per rest
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Cracking Attack: Melee Attack: Deals +10%/+20%/+30% Damage. On Hit: -1/-2/-3 AC and -5/-10/-20% Fortification for 20 seconds. Cooldown: 12 seconds. (There appears to be an unlisted DC save for at least the fortification reduction of this attack)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Die Harder: Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every five minutes.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Power Rage: +1/+2/+3 Strength while raging
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Athletics: +1/+2/+3 Balance, Jump, Swim.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Barbarian Level 2, 5 APs spent in tree
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Angry Arms: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Two Handed Fighting | |
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Body Blow: Damaging enemies with Cracking Attack reduces their Fortitude saving throws by 1/2/3 for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Cracking Attack | |
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Blood Tribute: Gain +50/+100/+150 Temporary Health for one minute. Each Epic and Legendary level adds +25 temporary hitpoints. You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Extra Action Boost: +1/+2/+3 additional Action Boost use per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Sprint Boost: +30%/40%/50% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Barbarian Level 3, 10 APs spent in tree
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Mad Munitions: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Greater Two Handed Fighting, Angry Arms | |
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Blood Trail: Supreme Cleave costs 3/6/10 fewer hitpoints to activate. Rank 3: Supreme Cleave gives +1 Temp HP per hit, up to +10. (Hidden Effect)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Blood Tribute, Supreme Cleave | |
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Supreme Cleave: Tactical Melee Cleave: Deals +10%/+20%/+30% Damage. Attack enemies all around you. (Activation Cost: 10 Hit Points. Cooldown: 9/6/3 seconds)
Deals damage in a forward-facing arc, not "all around you".
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Constitution: +1 Constitution
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Barbarian Level 4, 20 APs spent in tree
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Crazy Strike: When you hit with Cracking Attack, for 12 seconds you gain +0.5/+1/+2[W] damage and 1/2/3 Melee Power.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Body Blow | |
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Exhausting Blow: Melee Attack: Deals +20%/+30%/+40% Damage. On Damage: Deals 1d6/2d6/3d6 Strength, and 1d6/2d6/3d6 Dexterity damage. (Cooldown: 20 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Wade In: When you Supreme Cleave, you gain +1 Primal bonus to Attack and -1 AC per enemy damaged, up to 3/6/10 maximum. Lasts for 4 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Supreme Cleave | |
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Constitution: +1 Constitution
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution (Tier 3) |
Tier Five[edit]
Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree
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Focus Wide: When you score a vorpal hit, you gain +50% Strikethrough chance for 12 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Mad Munitions | |
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Focused Wrath: +1/2 competence bonus to Critical Multiplier.
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AP Cost: 1 | Ranks: 2 | Progression: 30 | No requirements | |
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Lash Out: Supreme Cleave has a 50%/75%/82% chance to bleed damaged enemies, inflicting up to 1/2/3 stacks. This can stack up to 5 times.
Your Supreme Cleave also reduces the AC of enemies by 1/2/3 for six seconds. This stacks up to five times.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Healing or Hurt: Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Tantrum: Activation Cost: 25 Hit Points. Cooldown: 30 seconds
Tactical Melee Cleave: Deals +50% Damage. Expend 25 hit points to activate this ability and attack enemies around you. This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level). Downed enemies become helpless. Abilities that trigger on Supreme Cleave also trigger on Tantrum. (Blood Trail, Wade In, Lash Out, Sundering Spin, <) --> | |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |