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Sacred Fist enhancements

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Sacred Fist enhancements are available for the Sacred Fist archetype (variant Paladin). Introduced in Update 56.

Overview[edit]

This tree is based on a few defensive enhancements and several offensive enhancements, including 2 Whirlwind Actives and a set of bonuses to hit and damage with Favored Weapons.

Punch paladin! Burn enemies with your sacred fists.

Sacred Fist enhancements tree

Cores[edit]

Icon Sacred Flame.png
Sacred Flame: Imbue Toggle: Your melee attacks while centered deal an extra 1d6 Fire damage, scaling with 200% Melee Power. Each core ability in this tree grants you +5 Healing Amplification and +5 Positive Spell Power.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Paladin Level 1
Icon Strike Evil.png
Strike Evil: +1 Saves and AC. +1 bonus Imbue die. Your weapons while using Sacred Flame now bypass Lawful + Good DR.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Sacred Flame, Paladin Level 3
Icon Soothe the Suffering.png
Soothe the Suffering: +1 Saves and AC. +1 bonus Imbue die. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Strike Evil, Paladin Level 6
Icon Defend Against Darkness.png
Defend Against Darkness: +1 Saves and AC. +1 bonus Imbue die. You gain Immunity to Energy Drain.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Soothe the Suffering, Paladin Level 12
Icon Rising Hope.png
Rising Hope: +1 Saves and AC. +1 bonus Imbue die. When you use Turn Undead, you and nearby allies gain +1 Ki on hit and +3 Ki on crit for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Defend Against Darkness, Paladin Level 18
Icon Ultimate Flame.png
Ultimate Flame: +4 Charisma, +3 Saves, +1 bonus Imbue die. +10 Melee Power. +1 W with Weapons. You absorb 25% of all Fire damage.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Rising Hope, Paladin Level 20

Tier 1[edit]

Requires Sacred Flame, Paladin level 1

Icon Sacred Strike.png
Sacred Strike I: +1 to hit and damage with Favored Weapons.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Extra Smite.png
Extra Smite: You gain +[2/4/6] additional uses of Smite Evil per rest.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Disciple of the Fist.png
Disciple of the Fist: +[1/2/3] to Heal, Concentration, and Intimidate. Rank 3: +1 Reflex saving throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Deft Strikes.png
Deft Strikes: While centered, you gain +[3/6/10]% Offhand Strike Chance.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Ki Shout.png
Ki Shout: Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Activation Cost: 5 Ki. Cooldown: 6 seconds)
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier 2[edit]

Requires Paladin Level 2, 5 APs spent on tree

Icon Sacred Strike.png
Sacred Strike II: +2 to hit and +1 to damage with Favored Weapons.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Sacred Strike I
Icon Exalted Whirlwind.png
Exalted Whirlwind: Make a sweeping martial arts attack against all nearby enemies for +10% damage. This attack strikes twice. Shares its cooldown with the Cleave feat. Cost: 12 Ki Cooldown: 5 seconds.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Critical Mastery.png
Critical Mastery: +[1/2/3] to confirm critical hits and critical hit damage (before weapon multipliers)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Fast Movement.png
Fast Movement: You run 1% faster for each of your Paladin levels.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Action Boost Doublestrike.png
Action Boost: Doublestrike: You gain a +[10/20/30]% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier 3[edit]

Requires Paladin Level 3, 10 APs spent on tree

Icon Sacred Strike.png
Sacred Strike III: +1 to hit and damage with Favored Weapons.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Sacred Strike II
Icon Exalted Smite.png
Exalted Smite: Active: An improved Smite Evil that adds

+[0/1/2] to your melee weapon's critical threat range +[1/1/2] to your melee weapon's critical damage multiplier Cooldown: [5/4/3] seconds

Smite Evil: Using this attack, you call on the Paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your Paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds.
AP Cost: 2 Ranks: 3 Progression: 10 No requirements
Icon Light of Hope.png
Light of Hope: +1 bonus Imbue die. Your Sacred Flame toggle now allows you to strike Incorporeal enemies as if you had Ghost Touch.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Instinctive Defense.png
Instinctive Defense: You take [5/10/15]% less extra damage when struck while helpless.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Str or Cha.gif
Strength or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier 4[edit]

Requires Paladin Level 4, 20 APs spent on tree

Icon Sacred Strike.png
Sacred Strike IV: +2 to hit and +1 damage with Favored Weapons.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Sacred Strike III
Icon Deflect Arrows.png
Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (Antireq Tempest + Swash Deflect Arrows)
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Light of Glory.png
Light of Glory: +1 bonus Imbue die. Your Sacred Flame damage is now Light instead of Fire, and your Ki Spells now deal Light damage in addition to their Force and Fire, scaling with 300% Melee Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Light of Hope
Icon Iron Skin.png
Iron Skin: While centered, you gain +[5/10/15] Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Str or Cha.gif
Strength or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Strength or Charisma (Tier 3)

Tier 5[edit]

Requires Paladin Level 5, Character Level 12, 30 APs spent in tree

Icon Sacred Strike.png
Sacred Strike V: +3 to hit and damage with Favored Weapons, +10 Melee power.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Sacred Strike IV
Icon Evasive Dance.png
Evasive Dance: Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take [85/70/50]% damage.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Divine Strike.png
Divine Striker: You gain On Vorpal: Stun any Demons or Devils with no save for 3 seconds. +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Avenging Whirlwind.png
Avenging Whirlwind: Make a sweeping martial arts attack against all nearby enemies for +20% damage. This attack strikes twice, and damaged enemies gain one stack of Vulnerability for each hit. Shares its cooldown with the Whirlwind Attack feat.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.

Cost: 18 Ki Cooldown: 5 seconds.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Violence Begets Violence.png
Violence Begets Violence: While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements