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Sacred Fist enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Punch paladin! Burn enemies with your sacred fists.
Sacred Fist enhancements are available for the Sacred Fist archetype (variant Paladin). Introduced in Update 56.
Cores[edit]
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Sacred Flame: Imbue Toggle: Your melee attacks while centered deal an extra 1d6 Fire damage, scaling with 200% Melee Power. Each core ability in this tree grants you +5 Healing Amplification and +5 Positive Spell Power.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Paladin Level 1 | |
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Strike Evil: +1 Saves and AC. +1 bonus Imbue dice. Your weapons while using Sacred Flame now bypass Lawful + Good DR.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Sacred Flame, Paladin Level 3 | |
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Soothe the Suffering: +1 Saves and AC. +1 bonus Imbue dice. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Strike Evil, Paladin Level 6 | |
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Defend Against Darkness: +1 Saves and AC. +1 bonus Imbue dice. You gain Immunity to Energy Drain.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Soothe the Suffering, Paladin Level 12 | |
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Rising Hope: +1 Saves and AC. +1 bonus Imbue dice. When you use Turn Undead, you and nearby allies gain +1 Ki on hit and +3 Ki on crit for 20 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Defend Against Darkness, Paladin Level 18 | |
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Ultimate Flame: +4 Charisma, +3 Saves, +1 bonus Imbue dice. +10 Melee Power. +1 W with Weapons. You absorb 25% of all Fire damage.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Rising Hope, Paladin Level 20 |
Tier 1[edit]
Requires Sacred Flame, Paladin level 1
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Sacred Strike I: +1 to hit and damage with Favored Weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Extra Smite: You gain +[2/4/6] additional uses of Smite Evil per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Disciple of the Fist: +[1/2/3] to Heal, Concentration, and Intimidate.
Rank 3: +1 Reflex saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Deft Strikes: While centered, you gain +[3/6/10]% Offhand Strike Chance.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Ki Shout: Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. (Activation Cost: 5 Ki. Cooldown: 6 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier 2[edit]
Requires Paladin Level 2, 5 APs spent on tree
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Sacred Strike II: +2 to hit and +1 to damage with Favored Weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Sacred Strike I | |
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Exalted Whirlwind: Make a sweeping martial arts attack against all nearby enemies for +3[W] damage. Damaged enemies gain 2 stacks of Vulnerability. Shares its cooldown with the Cleave feat.
Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. Cost: 12 Ki Cooldown: 5 seconds. | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Critical Mastery: +[1/2/3] to confirm critical hits and critical hit damage (before weapon multipliers)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Fast Movement: You run 1% faster for each of your Paladin levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Action Boost: Doublestrike: You gain a +[10/20/30]% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier 3[edit]
Requires Paladin Level 3, 10 APs spent on tree
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Sacred Strike III: +1 to hit and damage with Favored Weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Sacred Strike II | |
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Exalted Smite: Active: An improved Smite Evil that adds
+[0/1/2] to your weapon's critical threat range +[1/1/2] to your weapon's critical damage multiplier Cooldown: [5/4/3] seconds Smite Evil: Using this attack, you call on the Paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your Paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. | |||
AP Cost: 2 | Ranks: 3 | Progression: 10 | No requirements | |
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Light of Hope: +1 bonus Imbue dice. Your Sacred Flame toggle now allows you to strike Incorporeal enemies as if you had Ghost Touch.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Instinctive Defense: You take [5/10/15]% less extra damage when struck while helpless.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Strength or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier 4[edit]
Requires Paladin Level 4, 20 APs spent on tree
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Sacred Strike IV: +2 to hit and +1 damage with Favored Weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Sacred Strike III | |
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Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (Antireq Tempest + Swash Deflect Arrows)
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Light of Glory: +1 bonus Imbue dice. Your Sacred Flame damage is now Light instead of Fire.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Light of Hope | |
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Iron Skin: While centered, you gain +[5/10/15] Physical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Strength or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strength or Charisma (Tier 3) |
Tier 5[edit]
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree
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Sacred Strike V: +3 to hit and damage with Favored Weapons, +10 Melee power.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Sacred Strike IV | |
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Evasive Dance: Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take [85/70/50]% damage.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Divine Striker: You gain On Vorpal: Stun any Demons or Devils with no save for 3 seconds. +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Avenging Whirlwind: Make a sweeping martial arts attack against all nearby enemies for +2[W] damage. This attack strikes twice and damaged enemies gain one stack of Vulnerability. Shares a cooldown with the Whirlwind Attack feat.
Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. Cost: 18 Ki Cooldown: 5 seconds. | |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Violence Begets Violence: While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |