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Tabaxi enhancements
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Tabaxi ![]() |
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Tabaxi enhancements
Core abilities[edit]
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Nimble Cat I: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Ability Score Increase I: +1 Charisma/+1 Dexterity
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Nimble Cat I | |
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Nimble Cat II: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Ability I | |
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Ability Score Increase II: +1 Charisma/+1 Dexterity
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Nimble Cat II | |
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Nimble Cat III: +1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Ability II |
Tier 1[edit]
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Sharp Claws: +[1/2/3] to Attack.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Cat Scratch: Melee Attack: Strike all nearby foes in front of you for 20% damage. 6 second cooldown.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Acrobatic: +[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Land On Your Feet: You don't take Falling Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Sneaky Strikes I: +1 Sneak Attack Die
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements |
Tier 2[edit]
Requires 5 APs spent in tree
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Surprise Claws: +[1/2/3] to Attack while Flanking.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Sharp Claws | |
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cat Scratch | |
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High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Slip Out of Danger: +[2/4/6] Saves vs. Traps.
Rank 3: You gain +1 to Reflex Saves.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements |
Tier 3[edit]
Requires 10 APs spent in tree
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Sharp Claws II: +[1/2/3] to Melee Damage.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Corner: +[1/2/3]% Dodge bypass
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Improved Nimble Cat: You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Sneaky Strikes II: +1 Sneak Attack Die
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements |
Tier 4[edit]
Requires 15 APs spent in tree
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Feline Versatility: Choose one of the following.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Deep Scratches: Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 damage per Character Level, and scales with Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Cat Scratch | |
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Nine Lives: You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Focused Agility | |
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Nine Lives |