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Tiefling enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Tiefling enhancements
Core abilities[edit]
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Bloodhunt: Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire Spell Power
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Charisma I: +1 Charisma
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Character Level 4, Bloodhunt | |
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Improved Bloodhunt: Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire Spell Power
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Character Level 7, Charisma I | |
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Charisma II: +1 Charisma
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Character Level 11, Improved Bloodhunt | |
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Greater Bloodhunt: Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power. Passive: +20 Fire Spell Power
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Character Level 16, Charisma II |
Tier One[edit]
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Hellish Rebuke: Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Character Level, max 30. This damage scales with Fire Spell Power. 5 Minutes + 1 Minute per character level duration.
Cooldown: 12 seconds
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Infernal Nature: +1/2/3 Bluff, Spellcraft and Balance
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Innate Protection: +1/2/3 to Saves vs Spells
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Wand and Scroll Mastery: +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/3/6 to the save DCs of your offensive wands.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Obscuring Darkness: You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will. Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies. Lasts 30 seconds, Activation cost: 10 Spell Points. Cooldown: 30 Seconds
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Ferocious Rebuke: While Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Hellish Rebuke | |
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Infernal Resistance I: Tieflings are naturally immune to certain elements.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Arcane Defense: +2/4/6 Magical Resistance Rating
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Traditionalist Caster: +3/6/10 Universal Spell Power while wielding an Orb or Staff.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Lasting Darkness: Enemies that enter your Obscuring Darkness have a chance to be blinded with no save.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Obscuring Darkness |
Tier Three[edit]
Requires 10 APs spent in tree
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Infernal Resistance II: Tieflings are naturally immune to certain elements. (Choose the other element)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Infernal Resistance I | |
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Incineration: +2% Fire Spell Critical Damage
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Student of Darkness: While in Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating and +15 Magical Resistance Cap.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lasting Darkness |
Tier Four[edit]
Requires 15 APs spent in tree
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Improved Scorch: Enemies affected by your Scorch spell increase Fire damage that they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Ash | |
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Infernal Sovereign: Your Fire mastery conquers other elements.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Infernal Resistance II | |
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Incineration: +3% Fire Spell Critical Damage
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Incineration | |
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Servant of Darkness: While in Obscuring Darkness, you gain +10/20/30 Universal Spell Power and +1/2/2 Evocation and Conjuration DCs
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Student of Darkness |