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Tiefling enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Tiefling enhancements

Tiefling enhancements tree

Core abilities[edit]

Icon Bloodhunt I.png
Bloodhunt: Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire Spell Power
AP Cost: 1 Level: 1 Progression: 0 No requirements
Icon Charisma.png
Charisma I: +1 Charisma
AP Cost: 2 Level: 4 Progression: 1 Requires: Character Level 4, Bloodhunt
Icon Bloodhunt II.png
Improved Bloodhunt: Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire Spell Power
AP Cost: 1 Level: 7 Progression: 3 Requires: Character Level 7, Charisma I
Icon Charisma.png
Charisma II: +1 Charisma
AP Cost: 2 Level: 11 Progression: 4 Requires: Character Level 11, Improved Bloodhunt
Icon Bloodhunt III.png
Greater Bloodhunt: Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power. Passive: +20 Fire Spell Power
AP Cost: 1 Level: 16 Progression: 6 Requires: Character Level 16, Charisma II

Tier One[edit]

Icon Hellish Rebuke.png
Hellish Rebuke: Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Character Level, max 30. This damage scales with Fire Spell Power. 5 Minutes + 1 Minute per character level duration. Cooldown: 12 seconds
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Infernal Nature.png
Infernal Nature: +1/2/3 Bluff, Spellcraft and Balance
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Innate Protection.png
Innate Protection: +1/2/3 to Saves vs Spells
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Wand and Scroll Mastery (Tiefling).png
Wand and Scroll Mastery: +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/3/6 to the save DCs of your offensive wands.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Obscuring Darkness.png
Obscuring Darkness: You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will. Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies. Lasts 30 seconds, Activation cost: 10 Spell Points. Cooldown: 30 Seconds
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Ferocious Rebuke.png
Ferocious Rebuke: While Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Hellish Rebuke
Icon Infernal Resistance I.png
Infernal Resistance I: Tieflings are naturally immune to certain elements.
  • Icon Infernal Resistance.png Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
  • Icon Infernal Resistance I.png Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Infernal Defense.png
Arcane Defense: +2/4/6 Magical Resistance Rating
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Traditionalist Caster.png
Traditionalist Caster: +3/6/10 Universal Spell Power while wielding an Orb or Staff.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Lasting Darkness.png
Lasting Darkness: Enemies that enter your Obscuring Darkness have a chance to be blinded with no save.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Obscuring Darkness

Tier Three[edit]

Requires 10 APs spent in tree

Icon Scorch.png
Ash: You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost. Activation cost: 8/6/4 Spell Points. Cooldown: 20/15/10 seconds. Shares cooldown with Fire Savant's Scorch SLA.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Infernal Resistance.png
Infernal Resistance II: Tieflings are naturally immune to certain elements. (Choose the other element)
  • Icon Infernal Resistance.png Infernal Resistance (Acid): You gain Acid Resistance equal to your Character Level.
  • Icon Infernal Resistance I.png Infernal Resistance (Cold): You gain Cold Resistance equal to your Character Level.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Infernal Resistance I
Icon Inceneration.png
Incineration: +2% Fire Spell Critical Damage
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Student of Darkness.png
Student of Darkness: While in Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating and +15 Magical Resistance Cap.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Lasting Darkness

Tier Four[edit]

Requires 15 APs spent in tree

Icon Improved Scorch.png
Improved Scorch: Enemies affected by your Scorch spell increase Fire damage that they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time.
  • Note: The vulnerability lasts 20 seconds and the immunity stripping lasts 5 seconds.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Ash
Icon Infernal Sovereign.png
Infernal Sovereign: Your Fire mastery conquers other elements.
  • Icon Infernal Sovereign (Acid).png Infernal Sovereign (Acid): You use your Fire Spell Power in place of your Acid Spell Power if it is higher, and vice versa.
  • Icon Infernal Sovereign.png Infernal Sovereign (Cold): You use your Fire Spell Power in place of your Cold Spell Power if it is higher, and vice versa.
  • Icon Infernal Sovereign (Electric).pngInfernal Sovereign (Electric): You use your Fire Spell Power in place of your Electric Spell Power if it is higher, and vice versa.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Infernal Resistance II
Icon Incineration.png
Incineration: +3% Fire Spell Critical Damage
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Incineration
Icon Servant of Darkness.png
Servant of Darkness: While in Obscuring Darkness, you gain +10/20/30 Universal Spell Power and +1/2/2 Evocation and Conjuration DCs
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Student of Darkness

U41.4 Preview 1: Tiefling