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Homunculus enhancements

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Update 53 changes[edit]

  • Pet enhancements are automatically granted as the pet goes up in level, Default: +0% Threat Enhancement path.
  • Threat Increase/Reductions selected at the class trainer, sets you in one of three Enhancement paths.
  • Alignment selections at the class trainer is free and Chaotic selection continues to provide the Breaker of Boxes behavior.
  • All pets have base 100% fortification.
  • By level 10 most historic enhancements are granted, save for the first enhancement(s) contrary to your Threat Enhancement path. With both being off on the Default: +0% Threat Enhancement path, and each giving flat bonus generation instead of what is listed in the descriptions.
  • Manual Bluff and Intimidate skill enhancements have been removed.
  • The pet should automatically use Trip and Sunder, putting them onto its command bar allows manual usage.
  • The three paths minorly change the damage effectiveness of the Homunculus due to the Sneak Attack hit and damage enhancements.
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These enhancements are available to the Iron Defender Homunculus pet of an Artificer. To assign or change these Enhancements, visit an Artificer Trainer.

NOTE: Unlike character enhancements, Homunculus Enhancements were not revised in Update 19. They still use the original Enhancement interface, and are not arranged into trees.

Homunculus General Enhancements[edit]

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Homunculus Adamantine Plating I: Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass adamantine damage reduction with its attacks.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Adamantine Plating II: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Adamantine Plating I
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Homunculus Adamantine Plating III: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Adamantine Plating II
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Homunculus Adamantine Plating IV: Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Adamantine Plating III
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Homunculus Danger Avoidance I: Grants a +1 bonus to armor class and a +2 bonus to reflex saves.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Danger Avoidance II: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 2 and 4.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Danger Avoidance I
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Homunculus Danger Avoidance III: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 3 and 6.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Danger Avoidance II
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Homunculus Danger Avoidance IV: Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 4 and 8.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Danger Avoidance III
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Homunculus Strength I: Grants a +2 increase to your pet's Strength score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
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Homunculus Strength II: Grants an additional +2 (+4 total) to your pet's Strength score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Strength I
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Homunculus Dexterity I: Grants a +2 increase to your pet's Dexterity score.
AP Cost: 2 Level: 6 Progression: 0 No requirements
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Homunculus Dexterity II: Grants an additional +2 (+4 total) to your pet's Dexterity score.
AP Cost: 4 Level: 10 Progression: 0 Requires: Homunculus Dexterity I
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Homunculus Reinforced Armor I: Grants your pet 10 additional hit points.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Reinforced Armor II: Grants your pet 10 additional hit points, bringing the total increase to 20 hit points.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Reinforced Armor I
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Homunculus Reinforced Armor III: Grants your pet 10 additional hit points, bringing the total increase to 30 hit points.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Reinforced Armor II
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Homunculus Reinforced Armor IV: Grants your pet 10 additional hit points, bringing the total increase to 40 hit points.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Reinforced Armor III

Homunculus Combat Enhancements[edit]

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Homunculus Distraction I: Grants your pet the use of the Bluff skill, allowing you to order your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Distraction II: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Distraction I
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Homunculus Distraction III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Distraction II
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Homunculus Distraction IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Distraction III
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Homunculus Menacing Growl I: Grants your pet the use of the Intimidate skill, allowing you to order it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Menacing Growl II: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Menacing Growl I
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Homunculus Menacing Growl III: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Menacing Growl II
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Homunculus Menacing Growl IV: Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Menacing Growl III
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Homunculus Shattering Strike I: Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Shattering Strike II: Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Shattering Strike I
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Homunculus Shattering Strike III: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Shattering Strike II
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Homunculus Shattering Strike IV: Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Shattering Strike III
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Homunculus Takedown I: Grants your pet the use of the Trip feat, allowing it to knock down enemies on command.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Takedown II: Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Takedown I
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Homunculus Takedown III: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Takedown II
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Homunculus Takedown IV: Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Takedown III
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Homunculus Fearsome Tactics I: Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
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Homunculus Fearsome Tactics II: Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Fearsome Tactics I
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Homunculus Fearsome Tactics III: Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Fearsome Tactics II
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Homunculus Fearsome Tactics IV: Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Fearsome Tactics III
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Homunculus Stealthy Tactics I: Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 No requirements
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Homunculus Stealthy Tactics II: Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Stealthy Tactics I
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Homunculus Stealthy Tactics III: Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Stealthy Tactics II
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Homunculus Stealthy Tactics IV: Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Stealthy Tactics III
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Homunculus Ruthless Deception I: Your pet gains +3 to its sneak attack damage.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Homunculus Ruthless Deception II: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6.
AP Cost: 1 Level: 4 Progression: 0 Requires: Homunculus Ruthless Deception I
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Homunculus Ruthless Deception III: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9.
AP Cost: 1 Level: 7 Progression: 0 Requires: Homunculus Ruthless Deception II
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Homunculus Ruthless Deception IV: Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Ruthless Deception III
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Homunculus Skillful Deception I: Your pet gains a +2 bonus to hit with sneak attacks.
AP Cost: 2 Level: 2 Progression: 0 No requirements
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Homunculus Skillful Deception II: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4.
AP Cost: 1 Level: 6 Progression: 0 Requires: Homunculus Skillful Deception I
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Homunculus Skillful Deception III: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Homunculus Skillful Deception II
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Homunculus Skillful Deception IV: Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8.
AP Cost: 1 Level: 14 Progression: 0 Requires: Homunculus Skillful Deception III

Homunculus Alignment Enhancements[edit]

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Good Dog: Who's a good dog? Your iron defender is! It gains the good alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Bad Dog: Who's been a very bad dog? Your iron defender has. It gains the evil alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Obedience Training: Your iron defender makes long term plans and gains the lawful alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Hunter of Boxes: The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment.
AP Cost: 1 Level: 1 Progression: 0 No requirements

Homunculus Capstone Enhancements[edit]

  • Note that while first tier capstones technically require only level 8, they effectively require level 10+ since you must have Strength II or Dexterity II. Those require you to be level 10 and cost 4 AP.
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Homunculus Combat Alacrity I: Grants your pet a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III
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Homunculus Combat Alacrity II: Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons.
AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV
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Homunculus Evasion I: Grants your pet Evasion.
AP Cost: 2 Level: 8 Progression: 0 Requires: Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III
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AP Cost: 2 Level: 16 Progression: 0 Requires: Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV