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Angel of Vengeance enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Angel of Vengeance enhancements
Core abilities
Font Of Power: For each action point spent in this tree, you gain +1 Universal Spell Power and +2 Spell Points.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Favored Soul level 1 | |
Shield of Condemnation: Toggle: Enemies that strike you have a chance of suffering divine condemnation for 20 seconds, increasing their vulnerability to light and alignment-based damage by 10%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects. Cooldown: 1 second.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Font of Power, Favored Soul level 3 | |
Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Cooldown: 1 second
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Shield of Condemnation, Favored Soul level 6 | |
Summon Archon: Toggle: Spell like ability: A small lantern archon hovers over your shoulder and attacks nearby enemies. This archon is indestructible, deals 1 to 3 + caster level light damage every 2 seconds, and uses your Light Spell Power and Spell Critical effects for its light beam attacks. The archon will only attack enemies that have already been damaged, will not attack fascinated or mesmerized foes, and always attacks the enemy with the fewest hit points in range. All threat generated by the archon is applied to you. Cost: 20 spell points. Cooldown: 6 second. Duration: 5 minutes
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Aura of Menace, Favored Soul level 12 | |
Vengeful Magic: Passive: You gain +1 to spell DCs and +20 light and alignment spell power.
When you fall below 80% health, you gain a +1% Sacred bonus to Spell Critical chance for 20 seconds. When you fall below 60% health, you gain a +1 Sacred bonus to your spell DC's for 20 seconds. When you fall below 40% health, you gain a +50% Sacred bonus Spell Critical Damage Multiplier with Fire, Force, Light, and Physical damage spells for 20 seconds. Each of these effects persist even if you are healed above their health thresholds, but each can only trigger once every two minutes. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Summon Archon, Favored Soul level 18 | |
Ascendancy: Shine Bright: Passive: You gain +4 Wisdom or Charisma, +20 universal spell power, +2 to spell DCs, and +2 to all skills.
Active: You are able to cast the spell Searing Light at will without using spell points. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Vengeful Magic, Favored Soul level 20 |
Tier One
Requires Font of Power, Favored Soul Level 1
Nimbus of Light: Spell-Like Ability: A glittering corona of light coalesces around your outstretched arm, dealing 1d6 light damage for every caster level, max 15d6. This ray has double spell range. (Activation Cost: 4/3/2 spell points. Cooldown: 12/8/4 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Scourge: Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain +3 to your Fire, Force, Light, or Physical Spell Power for 6 seconds. This stacks up to 3/6/10 times. In addition, when you take damage you have a 20%/50%/100% chance to gain one stack of Scourge.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Angelic Resistance: You gain +1/+2/+3 to all saving throws against Magic.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Inquisition: +1/+2/+3 Concentration, Intimidate, and Will Saves vs Fear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two
Requires Favored Soul Level 2, 5 APs spent in tree
Wand and Scroll Mastery: +25%/+50%/+75% damage and healing from your wands, scrolls, and other items that cast spells, and +1/+3/+6 to the save DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Smiting (Tier 1) | |
Just Reward: When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain 3/6/10 Sacred temporary spell points. Passive: Your deity's favored weapon is considered a Spellcasting Implement in your hands.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Spell Power Boost: Activate to gain a +10/+20/+30 Action Boost bonus to Spell Power for 20/20/30 seconds. Cooldown: 30 seconds. (Action boost, 5 uses per rest)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three
Requires Favored Soul Level 3, 10 APs spent in tree
Sun Bolt: Spell-Like Ability: A powerful bolt of light deals 1d6+3 light damage per caster level (max 15d6+45) to targets in its path. A successful Reflex save reduces the damage by half. This spell is a bolt and has double range. (Activation Cost: 12/10/8 spell points. Cooldown: 12/9/6 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Efficient Metamagic: Choose another Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic (Tier 2) | |
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Smiting (Tier 2) | |
Spell Penetration: You add +1 to you Caster Level check to overcome an enemy's Spell Resistance.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Charisma or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four
Requires Favored Soul Level 4, 20 APs spent in tree
Crown of Retribution: Toggle: You remove your Shield of Condemnation from yourself and transfer it to an ally. The Shield of Condemnation manifests itself on them while they remain within the area of your Aura of Menace. Enemies that strike your ally while this is active take an additional 1d8+1 points of light damage from your divine wrath. This ability can only be used once per rest, and can only target another player or a hireling. Duration: 10 minutes.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Shield of Condemnation | |
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1 / 2 less Spell Point/s per heightened level.
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AP Cost: 2 | Ranks: 2 | Progression: 20 | Requires: Efficient Metamagic (Tier 3) | |
Smiting: Your Fire, Force, Light, and Physical damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Smiting (Tier 3) | |
Intense Faith: Your Fire, Force, Light, and Physical damage spells are cast at +1/+2/+3 caster level.
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AP Cost: 2 | Ranks: 3 | Progression: 20 | No requirements | |
Charisma or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Wisdom (Tier 3) |
Tier Five
Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree
Cometfall: Spell-Like Ability: You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell deals 1d6+3 bludgeon damage per caster level. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone. (Activation Cost: 35/30/25 spell points. Cooldown: 20/15/12 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Unstoppable Magic: Enemies within your Aura of Menace suffer a -1/-2/-3 penalty to Spell Resistance.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Aura of Menace | |
Evocation Focus: You have trained extensively in Evocation magic, granting a +1 bonus to your spell DCs of that school.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Zealous Faith: The maximum caster level of your Fire, Force, Light, and Physical damage spells are increased by 1/2/3.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Intense Faith | |
Archon's Fury: Toggle: Your Lantern Archon's attacks will add a stack of Archon's Fury. (Archon's Fury: 1d6+1 Fire damage every 2 seconds for 10 seconds, stacks up to 20 times.) While toggled on, every shot from your Archon costs 12 spell points.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Summon Archon |