DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Bladeforged enhancements

From DDO wiki
Jump to navigation Jump to search
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar DD1HeM2NiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK2WM1 AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dhampir Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Bladeforged enhancements

Bladeforged enhancements tree

Core abilities[edit]

Improved Fortification: Your base fortification is increased to 50%.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 1 Requires: Improved Fortification
Improved Fortification: Your base fortification is increased to 75%.
AP Cost: 1 Level: 7 Progression: 3 Requires: Warforged Constitution
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 4 Requires: Improved Fortification
Improved Fortification: Your base fortification is increased to 100%.
AP Cost: 1 Level: 16 Progression: 6 Requires: Warforged Constitution

Tier One[edit]

Requires Improved Fortification

Communion of Sentinel: +1/+2 to Fortitude and Will saving throws. +1/+2 to Listen, Search, and Spot checks.
AP Cost: 2 Ranks: 2 Progression: 1 Cooldown: N/A No requirements
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.

Choose one:

  • Healer's Friend: Your penalty to Positive Energy Healing is reduced from 50% to 40%/30%/20%. Note: Bladeforged receive an additional penalty 10% to incoming positive healing, essentially multiply all by 0.9.
  • Mechanist: You gain +1/+2/+3 Repair skill and +20 / 30 / 40 Repair amplification.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Inscribed Armor: Reduces your body's inherent arcane spell failure by 5%/10%/15%.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 1 Cooldown: N/A No requirements
Construct Stability: You gain +1/+2/+3 to the Repair skill and +2/+4/+6 to the Balance skill.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Communion of Scribing: Spell Like Ability: Reconstruct. (Cooldown: 30/15/6 seconds. Cost: 35/30/25 SP)
AP Cost: 2 Ranks: 3 Progression: 5 Cooldown: N/A No requirements
Warforged Tactics: +1/+2/+3 to the DC's of your Tactical abilities.
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A No requirements
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A Requires: Two Handed Fighting
Fearsome Presence: Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.
AP Cost: 1 Ranks: 1 Progression: 5 Cooldown: N/A No requirements
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Communion of Warding: Adamantine Durability: Grants +4/+8/+12 Physical Resistance Rating.
AP Cost: 2 Ranks: 3 Progression: 10 Cooldown: N/A Requires: Adamantine Body
Brute Fighting: Activate this ability to cause your melee attacks to generate 25%/50%/75% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 Cooldown: N/A No requirements
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
AP Cost: 2 Ranks: 3 Progression: 10 Cooldown: N/A Requires: Power Attack
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 10 Cooldown: N/A No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Communion of Handling: Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A Requires: Weapon Attachment
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
Note: Selecting this locks out Battle Engineer Weapon Attachment
Note: Despite claiming to be permanent until unequipped or rest, it acts as a spell and drops on entering a dungeon or slayer zone. Not sure if this is a bug or WAI.
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A No requirements
Warforged Resolve: Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last. (Cooldown: 3 minutes).
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A No requirements
Power of the Forge: Action Boost: For 20 seconds you gain:
  • +20 Melee and Ranged Power
  • +30 Action Boost bonus to Universal Spell Power
  • +4 Action Boost bonus to all Saving Throws
  • +10 Action Boost bonus to Armor Class and Physical Resistance Rating
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A No requirements
Soulbound Plating: Gain 5% Quality bonus to maximum hit points
AP Cost: 2 Ranks: 1 Progression: 15 Cooldown: N/A No requirements