DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit
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Bladeforged enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. |
Aasimar ![]() |
Dhampir ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Chaosmancer ![]() |
Dhampir Dark Bargainer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Bladeforged enhancements
Core abilities[edit]
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Improved Fortification: Your base fortification is increased to 50%.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 75%.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Warforged Constitution | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 100%.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Warforged Constitution |
Tier One[edit]
Requires Improved Fortification
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Communion of Sentinel: +1/+2 to Fortitude and Will saving throws. +1/+2 to Listen, Search, and Spot checks.
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AP Cost: 2 | Ranks: 2 | Progression: 1 | Cooldown: N/A | No requirements | |
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Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.
Choose one: | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Inscribed Armor: Reduces your body's inherent arcane spell failure by 5%/10%/15%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Construct Stability: You gain +1/+2/+3 to the Repair skill and +2/+4/+6 to the Balance skill.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Communion of Scribing: Spell Like Ability: Reconstruct. (Cooldown: 30/15/6 seconds. Cost: 35/30/25 SP)
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AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Warforged Tactics: +1/+2/+3 to the DC's of your Tactical abilities.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Great Weapon Aptitude: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | Requires: Two Handed Fighting | |
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Fearsome Presence: Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Communion of Warding: Adamantine Durability: Grants +4/+8/+12 Physical Resistance Rating.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Cooldown: N/A | Requires: Adamantine Body | |
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Brute Fighting: Activate this ability to cause your melee attacks to generate 25%/50%/75% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: N/A | No requirements | |
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Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Cooldown: N/A | Requires: Power Attack | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Communion of Handling: Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | Requires: Weapon Attachment | |
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Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Warforged Resolve: Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last. (Cooldown: 3 minutes).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Power of the Forge: Action Boost: For 20 seconds you gain:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Soulbound Plating: Gain 5% Quality bonus to maximum hit points
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements |