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War Soul enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

War Soul enhancements[edit]

War Soul enhancements tree

Core abilities[edit]

Icon Enhancement Smite Foe.png
Smite Foe: Choose a melee or ranged attack that deals additional damage:
  • Icon Enhancement Smite Foe.png Smite Foe: Melee Attack: Deals +20% Damage. Smite your enemy with a melee attack. (Cooldown: 12 seconds)
  • Icon Enhancement Smite Foe Ranged.png Smite Foe: Ranged Attack: Deals +20% Damage. Smite your enemy with a ranged attack. (Cooldown: 12 seconds)
    Passive:
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
Icon Enhancement Resilience of Battle.png
Resilience of Battle: Passive:
  • Damage Reduction 5/-
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Favored Soul level 3, Smite Foe
Icon Enhancement Sanctuary.png
Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Favored Soul level 6, Resilience of Battle
Icon Enhancement Blur.png
War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Favored Soul level 12, Sanctuary
Icon Enhancement War Caster Haste.png
War Caster: Haste: Haste is added to your spellbook as a level 3 spell.

Passive:

  • +1 Competence Bonus to Critical Threat Range with your Favored Weapon
  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
  • +1 Imbue Dice
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Favored Soul level 18, War Caster: Blur
Icon Enhancement Implacable Foe.png
Implacable Foe: Choose between Strength, Wisdom, and Charisma variants of a temporary buff that grants temporary hitpoints and additional damage
  • Icon Enhancement Implacable Foe.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Strength
  • Icon Enhancement Implacable Foe Wisdom.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Wisdom
  • Icon Enhancement Implacable Foe Charisma.png Implacable Foe: Activate: You and nearby allies gain 100 Temporary Hit Points and their attacks will deal 10% additional damage. For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range. These effects will expire 5 seconds after they are no longer refreshed. (Cooldown: 3 minutes)
    Passive: +4 Charisma

Passive:

  • +2 Armor Class
  • +5 Fire Spell Power
  • +5 Light Spell Power
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Favored Soul level 20, War Domain: Haste

Tier One[edit]

Requires Smite Foe, Favored Soul level 1

Icon Enhancement Divine Might.png
Divine Might: Choose one: (Activation Cost: 21/18/15 spell points. Duration: 30/60/120 seconds. Cooldown: 20 seconds). Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.
  • Icon Enhancement Divine Might.png Divine Might: Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds.
  • Icon Enhancement Divine Might.png Divine Will: Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Toughness: +5/+10/+15 maximum hp.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Sacred Touch.png
Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Awareness.png
Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

Icon Enhancement Smite Weakness.png
Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Armored.png
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Righteous Weapons (Tier 1)
Icon Enhancement Inflame.png
Inflame: You and your nearby allies gain a +[2/3/4] Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Haste Boost.png
Action Boost: Haste: Activate to gain a +[10/20/30]% Action Boost bonus to attack speed for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Inflame

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent on tree

Icon Enhancement Magic Backlash.png
Magic Backlash: When an enemy damages you with a spell, there is a [10/20/30]% chance that they will be knocked down.
(Does not affect bosses)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Radiant Flourish.png
Radiant Flourish: Choose between a Melee and Ranged attack which deals additional Light damage
  • Icon Enhancement Radiant Flourish.png Radiant Flourish: Favored Weapon Melee Attack: Deals +[10/20/30]% Damage. On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
  • Icon Enhancement Radiant Flourish Ranged.png Radiant Flourish: Favored Weapon Ranged Attack: Deals +[10/20/30]% Damage. On Hit: Enemy takes +[1/2/3]d6 Light Damage. This damage scales at 200% with the higher of your Melee or Ranged Power. Non-boss enemies have a small chance to be blinded with no save. 6 second cooldown.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Righteous Weapons (Tier 2)
Icon Enhancement Greater Inflame.png
Greater Inflame: Your Inflame now also grants a +[2/3/4] Action Boost bonus to Saving Throws and +[5/10/15]% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Inflame
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Favored Level 4, 20 APs spent on tree

Icon Enhancement Ameliorating Strike.png
Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Faerie Fire.png
Fires of Fury: Imbue Toggle: Your Favored Weapons deal an additional 1d6 Fire damage, scaling with Fire Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Righteous Weapons.png
Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Righteous Weapons (Tier 3)
Icon Enhancement Holy Striker.png
Holy Striker: Choose between Doublestrike and Doubleshot
  • Icon Enhancement Holy Sniper.png Holy Sniper: +[3/6/10]% Doubleshot.
  • Icon Enhancement Holy Striker.png Holy Striker: +[3/6/10]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
ChaWisStr.png
Wisdom, Strength, or Charisma: Choose one:
  • StrengthColored.png +1 Strength
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Wisdom, Strength, or Charisma (Tier 3)

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Divine Power.png
Divine Power: Your god has imbued you with power and skill in combat, granting a +1 Competence Bonus to Critical Multiplier with your Favored Weapon, a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Divine Vessel.png
Divine Vessel: Choose between Melee and Ranged attacks:
  • Icon Enhancement Divine Vessel.png Divine Vessel (Melee Attack): Melee Favored Weapon Cleave Attack: Make a sweeping weapon attack against all nearby enemies for +30% damage.
  • Icon Enhancement Divine Vessel.png Divine Vessel (Ranged Attack): AOE Ranged Favored Weapon Attack: Fire a single shot with +20% Damage, hitting every enemy in an area around where the shot hits.
Each affected enemy is hit by a meteor, taking 1 to 4 Fire and 1 to 4 Light Damage per character level. Damage from the meteor is affected by Fire and Light Spellpower. Cooldown: 5 seconds. Shares cooldown with the Great Cleave feat.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Wrathful Weapons.png
Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fure Imbue Toggle changes its damage type from Fire to Light.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Righteous Weapons (Tier 4)
Icon Enhancement Divine Champion.png
Divine Champion: While wearing Medium armor (or in the Mithral body feat), you gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage (before weapon multipliers). +20% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Shield Other.png
Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements