Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for Slice of Life, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 5th February. edit
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War Soul enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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War Soul enhancements[edit]
Core abilities[edit]
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Smite Foe: Choose a melee or ranged attack that deals additional damage:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Favored Soul level 1 | |
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Resilience of Battle: Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Favored Soul level 3, Smite Foe | |
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Sanctuary: For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Favored Soul level 6, Resilience of Battle | |
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War Caster: Blur: Blur is added to your spellbook as a level 2 spell. In addition, you permanently benefit from the effect of the Blur spell.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Favored Soul level 12, Sanctuary | |
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War Caster: Haste: Haste is added to your spellbook as a level 3 spell.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Favored Soul level 18, War Caster: Blur | |
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Implacable Foe: Choose between Strength, Wisdom, and Charisma variants of a temporary buff that grants temporary hitpoints and additional damage
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Favored Soul level 20, War Domain: Haste |
Tier One[edit]
Requires Smite Foe, Favored Soul level 1
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Divine Might: Choose one: (Activation Cost: 21/18/15 spell points. Duration: 30/60/120 seconds. Cooldown: 20 seconds). Antirequisite: This ability cannot be trained if you have any other Battle Trance abilities.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Toughness: +5/+10/+15 maximum hp.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Sacred Touch: When you heal allies (with positive energy damage spells) they gain +1/+2/+3 AC and +1/+2/+3 PRR for 12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Awareness: +1/+2/+3 Listen, Search and Spot. Rank 3: +1 save vs traps.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Favored Soul Level 2, 5 APs spent in tree
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Smite Weakness: When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Wall of Steel: +[3/6/10] Physical Resistance Rating
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Righteous Weapons (Tier 1) | |
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Inflame: You and your nearby allies gain a +[2/3/4] Action Boost bonus to Armor Class, Attack Rolls, and Damage Rolls. (Duration: 30 seconds. Cooldown: 1 minute 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Action Boost: Haste: Activate to gain a +[10/20/30]% Action Boost bonus to attack speed for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Inflame |
Tier Three[edit]
Requires Favored Soul Level 3, 10 APs spent on tree
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Magic Backlash: When an enemy damages you with a spell, there is a [10/20/30]% chance that they will be knocked down.
(Does not affect bosses) | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Radiant Flourish: Choose between a Melee and Ranged attack which deals additional Light damage
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Righteous Weapons (Tier 2) | |
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Greater Inflame: Your Inflame now also grants a +[2/3/4] Action Boost bonus to Saving Throws and +[5/10/15]% Action Boost bonus to Acid, Cold, Electric, Fire, and Sonic Energy Absorption. (Energy Absorption reduces damage from that energy type by a percentage, after Energy Resistance has been taken into account.)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Inflame | |
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Wisdom, Strength, or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Favored Level 4, 20 APs spent on tree
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Ameliorating Strike: When you strike an enemy with Smite Foe, you and your nearby allies are healed by 1d3 per character level, and benefit from the effects of the Lesser Restoration spell. (The heal from Ameliorating Strike is affected by your Positive Spell Power). You may only perform this AOE heal once per time you use this skill.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Fires of Fury: Imbue Toggle: Your Favored Weapons deal an additional 1d6 Fire damage, scaling with Fire Spell Power.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Righteous Weapons: When wielding your religion's favored weapon in your main hand, you gain +1 to hit and damage, and +3 Universal Spell Power.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Righteous Weapons (Tier 3) | |
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Holy Striker: Choose between Doublestrike and Doubleshot
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Wisdom, Strength, or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wisdom, Strength, or Charisma (Tier 3) |
Tier Five[edit]
Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree
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Divine Power: Your god has imbued you with power and skill in combat, granting a +1 Competence Bonus to Critical Multiplier with your Favored Weapon, a +6 Sacred bonus to Strength, and a base attack bonus equal to a fighter of the same level.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Divine Vessel: Choose between Melee and Ranged attacks:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, you gain +3 bonus Imbue dice for the next 12 seconds, and your Fires of Fury Imbue Toggle changes its damage type from Fire to Light.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Righteous Weapons (Tier 4) | |
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Divine Champion: While wearing Medium armor (or in the Mithral body feat), you gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage (before weapon multipliers). +20% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Divine Intervention: Active: Divine Intervention: Ward your target against fatal damage. Hit point damage cannot lower a warded ally's hit point total below -9. When a warded ally is incapacitated, this effect heals the target after a few seconds for 10 to 39 hit points and then fade. (Activation Cost: 30 spell points. Cooldown: 2 minutes)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |