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Eladrin Chaosmancer enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer *Requires ultimate edition of Magic of Myth Drannor Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Eladrin Chaos Mage enhancements[edit]

Eladrin Chaos Mage enhancements tree

Core abilities[edit]

File:Icon Wild Magic I.png
Wild Magic I: You have a +2% chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 1 Progression: 0 No requirements
File:WisChaInt.png
Eladrin Ability: Choose between +1 Wisdom, Intelligence or Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Wild Magic I
File:Icon Wild Magic II.png
Wild Magic II: You have a +1% (total 3%) chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 4 Progression: 3 Requires: Eladrin Ability
File:WisChaInt.png
Eladrin Ability: Choose between +1 Wisdom, Intelligence or Charisma
AP Cost: 2 Level: 8 Progression: 4 Requires: Wild Magic II
File:Icon Wild Magic III.png
Wild Magic III: You have a +3% (total 6%) chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 16 Progression: 6 Requires: Eladrin Ability

Tier One[edit]

Requires Wild Magic I

Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Keen Senses
Icon Enhancement Keen Senses.png
Keen Senses: +[1/2/3] Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Eladrin Chaos Control I.png
Eladrin Chaos Control I: Very bad Wild Magic Surges shift to just bad for you.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Arcane Fey Step.png
Arcane Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
  • Spring: You gain a +3 to Universal Spell Power per Character Level for 10 seconds.
  • Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds.
  • Autumn: You gain a +5 bonus to Magical Resistance Rating and Magical Resistance Cap, +1 per Character Level for 10 seconds.
  • Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Step Through The Fade.png
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Arcane Fey Step

Tier Two[edit]

Requires 5 APs spent in tree

Icon Minor Spring Attunement.png
Minor Spring Attunement: +[3/5/10] Electric and Sonic Spell power. Your Spring Affinity grants you an additional +[3/5/10] Electric and Sonic Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Minor Summer Attunement.png
Minor Summer Attunement: +[3/5/10] Fire and Light Spell Power. Your Summer Affinity grants you an additional +[3/5/10] Fire and Light Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Arcanum.png
Arcanum: +[25/50/100] spell points and +[1/2/3] Spell Penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Minor Autumn Attunement.png
Minor Autumn Attunement: +[3/5/10] Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +[3/5/10] Acid and Poison Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Minor Winter Attunement.png
Minor Winter Attunement: +[3/5/10] Cold and Negative Spell Power. Your Winter Affinity grants you an additional +[3/5/10] Cold and Negative Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Major Spring Attunement.png
Major Spring Attunement: The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Spring Attunement
Icon Major Summer Attunement.png
Major Summer Attunement: The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Summer Attunement
Icon Fey Sight.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Arcanum
Icon Major Autumn Attunement.png
Major Autumn Attunement: The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Autumn Attunement
Icon Major Winter Attunement.png
Major Winter Attunement: The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Winter Attunement

Tier Four[edit]

Requires 15 APs spent in tree

Icon Spring Storm.png
Spring Storm: SLA: Creates a dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds. Can only be used if you have Spring Affinity Active.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Spring Attunement
Icon Scorching Summer.png
Scorching Summer: SLA: Sends a wave of scorching fire from the caster dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds. Can only be used if you have Summer Affinity Active.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Summer Attunement
Icon Chaos Control II.png
Chaos Control II: Bad Wild Magic Surges shift to just neutral for you.
AP Cost: 2 Ranks: 1 Progression: 15 No requirements
Icon Autumn Decay.png
Autumn Decay: SLA: Sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds. Can only be used if you have Autumn Affinity Active.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Autumn Attunement
Icon Winter Hail.png
Winter Hail: SLA: Creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds. Can only be used if you have Winter Affinity Active.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Winter Attunement