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Eladrin Chaosmancer enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Eladrin Chaos Mage enhancements[edit]

Eladrin Chaos Mage enhancements tree

Core abilities[edit]

Wild Magic I: You have a +2% chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Eladrin Ability: Choose one:
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Wild Magic I
Wild Magic II: You have a +1% (total 3%) chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 4 Progression: 3 Requires: Eladrin Ability
Eladrin Ability: Choose one:
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Level: 8 Progression: 4 Requires: Wild Magic II
Wild Magic III: You have a +3% (total 6%) chance of generating a Good or Very Good Magic Surge.
AP Cost: 1 Level: 16 Progression: 6 Requires: Eladrin Ability

Tier One[edit]

Requires Wild Magic I

Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Keen Senses
Keen Senses: +[1/2/3] Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1
Eladrin Chaos Control I: Very Bad Wild Magic Surges shift to just bad for you.
AP Cost: 2 Ranks: 1 Progression: 1
Arcane Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. (Cooldown: 10 seconds.)
Based on your season, this has an additional effect:
  • Spring: You gain a +3 to Universal Spell Power per Character Level for 10 seconds.
  • Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds.
  • Autumn: You gain a +5 bonus to Magical Resistance Rating and Magical Resistance Cap, +1 per Character Level for 10 seconds.
  • Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds.

Notes:

  • Shares charges with Past Life: Chaosmancer. Every stack of that Past Life that you possess will increase your maximum charges by 1. Activating that Past Life's Leap with this enhancement trained will trigger Arcane Fey Step, if in an Eladrin Season.
  • Ability can be activated while underwater. If flying or underwater, Fey Step can only launch you horizontally, and will never launch you up or down.

AP Cost: 2 Ranks: 1 Progression: 1
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Arcane Fey Step

Tier Two[edit]

Requires 5 APs spent in tree

Minor Spring Attunement: +[3/5/10] Electric and Sonic Spell power.
Your Spring Affinity grants you an additional +[3/5/10] Electric and Sonic Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5
Minor Summer Attunement: +[3/5/10] Fire and Light Spell Power.
Your Summer Affinity grants you an additional +[3/5/10] Fire and Light Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5
Arcanum: +[25/50/100] spell points and +[1/2/3] Spell Penetration.
AP Cost: 2 Ranks: 3 Progression: 5
Minor Autumn Attunement: +[3/5/10] Acid and Poison Spell Power.
Your Autumn Affinity grants you an additional +[3/5/10] Acid and Poison Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5
Minor Winter Attunement: +[3/5/10] Cold and Negative Spell Power.
Your Winter Affinity grants you an additional +[3/5/10] Cold and Negative Spell Power.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Major Spring Attunement: The Quicken Metamagic costs 1 SP less.
Your Spring Attunement grants an additional +1 Charisma.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Spring Attunement
Major Summer Attunement: The Maximize Metamagic costs 1 SP less.
Your Summer Affinity grants an additional +1 Strength.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Summer Attunement
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.

Notes: Grants True Seeing.

AP Cost: 2 Ranks: 1 Progression: 10 Requires: Arcanum
Major Autumn Attunement: The Empower Metamagic costs 1 SP less.
Your Autumn Affinity grants you an additional +1 Wisdom.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Autumn Attunement
Major Winter Attunement: The Heighten Metamagic costs 1 SP less.
Your Winter Affinity grants an additional +1 Intelligence.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Minor Winter Attunement

Tier Four[edit]

Requires 15 APs spent in tree

Spring Storm: SLA: Creates a dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. (SP Cost: 5, Cooldown: 10 seconds.)
Can only be used if you have Spring Affinity Active.

Notes: Single targeted enemy is hit by a splash AoE, cannot be cast without a target.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Spring Attunement
Scorching Summer: SLA: Sends a wave of scorching fire from the caster dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. (SP Cost: 5, Cooldown: 10 seconds.)
Can only be used if you have Summer Affinity Active.

Notes: Large, conical AoE not unlike a bigger Scorch.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Summer Attunement
Chaos Control II: Bad Wild Magic Surges shift to just neutral for you.
AP Cost: 2 Ranks: 1 Progression: 15
Autumn Decay: SLA: Sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. (SP Cost: 5, Cooldown: 10 seconds.)
Can only be used if you have Autumn Affinity Active.

Notes: Large, conical AoE not unlike a bigger Scorch.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Autumn Attunement
Winter Hail: SLA: Creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. (SP Cost: 5, Cooldown: 10 seconds.)
Can only be used if you have Winter Affinity Active.

Notes: Big, ground-targeted AoE very similar to Snowball Swarm.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Winter Attunement