Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Shadar-kai enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — WC | DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | ES — SE — TS |
Falconry† ~ Illusionist† ~ Harper† ~ Inquisitive† ~ Vistani † |
Reaper |
Aasimar ![]() |
Dragonborn ![]() |
Drow †Free by turning in 400 Total favor per server ![]() |
Dwarf | Elf / W-Elf ![]() |
Gnome ![]() | |
---|---|---|---|---|---|---|
Half-Elf ![]() |
Half-Orc ![]() |
Halfling | Human | Shifter ![]() |
Tiefling ![]() |
Warforged ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
---|
Contents
Shadar-kai enhancements
Core abilities[edit]
![]() |
Shadar-kai Grit: You gain +1 to your Fortitude saves. In addition, when you are uncounscious and have stabilized, you get up ten seconds faster than normal.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | No requirements | |
![]() |
Shadar-kai Dex/Int/Wis: Choose one:
| |||
AP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: Shadar-kai Grit | |
![]() |
Shadow Phase: You become invisible and are able to move through monsters as if you were ethereal for six seconds. (Cooldown: 1 minute)
| |||
AP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: Shadar-kai Dex/Int/Wis | |
![]() |
Shadow Jaunt: You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. (Cooldown: 1 minute)
| |||
AP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: Shadow Phase | |
![]() |
Empowered Jaunt: The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: Shadow Jaunt |
Tier One[edit]
Requires Shadar-kai Grit
![]() |
Spiked Chain Attack: Perform an AOE melee attack for 1d6+4 damage plus 1d6 additional damage per level to all nearby enemies. Targets can attempt a reflex save for half damage. DC: Character Level + Dexterity Modifier + Trip DC Bonus. Scales with 200% Melee Power. (Cooldown: 20 seconds )
| |||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
![]() |
Keen Senses: +1/+2/+3 Listen, Search, and Spot
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Student of Pain: When you take damage, you have a 5%/10%/15% chance to gain a +10 bonus to AC for 12 seconds.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Stealthy: +1/+2/+3 Hide and Move Silently. Tier 3: Throw attacks you perform while sneaking deal +1[W] damage.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
![]() |
Vicious Chain: Your Spiked Chain Attack now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. Some enemies are immune to bleeding. Bleeding scales with 200% Melee Power.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Spiked Chain Attack | |
![]() |
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Dodge | |
![]() |
Ghostly Essence: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Guile: +1 Sneak Attack die.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Shadow Smoke: Use an Action Boost charge. All nearby allies gain +5/+10/+15 to Hide and Move Silently for twenty seconds. (Cooldown: 30 seconds)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Stealthy |
Tier Three[edit]
Requires 10 APs spent in tree
![]() |
Slashing Chain: Your Spiked Chain Attack now does an additional 1d10+10 slashing damage to all nearby enemies it hits. Scales with 200% Melee Power.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Vicious Chain | |
![]() |
Forceful Chain: Your Spiked Chain Attack now has a chance to knock enemies down.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Slashing Chain | |
![]() |
Improved Ghostly Essence: When your Ghostly Essence triggers, all nearby allies becomes partially incorporeal for 6/12/18 seconds.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Ghostly Essence | |
![]() |
Guile: +1 Sneak Attack die.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Guile |
Tier Four[edit]
Requires 15 APs spent in tree
![]() |
Whirling Chain: Perform a 20 seconds long chain attack that deals constant damage to foes in the area around you.
+10 Physical Resistance Rating during attack. Every 4 to 5 seconds that you continue to whirl your chain, you deal an extra burst of damage to those in the area. The amount of this extra damage increases over time up to 10d10 + 60 damage. Damage scales with 200% melee Power If you move while using Whirling Chain, the attack will be interrupted. (Cooldown: 3 minutes) | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Slashing Chain | |
![]() |
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
![]() |
Winter Favored: Toggle: Your sneak attacks deal 1d6 extra Cold damage, and you gain 5 Cold resistance. Scales with Melee Power.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
![]() |
Gloom Stalker: While sneaking, your melee weapons gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your weapons also have a chance to blind their targets for a short time.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements |