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Shadar-kai enhancements

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: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

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Shadar-kai enhancements[edit]

Shadar-kai enhancements tree

Core abilities[edit]

Icon Enhancement Shadar-kai Grit.png
Shadar-kai Grit: You gain +1 to your Fortitude saves. In addition, when you are unconscious and have stabilized, you get up ten seconds faster than normal.
AP Cost: 1 Ranks: 1 Progression: 0 No requirements
DexWisInt.png
Shadar-kai Dex/Int/Wis: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Shadar-kai Grit
Icon Enhancement Shadow Phase.png
Shadow Phase: You become invisible and are able to move through monsters as if you were ethereal for six seconds. (Cooldown: 1 minute)
AP Cost: 2 Ranks: 1 Progression: 3 Requires: Shadar-kai Dex/Int/Wis
Icon Enhancement Shadow Jaunt.png
Shadow Jaunt: You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. (Cooldown: 1 minute) This ability also places Dire Charge into the same 1 minute cooldown.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Shadow Phase
Icon Enhancement Empowered Jaunt.png
Empowered Jaunt: The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
AP Cost: 2 Ranks: 1 Progression: 7 Requires: Shadow Jaunt

Tier One[edit]

Requires Shadar-kai Grit

Icon Enhancement Vicious Chain.png
Vicious Chain: Your Spiked Chain Attack* now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. Some enemies are immune to bleeding. Bleeding scales with 200% Melee Power.
* All Shadar-kai Spiked Chain Attacks require the character to be wielding a light Weapon in their main hand. This can include scimitars or any other weapon if they are currently considered a "light weapon" for that character.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bold.png
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Student of Pain.png
Student of Pain: When you take damage, you have a 5%/10%/15% chance to gain a +10 bonus to AC for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move Silently. Tier 3: Thrown attacks you perform while sneaking deal +1[W] damage.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Forceful Chain.png
Forceful Chain: Your Spiked Chain Attack now has a 5% chance to knock non-boss enemies down with no save for 6 seconds. Every 2 seconds, they make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Dodge
Icon Enhancement Ghostly Essence.png
Ghostly Essence: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Guile.png
Guile: +1 Sneak Attack die.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Shadow Smoke.png
Shadow Smoke: Use an Action Boost charge. All nearby allies gain +5/+10/+15 to Hide and Move Silently for twenty seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Stealthy

Tier Three[edit]

Requires 10 APs spent in tree

Icon BendLight.png
Ghastly Chain: When you use your Spiked Chain Attack, you gain 5% dodge for 6 seconds. This ignores dodge cap.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Displacement.png
Displacement: Spell Like Ability: Displacement (activation cost: 0 spell points, cooldown: 3 seconds)
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Improved Ghostly Essence.png
Improved Ghostly Essence: When your Ghostly Essence triggers, all nearby allies becomes partially incorporeal for 6/12/18 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Ghostly Essence
Icon Enhancement Guile.png
Guile: +1 Sneak Attack die.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Guile

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Whirling Chain.png
Greater Spiked Chain Attack: Light Melee Weapon Attack: Deals +10% Damage. +2 Critical Multiplier. +2 Critical Threat Range. Using a Spiked Chain (but the stats from your main-hand weapon), perform 3 AOE melee attacks. All abilities that enhance Spiked Chain Attack also apply to this enhancement. In addition, when you vorpal with this attack, you knock non-boss enemies down with no save for 6 seconds. Every 2 seconds, they make a Balance save of (17 + Dexterity Modifier + Trip DCs) to get up again. (18 second cooldown)
AP Cost: 2 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Slashing Chain.png
Assassin's Mark: Non-boss enemies caught in your Spiked Chain Attacks have a 33% chance to gain a stack of Dizzying Spiked Chain on each of the three hits (-10% Damage per stack, -5% Attack speed per stack, -2 Concentration per stack, stacks up to 8 times. 20 sec duration per stack).
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 15 No requirements
Icon Enhancement Winter Favored.png
Winter Favored: Toggle: Your sneak attacks deal 1d12 extra Cold damage, and you gain 5 Cold resistance. Scales with Melee Power.
AP Cost: 2 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Gloom Stalker.png
Gloom Stalker: While sneaking, your melee weapons gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your weapons also have a chance to blind their targets for a short time.
AP Cost: 2 Ranks: 1 Progression: 15 No requirements