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Burning Blood
Name: | Burning Blood |
---|---|
School: | Necromancy (Acid) (Fire) |
Spell Level: | Sor/Wiz 4, Wild 4 |
Components: | Verbal![]() ![]() ![]() |
SLA: | Soul Eater Tier 3 (Wlk); |
Spell Point Cost: | 10 |
Metamagic: | Empower, Enlarge, Eschew, Intensify, Maximize, Quicken |
Target: | Foe |
Range: | Standard |
Duration: | 10 seconds |
Saving Throw: | None |
Spell Resistance: | No |
Cooldown: | 10 seconds (Wiz), 2 seconds (Sor) |
Description
You taint a living creature's blood with a hot, corrosive infusion, dealing both 2d4 points of acid damage + 1 per 2 caster levels and 2d4 points of fire damage + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. Currently capped at caster level 20.
Notes:
- No initial tick, 4 ticks of damage
- This spell is not great damage-wise, doing a maximum of 2d4 + 10 (12-18) fire and acid per tick at caster level 20, for an average of 60 acid + 60 fire over 4 ticks (before spellpower).
Scrolls
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
Platinum Piece
- ML: 5, CL: 7, UMD: 32, Base value: 70pp
- Offensive spells
- Offensive SLAs
- Necromancy spells
- Acid spells
- Fire spells
- Sorcerer / Wizard spells/Level 4
- Wild Mage spells/Level 4
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Warlock SLAs
- Spells with Empower
- Spells with Enlarge
- Spells with Eschew
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no save
- SLAs with no save
- Spells with no SR
- SLAs with no SR