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Burning Blood

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Name: Burning Blood
School: Necromancy (Acid) (Fire)
Spell Level: Sor/Wiz 4
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. (Heart of a Hen)
SLA: Soul Eater Tier 3 (Wlk);
Spell Point Cost: 10
Metamagic: Empower, Enlarge, Eschew, Maximize, Quicken
Target: Foe
Range: Standard
Duration: 10 seconds
Saving Throw: None
Spell Resistance: No
Cooldown: 10 seconds (Wiz), 2 seconds (Sor)


You taint a living creature's blood with a hot, corrosive infusion, dealing both 2d4 points of acid damage + 1 per 2 caster levels and 2d4 points of fire damage + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds. Currently capped at caster level 20.


  • No initial tick, 4 ticks of damage
  • This spell is not great damage-wise, doing a maximum of 2d4 + 10 (12-18) fire and acid at caster level 20.