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Burning Blood

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Name: Burning Blood
School: Necromancy (Acid) (Fire)
Primer: [[spells|]]
Spell Level: Sor/Wiz 4 , Wild 4
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA: Soul Eater Tier 3 (Wlk);
Spell Point Cost: 10
Metamagic: Empower, Enlarge, Eschew, Intensify, Maximize, Quicken
Target: Foe
Range: Standard
Duration: 10 seconds
Saving Throw: None
DC:
Spell Resistance: No
Cooldown: 5 seconds (Wiz), 2.25 seconds (Sor)
Augmentation: Arcane

Description

You taint a living creature's blood with a hot, corrosive infusion, dealing both 2d4 points of acid damage + 1 per 2 caster levels and 2d4 points of fire damage + 1 per 2 caster levels every 2 seconds for a duration of 10 seconds.

Notes

  • No initial tick, 4 ticks of damage. No maximum caster level.
  • If you have Bring About Destruction from Draconic Incarnation, Burning Blood stacks two additional times.

Scrolls[edit]