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Sacred Defender enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Sacred Defender enhancements[edit]
Core abilities[edit]
Holy Bastion: You gain +1 Hit Point and 1 Positive Energy Spell Power for each action point you spend in this tree.
Each Sacred Defender Core Ability you possess grants +2% Fortification. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Paladin Level 1 | |
Sacred Defense: Defensive Combat Stance:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Holy Bastion, Paladin Level 3 | |
Divine Righteousness: Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Sacred Defense, Paladin Level 6 | |
Redemption: The following spells are added to the Paladin spell list:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Divine Righteousness, Paladin Level 12 | |
Glorious Stand: +25 Healing Amp, +3 Lay on Hands charges, +10% Sacred Bonus to Max HP, +5 to Physical and Magical Resistance Rating.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Redemption, Paladin Level 18 | |
Eternal Defender: Passive: You gain +2 Charisma, +2 Constitution, + 10 to Physical and Magical Resistance Rating, +100% Melee Threat and your range of unconsciousness extends by 250 hitpoints.
Toggle: While Eternal Defender is active, if you drop below 0 hit points but are not killed, two uses of Turn Undead are immediately expended and you receive a reactive heal for 250 points of Positive Energy healing. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Glorious Stand, Paladin Level 20 |
Tier One[edit]
Requires Holy Bastion, Paladin level 1
Item Defense: You have a [25/50/75]% chance to negate potential item wear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Extra Lay on Hands: +[1/2/3] Lay on Hands use per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Improved Sacred Defense: Improves your Sacred Defense Stance. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Sacred Armor Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Commanding Presence: +[2/4/6] Physical Resistance Rating and +[50/100/150] Melee threat
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Paladin Level 2, 5 APs spent on tree
Instinctive Defense: You take [5/10/15]% less damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Bulwark Aura: Your Aura now grants an additonal +[1/3/5] Armor Class.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Improved Sacred Defense: Improves your Sacred Defense stance. Choose one of the options you did not pick at tier 1.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Improved Sacred Defense (Tier 1) | |
Sacred Shield Mastery: +[5/10/15]% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Sacred Armor Mastery | |
Defense Boost: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class, Physical Resistance Rating and Magical Resistance Rating for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Paladin Level 3, 10 APs spent on tree
Resistance Aura: Your Aura now grants an additional +[1/2/3] to Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Bulwark Aura | |
Improved Sacred Defense: Improves your Sacred Defense stance.
Pick the third option left. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Improved Sacred Defense (Tier 2) | |
Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Charisma or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Paladin Level 4, 20 APs spent on tree
Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Spellshield Aura: Your Aura now also grants a +[2/4/6] Sacred bonus to Spell Resistance.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Resistance Aura | |
Swift Defense: Sacred Defense provides a +10% Action Boost bonus to movement speed.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one of the options you did not pick at tier 3.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Greater Sacred Defense (Tier 3) | |
Charisma or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Constitution (Tier 3) |
Tier Five[edit]
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree
Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose the option you didn't chose at Tier 4.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Reinforced Defense (Tier 4) | |
Harbored by Light: You gain +[10/15/25] Physical and Magical Resistance Rating. You gain [1/2/3] additional uses of Lay on Hands. In addition, while you are actively blocking with a shield, enemies that attack you will take [3/4/5]d4 Light Damage.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Divine Revelation: Improves your Aura of Courage. Your Aura of Courage now grants +[1/2/3] additional Armor class, +[1/2/3] Additional Saving Throws, and +[1/2/3] additional Spell Resistance. In addition, you personally also gain +100 HP.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Greater Sacred Defense: Further improves your Sacred Defense stance. Pick the third option left.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Greater Sacred Defense (Tier 4) | |
Sacred Shield: You have a +10% Exceptional bonus to Armor Class, as well as +12 Spell Resistance and are protected from Magic Missiles.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |