Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for Slice of Life, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 5th February. edit
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Sacred Defender enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Sacred Defender enhancements[edit]
Core abilities[edit]
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Holy Bastion: You gain +1 Hit Point and 1 Positive Energy Spell Power for each action point you spend in this tree.
Each Sacred Defender Core Ability you possess grants +2% Fortification. | |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Paladin Level 1 | |
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Sacred Defense: Defensive Combat Stance:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Holy Bastion, Paladin Level 3 | |
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Divine Righteousness: Channel Divinity: You gain temporary hit points equal your Charisma score and a 200% Sacred bonus to threat generation for 60 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Sacred Defense, Paladin Level 6 | |
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Redemption: The following spells are added to the Paladin spell list:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Divine Righteousness, Paladin Level 12 | |
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Glorious Stand: +25 Healing Amp, +3 Lay on Hands charges, +10% Sacred Bonus to Max HP, +5 to Physical and Magical Resistance Rating.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Redemption, Paladin Level 18 | |
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Eternal Defender: Passive: You gain +2 Charisma, +2 Constitution, + 10 to Physical and Magical Resistance Rating, +100% Melee Threat and your range of unconsciousness extends by 250 hitpoints.
Toggle: While Eternal Defender is active, if you drop below 0 hit points but are not killed, two uses of Turn Undead are immediately expended and you receive a reactive heal for 250 points of Positive Energy healing. | |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Glorious Stand, Paladin Level 20 |
Tier One[edit]
Requires Holy Bastion, Paladin level 1
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Item Defense: You have a [25/50/75]% chance to negate potential item wear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Extra Lay on Hands: +[1/2/3] Lay on Hands use per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Sacred Defense: Improves your Sacred Defense Stance. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Sacred Armor Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Commanding Presence: +[2/4/6] Physical Resistance Rating and +[50/100/150] Melee threat
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Paladin Level 2, 5 APs spent on tree
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Instinctive Defense: You take [5/10/15]% less damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Bulwark Aura: Your Aura now grants an additonal +[1/3/5] Armor Class.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Improved Sacred Defense: Improves your Sacred Defense stance. Choose one of the options you did not pick at tier 1.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Improved Sacred Defense (Tier 1) | |
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Sacred Shield Mastery: +[5/10/15]% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Sacred Armor Mastery | |
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Defense Boost: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class, Physical Resistance Rating and Magical Resistance Rating for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Paladin Level 3, 10 APs spent on tree
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Resistance Aura: Your Aura now grants an additional +[1/2/3] to Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Bulwark Aura | |
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Improved Sacred Defense: Improves your Sacred Defense stance.
Pick the third option left. | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Improved Sacred Defense (Tier 2) | |
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Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Charisma or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Paladin Level 4, 20 APs spent on tree
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Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Spellshield Aura: Your Aura now also grants a +[2/4/6] Sacred bonus to Spell Resistance.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Resistance Aura | |
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Swift Defense: Sacred Defense provides a +10% Action Boost bonus to movement speed.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Greater Sacred Defense: Further improves your Sacred Defense stance. Choose one of the options you did not pick at tier 3.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Greater Sacred Defense (Tier 3) | |
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Charisma or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Constitution (Tier 3) |
Tier Five[edit]
Requires Paladin Level 5, Character Level 12, 30 APs spent in tree
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Reinforced Defense: Improves the Armor Class bonuses you receive from shields or armor. Choose the option you didn't chose at Tier 4.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Reinforced Defense (Tier 4) | |
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Harbored by Light: You gain +[10/15/25] Physical and Magical Resistance Rating. You gain [1/2/3] additional uses of Lay on Hands. In addition, while you are actively blocking with a shield, enemies that attack you will take [3/4/5]d4 Light Damage.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Divine Revelation: Improves your Aura of Courage. Your Aura of Courage now grants +[1/2/3] additional Armor class, +[1/2/3] Additional Saving Throws, and +[1/2/3] additional Spell Resistance. In addition, you personally also gain +100 HP.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Greater Sacred Defense: Further improves your Sacred Defense stance. Pick the third option left.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Greater Sacred Defense (Tier 4) | |
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Sacred Shield: You have a +10% Exceptional bonus to Armor Class, as well as +12 Spell Resistance and are protected from Magic Missiles.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |