Year of the Dragon: Through 26th March, claim Dragon Disciple for free! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for a free Prismatic Dragon Outfit cosmetic set, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 19th March. edit
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Deep Gnome enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Deep Gnome enhancements
Core abilities[edit]
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Wariness : +1 Dodge, +2 Magical Resistance Rating
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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AP Cost: 2 | Level: 2 | Progression: 1 | Requires: Wariness | |
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Wariness: +1 Dodge, +2 Magical Resistance Rating
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AP Cost: 1 | Level: 4 | Progression: 3 | Requires: Wisdom | |
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AP Cost: 2 | Level: 8 | Progression: 4 | Requires: Wariness | |
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Scrolls: Retain Essence: You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.
+2 Dodge, +2 Magical Resistance Rating | |||
AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Wisdom |
Tier One[edit]
Requires Wariness
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Illusory Escape: When you tumble, you will phase out of reality briefly, passing through enemies as you do so.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Wand and Scroll Mastery: +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Underdark Experience: +1/+2/+3 to all saves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Stealth or Awareness: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Conjure Stone: Conjure a boulder and hurl it at an enemy, dealing 6d4/12d4/20d4 bludgeoning damage and knocking down enemy on failed reflex save DC 10/15/20 + INT modifier. Activation Cost: 25/15/5 Spell points. Cooldown: 10/8/6 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Greater Color Spray: Activation Cost: 10/5/2 Spell Points. Cooldown: 8 seconds.
Metamagic: Quicken, Heighten, Enlarge, Embolden. Spell Resistance: No Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC: Character Level + Intelligence Modifier + Illusion DC bonus. *3.19.2023 Note - Current testing shows the actual DC = 15 + INT + Illusion | |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Permanent Blur: You gain a permanent Blur effect.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Gnomish Weapon Training: +1 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Gnomish Weapon Training (Tier 1) |
Tier Three[edit]
Requires 10 APs spent in tree
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Spellcraft: +5/+10/+20 Spellcraft
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Stoneskin: You get Stoneskin as an SLA. Activation Cost: 10 Spell Points. Cooldown: 20/15/10 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Racial Spell Focus: Illusion: +1/+2/+3 to Illusion DCs
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Gnomish Weapon Training (Tier 2) |
Tier Four[edit]
Requires 15 APs spent in tree
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Phantasmal Killer: You gain Phantasmal Killer as an SLA. Activation Cost: 25/15/5 Spell Points. Cooldown: 16 seconds. DC is Character level + Intelligence modifier + Illusion DC bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
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Gnomish Favored Enemy: Gnomes have a history of racial enmity with several kinds of creatures. Choose a Favored Enemy feat for one of these: Goblinoid or Reptilian
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
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Gnomish Weapon Training: +2 to hit and damage with light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
+1 Competence Bonus to Critical Threat Range with the same weapons. | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Gnomish Weapon Training (Tier 3) |