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Wolf enhancements

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This page lists the historic versions of Wolf enhancements. For the enhancement tree, see Wolf Companion.

Update 53 changes[edit]

  • almost all existing pet enhancements are automatically granted as the pet goes up in level
  • threat increase/reductions can be selected at your class trainer.
  • Bluff and Intimiate enhancements have been removed
  • All pets have base 100% fortification
History
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Wolf General Enhancements[edit]

Wolf pets get 2 Action Point's per Druid level.

Wolf Instincts I: Grants your wolf a +2 bonus to any saves vs. Traps, a +2 to Spot and a +2 to Listen
AP Cost: 1 Level: 1 Progression: 0 No requirements
Wolf Instincts II: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 3
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Instincts I
Wolf Instincts III: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 4
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Instincts II
Wolf Instincts IV: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 5
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Instincts III
Wolf Evasion: Grants Evasion to your wolf, as the feat.
AP Cost: 2 Level: 13 Progression: 0 Requires: Cunning Wolf III, Wolf Instincts III
Wolf Thick Fur I: Grants your wolf 5 additional hit points and +2 Cold Resistance.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Wolf Thick Fur II: Grants your pet 5 additional hit points, bringing the total increase to 10 hit points, plus an additional +2 Cold Resistance, for a total of +4.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Thick Fur I
Wolf Thick Fur III: Grants your pet 5 additional hit points, bringing the total increase to 15 hit points, plus an additional +2 Cold Resistance, for a total of +6.
AP Cost: 1 Level: 13 Progression: 0 Requires: Wolf Thick Fur II
Wolf Striding I: Your wolf runs 20% faster.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Wolf Striding II: Your wolf runs 35% faster.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Striding I
Wolf Striding III: Your wolf runs 50% faster.
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Striding II
Wolf Striding IV: Your wolf runs 60% faster.
AP Cost: 1 Level: 18 Progression: 0 Requires: Wolf Striding III
Wolf Feed I: Your wolf feeds on enemies it slays, gaining health over time at a rate of 2 hp per second for 10 seconds
AP Cost: 2 Level: 5 Progression: 0 No requirements
Wolf Feed II: Your wolf feeds on enemies it slays, gaining health over time at a rate of 3 hp per second for 10 seconds
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Feed I
Wolf Feed III: Your wolf feeds on enemies it slays, gaining health over time at a rate of 4 hp per second for 10 seconds
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Feed II
Wolf Feed IV: Your wolf feeds on enemies it slays, gaining health over time at a rate of 5 hp per second for 10 seconds
AP Cost: 1 Level: 20 Progression: 0 Requires: Wolf Feed III

Wolf Combat Enhancements[edit]

Wolf Alpha Wolf I: Causes your wolf's melee attacks to generate 10% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Wolf Alpha Wolf II: Causes your wolf's melee attacks to generate 20% more hate, making enemies more likely to attack it. In addition, your gains a +1 to hit
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Alpha Wolf I
Wolf Alpha Wolf III: Causes your wolf's melee attacks to generate 30% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Alpha Wolf II
Wolf Alpha Wolf IV: Causes your wolf's melee attacks to generate 40% more hate, making enemies more likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Alpha Wolf III
Wolf Cunning Wolf I: Causes your wolf's melee attacks to generate 10% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Wolf Cunning Wolf II: Causes your wolf's melee attacks to generate 20% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 4 Progression: 0 Requires: Wolf Cunning Wolf I
Wolf Cunning Wolf III: Causes your wolf's melee attacks to generate 30% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 7 Progression: 0 Requires: Wolf Cunning Wolf II
Wolf Cunning Wolf IV: Causes your wolf's melee attacks to generate 40% less hate, making enemies less likely to attack it.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Cunning Wolf III
Wolf Wolfpack Tactics I: Your wolf gains a +2 bonus to hit with sneak attacks.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Wolf Wolfpack Tactics II: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 4.
AP Cost: 1 Level: 6 Progression: 0 Requires: Wolf Wolfpack Tactics I
Wolf Wolfpack Tactics III: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 6.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Wolfpack Tactics II
Wolf Wolfpack Tactics IV: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 8.
AP Cost: 1 Level: 14 Progression: 0 Requires: Wolf Wolfpack Tactics III
Wolf Howl I: Your wolf may howl in a cone-shaped effect that deals 1d3 Strength damage and run 10% slower.
AP Cost: 2 Level: 8 Progression: 0 No requirements
Wolf Howl II: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance.
AP Cost: 1 Level: 12 Progression: 0 Requires: Wolf Howl I
Wolf Howl III: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +2.
AP Cost: 1 Level: 16 Progression: 0 Requires: Wolf Howl II
Wolf Howl IV: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +3.
AP Cost: 1 Level: 20 Progression: 0 Requires: Wolf Howl III
Wolf Wolfpack Flanking I: Your wolf gains a +1 to attack while flanking, increasing its flanking bonus from the standard +2 to +3.
AP Cost: 2 Level: 6 Progression: 0 No requirements
Wolf Wolfpack Flanking II: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +4.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Wolfpack Flanking I
Wolf Wolfpack Flanking III: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +5.
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Wolfpack Flanking II
Wolf Wolfpack Flanking IV: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +6.
AP Cost: 1 Level: 19 Progression: 0 Requires: Wolf Wolfpack Flanking III
Wolf Wolfpack Bite I: Your wolf gains +3 to sneak attack damage
AP Cost: 2 Level: 3 Progression: 0 No requirements
Wolf Wolfpack Bite II: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 6.
AP Cost: 1 Level: 6 Progression: 0 Requires: Wolf Wolfpack Bite I
Wolf Wolfpack Bite III: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 9.
AP Cost: 1 Level: 10 Progression: 0 Requires: Wolf Wolfpack Bite II
Wolf Wolfpack Bite IV: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 12.
AP Cost: 1 Level: 14 Progression: 0 Requires: Wolf Wolfpack Bite III
Wolf Takedown I: Grants your wolf the use of the Trip feat, allowing it to knock down enemies on its own.
AP Cost: 2 Level: 3 Progression: 0 No requirements
Wolf Takedown II: Grants your wolf a +2 to the DC's of its Takedown.
AP Cost: 1 Level: 9 Progression: 0 Requires: Wolf Takedown I
Wolf Takedown III: Grants your wolf a +4 to the DC's of its Takedown.
AP Cost: 1 Level: 13 Progression: 0 Requires: Wolf Takedown II
Wolf Takedown IV: Grants your wolf a +6 to the DC's of its Takedown.
AP Cost: 1 Level: 17 Progression: 0 Requires: Wolf Takedown III
Wolf Growl I: Grants your wolf the use of the Intimidate skill. Also grants a +4 bonus to Intimidate.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Wolf Growl II: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 8.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Growl I
Wolf Growl III: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 12.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Growl II
Wolf Growl IV: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 16.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Growl III
Wolf Opportunistic Bite I: Your wolf has a 2% chance to double strike, and bypass 10% fortification.
AP Cost: 2 Level: 7 Progression: 0 Requires: Wolf Wolfpack Flanking II
Wolf Opportunistic Bite II: Your wolf has a 3% chance to double strike, and bypass 10% fortification.
AP Cost: 1 Level: 12 Progression: 0 Requires: Wolf Opportunistic Bite I
Wolf Opportunistic Bite III: Your wolf has a 4% chance to double strike, and bypass 10% fortification.
AP Cost: 1 Level: 17 Progression: 0 Requires: Wolf Opportunistic Bite II
Wolf Lupine Onslaught I: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 10% speed bonus to melee attacks.
AP Cost: 2 Level: 9 Progression: 0 Requires: Wolf Striding II
Wolf Lupine Onslaught II: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 20% speed bonus to melee attacks.
AP Cost: 2 Level: 19 Progression: 0 Requires: Wolf Lupine Onslaught I
Wolf Hamstring I: Grants your wolf the use of the Hamstring feat. Using this attack, your wolf may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect.
AP Cost: 2 Level: 7 Progression: 0 No requirements
Wolf Hamstring II: Grants your wolf a +2 to to the DC's of its Hamstring feat.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Hamstring I
Wolf Hamstring III: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +4.
AP Cost: 1 Level: 15 Progression: 0 Requires: Wolf Hamstring II
Wolf Hamstring IV: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +6.
AP Cost: 1 Level: 19 Progression: 0 Requires: Wolf Hamstring III
Wolf Raging wolf I: Grants your wolf the use of the Rage Feat. Activate this ability to enter a bloodthirsty frenzy, granting your wolf a +4 bonus to Strength and Constitution, a +2 Moral bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, your wolf will lose the hit points granted to it by increased Constitution and become fatigued. Its rage will last 30 seconds plus an additional amount of time based on its Constitution. Unlike the barbarian, you cannot prematurely end your wolf's rage.
AP Cost: 2 Level: 3, 8, 13, 18 Progression: 0 No requirements
Wolf Hounding Yip I: Grants your wolf the use of the Bluff skill, allowing you to order you to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
AP Cost: 2 Level: 2 Progression: 0 No requirements
Wolf Hounding Yip II: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
AP Cost: 1 Level: 5 Progression: 0 Requires: Wolf Hounding Yip I
Wolf Hounding Yip III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
AP Cost: 1 Level: 8 Progression: 0 Requires: Wolf Hounding Yip II
Wolf Hounding Yip IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
AP Cost: 1 Level: 11 Progression: 0 Requires: Wolf Hounding Yip III

Wolf Capstone Enhancements[edit]

Wolf Strength of the Pack: A howl from your Wolf grants you and your friends endurance, courage and ferocity in attack. Gain a +1 morale bonus to Constitution and a +1 morale bonus to Will saves and a 10% to attack speed increase.
AP Cost: 2 Level: 20 Progression: 0 Requires: Alpha Wolf III
Wolf Evasion II: Grants Improved Evasion to your wolf, as the feat.
AP Cost: 2 Level: 20 Progression: 0 Requires: Wolf Evasion 1, Wolf Cunning IV, Wolf Instincts IV