Year of the Dragon: Through 24th September, claim one free Draconic Raiders Reward Box per server! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Wolf enhancements
Jump to navigation
Jump to search
This page lists the historic versions of Wolf enhancements. For the enhancement tree, see Wolf Companion.
Update 53 changes[edit]
- almost all existing pet enhancements are automatically granted as the pet goes up in level
- threat increase/reductions can be selected at your class trainer.
- Bluff and Intimiate enhancements have been removed
- All pets have base 100% fortification
History | ||
---|---|---|
This page is about a subject that no longer exists in-game. | ||
If you can verify that the subject still exists, please edit this page and remove this template. |
Wolf General Enhancements[edit]
Wolf pets get 2 Action Point's per Druid level.
Wolf Instincts I: Grants your wolf a +2 bonus to any saves vs. Traps, a +2 to Spot and a +2 to Listen
| ||||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Wolf Instincts II: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 3
| ||||
AP Cost: 1 | Level: 4 | Progression: 0 | Requires: Wolf Instincts I | |
Wolf Instincts III: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 4
| ||||
AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Wolf Instincts II | |
Wolf Instincts IV: Grants your wolf an additional +1 to saves vs. Traps, a +1 to Spot and a +1 to Listen, bringing the total increase to 5
| ||||
AP Cost: 1 | Level: 10 | Progression: 0 | Requires: Wolf Instincts III |
Wolf Evasion: Grants Evasion to your wolf, as the feat.
| ||||
AP Cost: 2 | Level: 13 | Progression: 0 | Requires: Cunning Wolf III, Wolf Instincts III |
Wolf Thick Fur I: Grants your wolf 5 additional hit points and +2 Cold Resistance.
| ||||
AP Cost: 2 | Level: 3 | Progression: 0 | No requirements | |
Wolf Thick Fur II: Grants your pet 5 additional hit points, bringing the total increase to 10 hit points, plus an additional +2 Cold Resistance, for a total of +4.
| ||||
AP Cost: 1 | Level: 8 | Progression: 0 | Requires: Wolf Thick Fur I | |
Wolf Thick Fur III: Grants your pet 5 additional hit points, bringing the total increase to 15 hit points, plus an additional +2 Cold Resistance, for a total of +6.
| ||||
AP Cost: 1 | Level: 13 | Progression: 0 | Requires: Wolf Thick Fur II |
Wolf Striding I: Your wolf runs 20% faster.
| ||||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Wolf Striding II: Your wolf runs 35% faster.
| ||||
AP Cost: 1 | Level: 5 | Progression: 0 | Requires: Wolf Striding I | |
Wolf Striding III: Your wolf runs 50% faster.
| ||||
AP Cost: 1 | Level: 9 | Progression: 0 | Requires: Wolf Striding II | |
Wolf Striding IV: Your wolf runs 60% faster.
| ||||
AP Cost: 1 | Level: 18 | Progression: 0 | Requires: Wolf Striding III |
Wolf Feed I: Your wolf feeds on enemies it slays, gaining health over time at a rate of 2 hp per second for 10 seconds
| ||||
AP Cost: 2 | Level: 5 | Progression: 0 | No requirements | |
Wolf Feed II: Your wolf feeds on enemies it slays, gaining health over time at a rate of 3 hp per second for 10 seconds
| ||||
AP Cost: 1 | Level: 9 | Progression: 0 | Requires: Wolf Feed I | |
Wolf Feed III: Your wolf feeds on enemies it slays, gaining health over time at a rate of 4 hp per second for 10 seconds
| ||||
AP Cost: 1 | Level: 15 | Progression: 0 | Requires: Wolf Feed II | |
Wolf Feed IV: Your wolf feeds on enemies it slays, gaining health over time at a rate of 5 hp per second for 10 seconds
| ||||
AP Cost: 1 | Level: 20 | Progression: 0 | Requires: Wolf Feed III |
Wolf Combat Enhancements[edit]
Wolf Alpha Wolf I: Causes your wolf's melee attacks to generate 10% more hate, making enemies more likely to attack it.
| ||||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Wolf Alpha Wolf II: Causes your wolf's melee attacks to generate 20% more hate, making enemies more likely to attack it. In addition, your gains a +1 to hit
| ||||
AP Cost: 1 | Level: 4 | Progression: 0 | Requires: Wolf Alpha Wolf I | |
Wolf Alpha Wolf III: Causes your wolf's melee attacks to generate 30% more hate, making enemies more likely to attack it.
| ||||
AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Wolf Alpha Wolf II | |
Wolf Alpha Wolf IV: Causes your wolf's melee attacks to generate 40% more hate, making enemies more likely to attack it.
| ||||
AP Cost: 1 | Level: 10 | Progression: 0 | Requires: Wolf Alpha Wolf III |
Wolf Cunning Wolf I: Causes your wolf's melee attacks to generate 10% less hate, making enemies less likely to attack it.
| ||||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Wolf Cunning Wolf II: Causes your wolf's melee attacks to generate 20% less hate, making enemies less likely to attack it.
| ||||
AP Cost: 1 | Level: 4 | Progression: 0 | Requires: Wolf Cunning Wolf I | |
Wolf Cunning Wolf III: Causes your wolf's melee attacks to generate 30% less hate, making enemies less likely to attack it.
| ||||
AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Wolf Cunning Wolf II | |
Wolf Cunning Wolf IV: Causes your wolf's melee attacks to generate 40% less hate, making enemies less likely to attack it.
| ||||
AP Cost: 1 | Level: 10 | Progression: 0 | Requires: Wolf Cunning Wolf III |
Wolf Wolfpack Tactics I: Your wolf gains a +2 bonus to hit with sneak attacks.
| ||||
AP Cost: 2 | Level: 3 | Progression: 0 | No requirements | |
Wolf Wolfpack Tactics II: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 4.
| ||||
AP Cost: 1 | Level: 6 | Progression: 0 | Requires: Wolf Wolfpack Tactics I | |
Wolf Wolfpack Tactics III: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 6.
| ||||
AP Cost: 1 | Level: 10 | Progression: 0 | Requires: Wolf Wolfpack Tactics II | |
Wolf Wolfpack Tactics IV: Your wolf gains an additonal +2 bonus to hit with sneak attacks, bringing the total to 8.
| ||||
AP Cost: 1 | Level: 14 | Progression: 0 | Requires: Wolf Wolfpack Tactics III |
Wolf Howl I: Your wolf may howl in a cone-shaped effect that deals 1d3 Strength damage and run 10% slower.
| ||||
AP Cost: 2 | Level: 8 | Progression: 0 | No requirements | |
Wolf Howl II: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance.
| ||||
AP Cost: 1 | Level: 12 | Progression: 0 | Requires: Wolf Howl I | |
Wolf Howl III: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +2.
| ||||
AP Cost: 1 | Level: 16 | Progression: 0 | Requires: Wolf Howl II | |
Wolf Howl IV: Your wolf's howl is harder to resist and adds +1 to its effective level when attempting to overcome an enemy's spell resistance, for a total of +3.
| ||||
AP Cost: 1 | Level: 20 | Progression: 0 | Requires: Wolf Howl III |
Wolf Wolfpack Flanking I: Your wolf gains a +1 to attack while flanking, increasing its flanking bonus from the standard +2 to +3.
| ||||
AP Cost: 2 | Level: 6 | Progression: 0 | No requirements | |
Wolf Wolfpack Flanking II: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +4.
| ||||
AP Cost: 1 | Level: 11 | Progression: 0 | Requires: Wolf Wolfpack Flanking I | |
Wolf Wolfpack Flanking III: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +5.
| ||||
AP Cost: 1 | Level: 15 | Progression: 0 | Requires: Wolf Wolfpack Flanking II | |
Wolf Wolfpack Flanking IV: Your wolf gains an additional +1 to attack while flanking, increasing its flanking bonus to +6.
| ||||
AP Cost: 1 | Level: 19 | Progression: 0 | Requires: Wolf Wolfpack Flanking III |
Wolf Wolfpack Bite I: Your wolf gains +3 to sneak attack damage
| ||||
AP Cost: 2 | Level: 3 | Progression: 0 | No requirements | |
Wolf Wolfpack Bite II: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 6.
| ||||
AP Cost: 1 | Level: 6 | Progression: 0 | Requires: Wolf Wolfpack Bite I | |
Wolf Wolfpack Bite III: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 9.
| ||||
AP Cost: 1 | Level: 10 | Progression: 0 | Requires: Wolf Wolfpack Bite II | |
Wolf Wolfpack Bite IV: Your wolf gains an additional +3 to sneak attack damage, bringing the total to 12.
| ||||
AP Cost: 1 | Level: 14 | Progression: 0 | Requires: Wolf Wolfpack Bite III |
Wolf Takedown I: Grants your wolf the use of the Trip feat, allowing it to knock down enemies on its own.
| ||||
AP Cost: 2 | Level: 3 | Progression: 0 | No requirements | |
Wolf Takedown II: Grants your wolf a +2 to the DC's of its Takedown.
| ||||
AP Cost: 1 | Level: 9 | Progression: 0 | Requires: Wolf Takedown I | |
Wolf Takedown III: Grants your wolf a +4 to the DC's of its Takedown.
| ||||
AP Cost: 1 | Level: 13 | Progression: 0 | Requires: Wolf Takedown II | |
Wolf Takedown IV: Grants your wolf a +6 to the DC's of its Takedown.
| ||||
AP Cost: 1 | Level: 17 | Progression: 0 | Requires: Wolf Takedown III |
Wolf Growl I: Grants your wolf the use of the Intimidate skill. Also grants a +4 bonus to Intimidate.
| ||||
AP Cost: 2 | Level: 2 | Progression: 0 | No requirements | |
Wolf Growl II: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 8.
| ||||
AP Cost: 1 | Level: 5 | Progression: 0 | Requires: Wolf Growl I | |
Wolf Growl III: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 12.
| ||||
AP Cost: 1 | Level: 8 | Progression: 0 | Requires: Wolf Growl II | |
Wolf Growl IV: Grants your wolf an additonal +4 bonus to the Intimidate skill, bringing the total increase to 16.
| ||||
AP Cost: 1 | Level: 11 | Progression: 0 | Requires: Wolf Growl III |
Wolf Opportunistic Bite I: Your wolf has a 2% chance to double strike, and bypass 10% fortification.
| ||||
AP Cost: 2 | Level: 7 | Progression: 0 | Requires: Wolf Wolfpack Flanking II | |
Wolf Opportunistic Bite II: Your wolf has a 3% chance to double strike, and bypass 10% fortification.
| ||||
AP Cost: 1 | Level: 12 | Progression: 0 | Requires: Wolf Opportunistic Bite I | |
Wolf Opportunistic Bite III: Your wolf has a 4% chance to double strike, and bypass 10% fortification.
| ||||
AP Cost: 1 | Level: 17 | Progression: 0 | Requires: Wolf Opportunistic Bite II |
Wolf Lupine Onslaught I: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 10% speed bonus to melee attacks.
| ||||
AP Cost: 2 | Level: 9 | Progression: 0 | Requires: Wolf Striding II | |
Wolf Lupine Onslaught II: Your wolf's mastery in combat is such that it is able to attack faster than normal. Grants a 20% speed bonus to melee attacks.
| ||||
AP Cost: 2 | Level: 19 | Progression: 0 | Requires: Wolf Lupine Onslaught I |
Wolf Hamstring I: Grants your wolf the use of the Hamstring feat. Using this attack, your wolf may reduce the target's movement rate by half for a short time. Some creatures may be immune to the hamstring effect.
| ||||
AP Cost: 2 | Level: 7 | Progression: 0 | No requirements | |
Wolf Hamstring II: Grants your wolf a +2 to to the DC's of its Hamstring feat.
| ||||
AP Cost: 1 | Level: 11 | Progression: 0 | Requires: Wolf Hamstring I | |
Wolf Hamstring III: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +4.
| ||||
AP Cost: 1 | Level: 15 | Progression: 0 | Requires: Wolf Hamstring II | |
Wolf Hamstring IV: Grants your wolf an additional +2 to to the DC's of its Hamstring feat, bringing the total to +6.
| ||||
AP Cost: 1 | Level: 19 | Progression: 0 | Requires: Wolf Hamstring III |
Wolf Raging wolf I: Grants your wolf the use of the Rage Feat. Activate this ability to enter a bloodthirsty frenzy, granting your wolf a +4 bonus to Strength and Constitution, a +2 Moral bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, your wolf will lose the hit points granted to it by increased Constitution and become fatigued. Its rage will last 30 seconds plus an additional amount of time based on its Constitution. Unlike the barbarian, you cannot prematurely end your wolf's rage.
| ||||
AP Cost: 2 | Level: 3, 8, 13, 18 | Progression: 0 | No requirements |
Wolf Hounding Yip I: Grants your wolf the use of the Bluff skill, allowing you to order you to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff.
| ||||
AP Cost: 2 | Level: 2 | Progression: 0 | No requirements | |
Wolf Hounding Yip II: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8.
| ||||
AP Cost: 1 | Level: 5 | Progression: 0 | Requires: Wolf Hounding Yip I | |
Wolf Hounding Yip III: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12.
| ||||
AP Cost: 1 | Level: 8 | Progression: 0 | Requires: Wolf Hounding Yip II | |
Wolf Hounding Yip IV: Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16.
| ||||
AP Cost: 1 | Level: 11 | Progression: 0 | Requires: Wolf Hounding Yip III |
Wolf Capstone Enhancements[edit]
Wolf Strength of the Pack: A howl from your Wolf grants you and your friends endurance, courage and ferocity in attack. Gain a +1 morale bonus to Constitution and a +1 morale bonus to Will saves and a 10% to attack speed increase.
| ||||
AP Cost: 2 | Level: 20 | Progression: 0 | Requires: Alpha Wolf III | |
Wolf Evasion II: Grants Improved Evasion to your wolf, as the feat.
| ||||
AP Cost: 2 | Level: 20 | Progression: 0 | Requires: Wolf Evasion 1, Wolf Cunning IV, Wolf Instincts IV |