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Fighter Ravager enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Fighter Ravager enhancements
Core abilities[edit]
Furious Rage: When you miss your attack by rolling 1, you gain Fury for six seconds.
Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every six seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Fighter Level 1 | |
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Furious Rage, Fighter Level 3 | |
Demoralizing Success: Passive: You gain +15 hit points and +5 Healing Amplification. When you score a vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will saving throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Pain Touch, Fighter Level 6 | |
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Demoralizing Success, Fighter Level 12 | |
Subsiding Fury: When you use Second Wind, you gain 3 stacks of Fury.
Passive: You gain +50 hit points, +2 Intimidate, and +10 Healing Amplification. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Pain Touch, Fighter Level 18 | |
Visage of Terror: Terrorize up to six enemies, killing them with fear if they fail a Will save vs 1d20 + Intimidate score. Enemies who make their saving throw are paralyzed with Fear for six seconds instead. Doesn't affect bosses. (Cost: Free. Cooldown: 30 seconds)
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Death Subsiding Fury, Fighter Level 20 |
Tier One[edit]
Requires Furious Rage, Fighter level 1
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Hate: Melee Attack: Deals +10%/+20%/+30% Damage. Generate extra threat. (Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Do You Like Pain?: When you are hit: [20/40/60]% chance attacker loses 10 AC.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Draconic Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Power Attack | |
Hardy Rage: +[1/2/3] Action Boost charges.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Fighter Level 2, 5 APs spent in tree
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Ritual Scarring | |
Mutilate: Hate additionally deals 1d4/1d6/1d8 Charisma damage and 1d4/1d6/1d8 Bane damage. The bane damage scales with 200% Melee Power. Mutilate has a 10 second cooldown per monster on proccing its Charisma damage.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Hate | |
I Like Pain: When you are hit: Small chance to gain 50/100/150 Temporary HP. This gain scales with 100% Melee Power
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Do You Like Pain? | |
Cruel Cut: Melee Attack: Deals 1d6/2d6/3d6 extra constitution damage as long as you damage your target. Rank 3 of Cruel Cut now adds +1d6 of additional Constitution Damage for every 2 Character Levels you have. (6 second cooldown)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Action Boost: Melee Power: Activate this ability to receive a +[10/20/30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Fighter Level 3, 10 APs spent in tree
Aura of Fear: Nearby enemies receive a -2 penalty to Strength and Charisma.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Slaughter: Melee Attack: Deals +50%/+75%/+100% Damage. (Cooldown: 12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Festering Wound: Cruel Cut additionally inflicts 1/2/3 stacks of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds. Rank 3: Festering Wound becomes Greater Festering Wound and gains an additional 1d6 Poison Damage for every 10 Character Levels you have. Also affects bosses.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Cruel Cut | |
Constitution or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Fighter Level 4, 20 APs spent in tree
Laughter: When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy , you gain three more Fury (for a total of six) and gain 10 Melee Power for 15 seconds.
For many Ravagers, there's no Laughter without Slaughter. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Slaughter | |
I Hit Back!: When you are hit: 20% chance to deal 2d8/4d8/6d8 bane damage to attacker. This damage scales with 100% Melee Power.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: I Like Pain | |
Dismember: When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4/6d6/6d8 Slashing damage which scales with 200% Melee Power and have their movement speed reduced by 50% for 5 seconds. Rank 3: Your Slashing Damage from Dismember increases by +1d8 for every 2 Character Levels you have. (Movement and attack speed debuffs last for 5 seconds each and affect bosses.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Festering Wound | |
Constitution or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution (Tier 3) |
Tier Five[edit]
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree
Blood Strength: Each time you land a hit there is a 12% chance you heal positive damage equal to half your Dragon Lord level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power. Blood Strength has a one-second cooldown when you kill an enemy.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: I Hit back! | |
Uncanny Balance: You are immune to most knockdowns and slippery surfaces. +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Critical Rage: Increases your critical threat range by +[1/2] (competence bonus).
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AP Cost: 1 | Ranks: 2 | Progression: 30 | No requirements |