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Razorclaw Shifter enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Razorclaw Shifter enhancements
Core abilities[edit]
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Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Character level 1 | |
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Ability I: Choose between Constitution, Dexterity or Strength
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Character level 4, Extra Shfting | |
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Extra Shifting: +2 Rage uses per rest.
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AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Character level 7, Ability I | |
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Ability II: Choose between Constitution, Dexterity or Strength
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AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Character level 11, Extra Shifting | |
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Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Character level 16, Ability II |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
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Hone Claws: +[1/2/3] to Attack with Handwraps
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Self Reliant: +[1/2/3] to Will Saving Throws
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Sharper Claws: While Raging with Handwraps, you bypass Piercing and Slashing DR.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Natural Armor: +[2/4/6] Natural Armor
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Howl: Release a mighty howl, granting nearby allies +2 Action Boost bonus to Attack, plus an additional 2 per 5 Character Levels you have for 20 seconds.
Cooldown: 60 Seconds
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. Can be cast while Raging.
Cost: 8 Hit Points Cooldown: 20 seconds | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Shred: Deals +30% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Shred: This attack may may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates. DC: 10 + Half Character Level + Highest of (Wis/Str) + Sunder bonuses.
Cost: 4 Hit Points Cooldown: 18 seconds | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Destructive Shifting: While under the effects of Razorclaw Shift, you gain Improved Destruction, +2 to Hit and Damage with Handwraps, and trip enemies for 2 seconds on a Vorpal hit. Your Iconic Rage now Uncenters you. You are now immune to Fatigue, including Fatigue from Shifting.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Pounce: Rush forward, dealing +[2/4/6]W to targets near you when you land. +[0/1/1] Critical Threat Range and +[0/0/1] Multiplier with this attack.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Stronger Howl: When you Howl, nearby enemies take -2 to Armor Class, minus an additional 2 per 5 Character Levels you have for 20 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Howl | |
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Second Claw: +[3/6/10]% chance to make offhand attacks, +[1/2/3]% Offhand Doublestrike.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Favored Enemy: Choose a Favored Enemy
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Overwhelming Shifting: While under the effects of Razorclaw Shift, you gain +2 to Hit and Damage with Handwraps and a +1 Primal bonus to Critical Multiplier with Handwraps.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Destructive Shifting | |
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True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement and +10 to Spot.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
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Relentless Onslaught: Deals +50% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Relentless Onslaught: Perform a melee attack that knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again.
Cost: 15 Hit Points. Cooldown: 1 minute 15 Seconds. | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements |