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Razorclaw Shifter enhancements

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: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

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Razorclaw Shifter enhancements

Razorclaw Shifter enhancements tree

Core abilities[edit]

Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
AP Cost: 1 Ranks: 1 Progression: 0 Cooldown: N/A Requires: Character level 1
Ability I: Choose between Constitution, Dexterity or Strength
  • +1 Constitution
  • +1 Dexterity
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 1 Cooldown: N/A Requires: Character level 4, Extra Shfting
Extra Shifting: +2 Rage uses per rest.
AP Cost: 1 Ranks: 1 Progression: 3 Cooldown: N/A Requires: Character level 7, Ability I
Ability II: Choose between Constitution, Dexterity or Strength
  • +1 Constitution
  • +1 Dexterity
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 4 Cooldown: N/A Requires: Character level 11, Extra Shifting
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
AP Cost: 1 Ranks: 1 Progression: 6 Cooldown: N/A Requires: Character level 16, Ability II

Tier One[edit]

Requires character level 1, 1 AP spent in tree

Hone Claws: +[1/2/3] to Attack with Handwraps
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Self Reliant: +[1/2/3] to Will Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Sharper Claws: While Raging with Handwraps, you bypass Piercing and Slashing DR.
AP Cost: 2 Ranks: 1 Progression: 5 Cooldown: N/A No requirements
Natural Armor: +[2/4/6] Natural Armor
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A No requirements
Howl: Release a mighty howl, granting nearby allies +2 Action Boost bonus to Attack, plus an additional 2 per 5 Character Levels you have for 20 seconds. Cooldown: 60 Seconds
AP Cost: 2 Ranks: 1 Progression: 5 Cooldown: N/A No requirements
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. Can be cast while Raging.

Cost: 8 Hit Points

Cooldown: 20 seconds
AP Cost: 1 Ranks: 1 Progression: 5 Cooldown: N/A No requirements
Shred: Deals +30% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Shred: This attack may may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates. DC: 10 + Half Character Level + Highest of (Wis/Str) + Sunder bonuses.

Cost: 4 Hit Points

Cooldown: 18 seconds
AP Cost: 2 Ranks: 1 Progression: 5 Cooldown: N/A No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Destructive Shifting: While under the effects of Razorclaw Shift, you gain Improved Destruction, +2 to Hit and Damage with Handwraps, and trip enemies for 2 seconds on a Vorpal hit. Your Iconic Rage now Uncenters you. You are now immune to Fatigue, including Fatigue from Shifting.
AP Cost: 1 Ranks: 1 Progression: 10 Cooldown: N/A No requirements
Pounce: Rush forward, dealing +[2/4/6]W to targets near you when you land. +[0/1/1] Critical Threat Range and +[0/0/1] Multiplier with this attack.
AP Cost: 1 Ranks: 3 Progression: 10 Cooldown: N/A No requirements
Stronger Howl: When you Howl, nearby enemies take -2 to Armor Class, minus an additional 2 per 5 Character Levels you have for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Cooldown: N/A Requires: Howl
Second Claw: +[3/6/10]% chance to make offhand attacks, +[1/2/3]% Offhand Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 10 Cooldown: N/A No requirements
Favored Enemy: Choose a Favored Enemy
  • Favored Enemy: Animal
  • Favored Enemy: Fey
  • Favored Enemy: Magical Beast
  • Favored Enemy: Plant
  • Favored Enemy: Reptilian
  • Favored Enemy: Vermin
AP Cost: 2 Ranks: 1 Progression: 10 Cooldown: N/A No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Overwhelming Shifting: While under the effects of Razorclaw Shift, you gain +2 to Hit and Damage with Handwraps and a +1 Primal bonus to Critical Multiplier with Handwraps.
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A Requires: Destructive Shifting
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement and +10 to Spot.
AP Cost: 2 Ranks: 1 Progression: 15 Cooldown: N/A No requirements
Relentless Onslaught: Deals +50% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Relentless Onslaught: Perform a melee attack that knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again.

Cost: 15 Hit Points.

Cooldown: 1 minute 15 Seconds.
AP Cost: 2 Ranks: 1 Progression: 15 Cooldown: N/A No requirements