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Henshin Mystic enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Henshin Mystic enhancements[edit]
Core abilities[edit]
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Riddle of Fire: Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive abilities:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Monk Level 1 | |
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Ki Bolt: Ki Spell-Like Ability: Ki Bolt
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Monk Level 3, Riddle of Fire | |
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Sounding Staff: You gain the Quick Draw feat, which reduces the time between using Spell-Like Abilities and attacking. In addition, while you are centered and wielding a quarterstaff, you gain +2 Ki each time you hit a creature. This stacks with all other sources of Ki generation.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Monk Level 6, Ki Bolt | |
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Incinerating Wave: Fire Ki Spell-Like Ability: Incinerating Wave
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Monk Level 12, Sounding Staff | |
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Cauldron of Flame: Fire Ki Spell-Like Ability: Cauldron of Flame
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Monk Level 18, Incinerating Wave | |
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Serenity: Your understanding of things has evolved to a level that defies description.
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Monk Level 20, Cauldron of Flame |
Tier One[edit]
Requires Riddle of Fire, Monk Level 1
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Elemental Words: Select one of four attacks that increase elemental damage taken by your opponent: (Activation Cost: 10 Ki. Cooldown: 15 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Mystic Training: +1/+2/+3 to the DC's of your monk Finishing Moves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Negotiator: +1/+2/+3 Bluff, Diplomacy, and Haggle. Rank 3: The cooldown for your Bluff, Diplomacy, and Intimidate are reduced by 10%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Animal Forms: You emulate a creature of nature in your training.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
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Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Elemental Words (Tier 1) | |
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Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Staff Training (Tier 1) | |
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Quick Strike: Melee Quarterstaff Attack: Deals +1/+2/+3[W] damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Contemplation: +1/+2/+3 Concentration and Will Saves. Rank 3: Your passive Ki regeneration is increased by 1.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
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Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Elemental Words (Tier 2) | |
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Henshin Staff Training: +1 to hit and damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Staff Training (Tier 2) | |
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Lighting the Candle: Imbue Toggle: While you are centered, you enhance your attacks with Ki flame. 1d6 Fire damage on hit and an additional 1d6 Force damage on a critical hit. This damage scales with Melee Power. Your Ki generation on hit is reduced by 1.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Embrace the Void: Gain 1/2/3 Meditation use per rest, +1/+2/+3 to Dodge Cap, and regenerate Ki faster while meditating. While you are meditating, you generate a protective shield which can absorb up to 25/50/100 damage, and is refreshed every 3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Ability Score: +1 to any ability score:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
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Elemental Words: Select one of four attacks (not previously selected) that increase elemental damage taken by your opponent:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Elemental Words (Tier 3) | |
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Henshin Staff Training: +1 to hit and +2 to damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Staff Training (Tier 3) | |
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Focus: Grants a passive bonus to the Monk and nearby allies that grants +10 Exceptional bonus to Spellpower and +5 Exceptional Bonuses to both Melee and Ranged Power.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Embrace the Void | |
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Ability Score: +1 to any ability score
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Ability Score (Tier 3) |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
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Void Strike: Void Ki Melee Attack: You have learned to make attacks backed by pure Ki energy. On Hit: +3[w], +1 to Critical Threat Range and Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. (Activation Cost: 15 Ki. Cooldown: 3 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Elemental Words (Tier 4) | |
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Henshin Staff Training: +3 to hit and +3 damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Henshin Staff Training (Tier 4) | |
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Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
File:Icon Self Defense.png | Self Defense: Grants +5 Magical Resistance Rating, MRR Cap and a +25% Competence bonus to Hit Points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Balance in Dawn: Select a melee attack that opposes your philosophy:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |