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Ravager enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Ravager enhancements

Ravager enhancements tree
Ravager enhancements tree

Core abilities[edit]

Furious Rage: When you are raging and miss your attack by rolling 1, you gain Fury for six seconds. (Note: also gain a stack if you roll a 1 while under the effect of Adrenaline from Fury of the Wild, even if you are not raging.)

Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every six seconds.

Antirequisite: This ability can not be trained if you have any points in Fighter's Ravager tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Barbarian Level 1
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Furious Rage, Barbarian Level 3
Demoralizing Success: Passive: You gain +30 hit points and +10 Healing Amplification. When you score a vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will saving throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Pain Touch, Barbarian Level 6
Pain Touch: +5 Melee Power. You gain +60 hit points, +2 Intimidate, and +20 Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Demoralizing Success, Barbarian Level 12
Subsiding Fury: When you use Barbarian Rage, you gain 3 stacks of Fury.
Passive: You gain +100 hit points, +2 Intimidate, and +20 Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Pain Touch, Barbarian Level 18
Visage of Terror: Terrorize up to six enemies, killing them with fear if they fail a Will save vs 1d20 + Intimidate score. Enemies who make their saving throw are paralyzed with Fear for six seconds instead. Doesn't affect bosses. (Cost: Free. Cooldown: 30 seconds)
Passive:
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Death Subsiding Fury, Barbarian Level 20

Tier One[edit]

Requires Furious Rage, Barbarian level 1

AP Cost: 1 Ranks: 3 Progression: 1
Hate: Melee Attack: Deals +10%/+20%/+30% Damage. Generate extra threat. (Cooldown: 6 seconds)
AP Cost: 1 Ranks: 3 Progression: 1
Do You Like Pain?: When you are hit: [20/40/60]% chance attacker loses 10 AC.
AP Cost: 1 Ranks: 3 Progression: 1
Barbarian Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage.
Note: Stacks with Improved Power Attack. Damage is doubled when Two Handed Fighting or fighting in an animal form.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Power Attack
Hardy Rage: +[1/2/3] Constitution when raging.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Barbarian Level 2, 5 APs spent in tree

Fear me!: When you intimidate, affected enemies are Shaken for 6 seconds.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Ritual Scarring
Mutilate: Hate additionally deals 1d4/1d6/1d8 Charisma damage and 1d4/1d6/1d8 Bane damage. The bane damage scales with 200% Melee Power. Mutilate has a 10 second cooldown per monster on proccing its Charisma damage.
Bug: Hate actually deals 1d6/1d6/1d8/1d10 Charisma and 2d6/3d6/4d6/6d6 Bane damage with 0/1/2/3 ranks in Mutilate. See Talk:Ravager_enhancements for test numbers.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Hate
I Like Pain: When you are hit: Small chance to gain 50/100/150 Temporary HP. This gain scales with 100% Melee Power
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Do You Like Pain?
Cruel Cut: Melee Attack: Deals 1d6/2d6/3d6 extra constitution damage as long as you damage your target. Rank 3 of Cruel Cut now adds +1d6 of additional Constitution Damage for every 2 Character Levels you have. (6 second cooldown)
AP Cost: 1 Ranks: 3 Progression: 5
Action Boost: Melee Power: Activate this ability to receive a +[10/20/30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Barbarian Level 3, 10 APs spent in tree

Aura of Fear: Nearby enemies receive a -2 penalty to Strength and Charisma.
  • Rank 2: Nearby enemies receive a -2 penalty to Strength, Charisma, Dexterity and Wisdom.
  • Rank 3: Nearby enemies receive a -2 penalty to all ability scores.
AP Cost: 1 Ranks: 3 Progression: 10
Slaughter: Melee Attack: Deals +50%/+75%/+100% Damage. (Cooldown: 12 seconds)
AP Cost: 1 Ranks: 3 Progression: 10
Festering Wound: Cruel Cut additionally inflicts 1/2/3 stacks of Festering Wound. Each stack deals 1d6 Poison damage that scales with 200% Melee Power every 2 seconds, to a maximum of 10 stacks. In addition, enemies hit by Cruel Cut have their Positive Energy healing reduced by 50% for 5 seconds. Rank 3: Festering Wound becomes Greater Festering Wound and gains an additional 1d6 Poison Damage for every 10 Character Levels you have. Also affects bosses.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Cruel Cut
Constitution or Strength: Choose one:
  • +1 Constitution
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Barbarian Level 4, 20 APs spent in tree

Laughter: When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy, you gain three more Fury (for a total of six) and gain 10 Melee Power for 15 seconds.
For many Ravagers, there's no Laughter without Slaughter.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Slaughter
I Hit Back!: When you are hit: 20% chance to deal 2d8/4d8/6d8 bane damage to attacker. This damage scales with 100% Melee Power.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: I Like Pain
Dismember: When you use Cruel Cut, you gain +5 Melee Power for 10 seconds. In addition, targets hit by Cruel Cut take 6d4/6d6/6d8 Slashing damage which scales with 200% Melee Power and have their movement speed reduced by 50% for 5 seconds. Rank 3: Your Slashing Damage from Dismember increases by +1d8 for every 2 Character Levels you have. (Movement and attack speed debuffs last for 5 seconds each and affect bosses.)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Festering Wound
Constitution or Strength: Choose one:
  • +1 Constitution
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution (Tier 3)

Tier Five[edit]

Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree

Blood Strength: Each time you land a hit there is a 12% chance you heal positive damage equal to half your Barbarian level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power. Blood Strength has a one-second cooldown when you kill an enemy.
AP Cost: 2 Ranks: 1 Progression: 30
Bully: You deal +[5/10/15]% damage to helpless enemies.
AP Cost: 1 Ranks: 3 Progression: 30 Requires: I Hit back!
Uncanny Balance: You are immune to most knockdowns and slippery surfaces. +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30
Critical Rage: Increases your critical threat range by +[1/2] (competence bonus). Does not require rage.
AP Cost: 1 Ranks: 2 Progression: 30