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Ravager enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Ravager enhancements
Core abilities[edit]
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Furious Rage: When you are raging and miss your attack by rolling 1, you gain Fury for six seconds.
Fury: +1 Rage bonus to attack and damage. This effect stacks and one stack fades every six seconds. | |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Barbarian Level 1 | |
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Furious Rage, Barbarian Level 3 | |
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Demoralizing Success: Passive: You gain +30 hit points and +10 healing amplification. When you score a vorpal hit in melee, you inflict Crushing Despair on nearby enemies for 30 seconds on a failed DC 20 Will saving throw. You then inflict Vulnerable Will for 15 seconds, regardless of the Crushing Despair saving throw.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Pain Touch, Barbarian Level 6 | |
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Pain Touch: +5 Melee Power. You gain +60 hitpoints and +20 healing amplification.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Demoralizing Success, Barbarian Level 12 | |
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Subsiding Fury: When you use Barbarian Rage, you gain 3 stacks of Fury.
Passive: You gain +100 hitpoints and +20 healing amplification | |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Pain Touch, Barbarian Level 18 | |
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Visage of Terror: Terrorize up to six enemies, killing them with fear if they fail a Will save vs 10 + Constitution modifier + half barbarian level. Enemies who make their saving throw are paralyzed with Fear for six seconds instead. Doesn't affect bosses. (Cost 1 Rage. Cooldown: 30 seconds)
Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Death Subsiding Fury, Barbarian Level 20 |
Tier One[edit]
Requires Furious Rage, Barbarian level 1
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hate: Melee Attack: Deals +(1/2/3)[W] damage and generate extra threat. (Cooldown: 6 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Do You Like Pain?: When you are hit: [20/40/60]% chance attacker loses 10 AC.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Barbarian Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Power Attack | |
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Hardy Rage: +[1/2/3] Constitution when raging.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Barbarian Level 2, 5 APs spent in tree
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Ritual Scarring | |
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Mutilate: Hate additionally deals 1d4/1d6/1d8 Charisma damage and 1d4/1d6/1d8 Bane damage. The bane damage scales with 200% Melee Power. Mutilate has a 10 second cooldown per monster on proccing its Charisma damage.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Hate | |
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I Like Pain: When you are hit: Small chance to gain 50/100/150 Temporary HP. This gain scales with 100% Melee Power
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Do You Like Pain? | |
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Cruel Cut: Melee Attack: Deals 1d6/2d6/3d6 extra constitution damage as long as you damage your target. (30 second cooldown)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Action Boost: Melee Power: Activate this ability to receive a +[10/20/30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Barbarian Level 3, 10 APs spent in tree
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Aura of Fear: Nearby enemies receive a -2 penalty to Strength and Charisma.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Slaughter: Melee Attack: Deals +(5/7.5/10)[W] damage. (Cooldown: 12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Festering Wound: Cruel Cut additionally inflicts 1/2/3 5-seconds stacks of 1d6 Poison damage every 2 seconds and that monster's positive energy healing is reduced by 50% for 5/10/15 seconds. Damage stacks fade one at a time. Also affects bosses
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Cruel Cut | |
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Constitution or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Barbarian Level 4, 20 APs spent in tree
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Laughter: When Slaughter damages an enemy, you gain three stacks of Fury. When Slaughter scores a critical hit on an enemy , you gain three more Fury (for a total of six) and gain 10 Melee Power for 15 seconds.
For many Ravagers, there's no Laughter without Slaughter. | |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Slaughter | |
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I Hit Back!: When you are hit: 20% chance to deal 2d8/4d8/6d8 bane damage to attacker. This damage scales with 100% Melee Power.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: I Like Pain | |
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Dismember: Cruel Cut increases Melee Power by 5 for 10 seconds. Cruel Cut additional slows enemy movement speed, or slows attack speed, or deals 2d4/2d6/2d8 bane damage, or deals 6d4/6d6/6d8 bane damage. This bane damage scales with 200% Melee Power (movement and attack speed debuffs last for 5 seconds each and affect bosses)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Festering Wound | |
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Constitution or Strength: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution (Tier 3) |
Tier Five[edit]
Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree
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Blood Strength: Each time you land a hit there is a 12% chance you heal positive damage equal to half your Barbarian level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power. Blood Strength has a one-second cooldown when you kill an enemy.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: I Hit back! | |
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Uncanny Balance: You are immune to most knockdowns and slippery surfaces. +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Critical Rage: Increases your critical threat range by +[1/2] (competence bonus). Does not require rage.
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AP Cost: 1 | Ranks: 2 | Progression: 30 | No requirements |