Year of the Dragon: Through 30th October, claim your free Prismatic Dragon Outfit cosmetic set! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Season's Herald enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
---|
Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
---|
Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
---|
Season's Herald enhancements[edit]
Core abilities[edit]
Child of Summer: You gain the ability Child of Summer: Activate to grant +5 Spellpower when casting Fire, Light, Sonic, Force, Thorn, and Positive spells. This seasonal Spellpower is multiplied by one for every Core enhancement possessed in Season's Heralds (starting with this one), up to +30 when you have all six Enhancements.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Druid Level 1 | |
Elder of Winter: You gain Child of Winter: Activate to gain +5 Spellpower when casting water, acid, earth, electric, and thorn spells per core in this tree (Max: 30).
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Druid Level 3 | |
Wellspring: +1 max caster level for spells appropriate to your season.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Druid Level 6 | |
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Druid Level 12 | |
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Druid Level 18 | |
Hierophant: You are wise and skilled in the art of wielding divine magic to summon aid and change the world around you.
Gain +2 Wisdom and Constitution | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Druid Level 20 |
Tier One[edit]
Requires Child of Summer, Druid Level 1
Beguile: Whenever you attack or cast a spell on an enemy, there is a 50% chance to Beguile an affected enemy [1/0-2/0-3] times for [3/0-6/0-9] seconds.
Beguile: -2% attack speed, -2 Spellpower. Beguile stacks up to 25 times, and one stack fades every few seconds. Up to one enemy affected each second (by up to [1/2/3] stacks). Does not affect bosses | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Shared Spirit: Your wolf companion gains [3/6/10]% to its max health. You gain [1/2/3] universal spell power.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water Summer: Fire, Light, Positive, Force and Sonic | ||||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Druidic Wisdom: +[1/2/4] Diplomacy, Heal, and Spellcraft
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Druid Level 2, 5 APs spent in tree
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| ||||
AP Cost: 2 | Ranks: 3 | Progression: 5 | Requires: The Metamagic Feat you are improving | |
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| ||||
AP Cost: 2 | Ranks: 3 | Progression: 5 | Requires: The Metamagic Feat you are improving | |
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Produce Flame | |
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water Summer: Fire, Light, Positive, Force and Sonic | ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Wax and Wane (Tier 1) | |
Action Boost: Spellpower: Activate to gain a [10/20/30] action boost bonus to Universal Spell Power for 20 seconds.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Druid Level 3, 10 APs spent in tree
Autumn Winds: Toggle to be shielded by the autumn winds. Under this effect gain Feather Fall, +3 Dodge, and a 10% chance to knock down any enemy who strikes you in melee.
(Cost: 8 SP, Cooldown: ?) | ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Efficient Metamagic: Heighten: Using the Heighten Spell feat costs you [1/2] fewer spell points per level of heightening.
| ||||
AP Cost: 2 | Ranks: 2 | Progression: 10 | Requires: Heighten Spell | |
AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Creeping Cold | |
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water Summer: Fire, Light, Positive, Force and Sonic | ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Wax and Wane (Tier 2) | |
Wisdom: +1 Wisdom
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Druid Level 4, 20 APs spent in tree
Spring Resurgence: Fill an ally with the vitality of spring. When that ally falls below 50% hit points, that ally and any other allies near him are healed by 20d6 positive energy, and receive a +2 primal bonus to attack rolls. (Lasts 5 minutes or until triggered.) (Activation Cost: [8/6/4] Spell Points. Cooldown: [8/4/2] seconds)
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Strength of the Solstice: +1 to the save DCs of your Evocation and Transmutation spells.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Wax and Wane: +2% critical chance with spells associated with your current season.
Winter: Acid, Cold, Electric, Earth and Water Summer: Fire, Light, Positive, Force and Sonic | ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wax and Wane (Tier 3) | |
Wisdom: +1 Wisdom
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wisdom (Tier 3) |
Tier Five[edit]
Requires Druid Level 5, Character Level 12, 30 APs spent in tree
Crown of Summer: A target of your choice is filled with the light and vitality of summer. That target gains a 15% enhancement bonus to Healing Amplification, and 10 melee power and 5 ranged power. Only one target can have the Crown of Summer buff at a time, and it adds a halo of fluttering butterflies around the targets head. (Activation Cost: 1 Spell Point. Cooldown: 6 seconds)
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Elemental Mastery: Elemental Master. Gain [5/10/15] additional spell power in your season.
Tier 3:Druid level 17 or above: Changing into Fire Elemental form now grants you a brief version of the Anger of the Noonday Sun effect. Changing into Water Elemental Form grants you a similar version of Mantle of the Icy Soul. This is not affected by metamagics. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Word of Balance: Spell Like Ability: Word of Balance
(Cost: [12/9/6] SP. Cooldown: [20/15/10] seconds) | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Salt Ray | |
Time and Tide: +1 caster level and +1 max caster level for spells in both seasons.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Winter's Heart: Activation: Gain 8 times your Wisdom in temporary hitpoints for 30 seconds.
(Cost: 12 SP, Cooldown: 1 minute) | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |