| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 5 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Season's Herald enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Season's Herald enhancements[edit]

Core abilities[edit]
Child of Summer: Seasonal Attunement: You gain +5 Fire, Light, Sonic, Force, and Positive Spell Power per Core enhancement possessed in Season's Herald (starting with this one), up to +30 if you have all six Enhancements. Fire Elemental form will attune you to this season automatically, and death will remove your current seasonal attunement.
Passive: +1 Universal Spellpower per AP spent in this tree.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Druid Level 1 | |
Elder of Winter: Seasonal Attunement: You gain +5 Cold, Acid, Force, Physical
Passive: Your caster level is increased by 1 in your season.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Druid Level 3 | |
Wellspring: +1 max caster level for spells appropriate to your season.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Druid Level 6 | |
Sunburst: SLA: (SP Cost: 4, Cooldown: 20 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Druid Level 12 | |
Storm of Vengeance: SLA: (SP Cost: 20, Cooldown: 120 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Druid Level 18 | |
Hierophant: You are wise and skilled in the art of wielding divine magic to summon aid and change the world around you.
Gain +2 Wisdom and Constitution
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Druid Level 20 | |
Tier One[edit]
Requires Child of Summer, Druid Level 1
Beguile: Whenever you attack or cast a spell on an enemy, there is a 50% chance to Beguile an affected enemy [1/0-2/0-3] times for [3/0-6/0-9] seconds.
Beguile: -2% attack speed, -2 Spellpower. Beguile stacks up to 25 times, and one stack fades every few seconds. Up to one enemy affected each second (by up to [1/2/3] stacks). Does not affect bosses | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Shared Spirit: Your wolf companion gains [3/6/10]% to its max health. You gain [1/2/3] universal spell power.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Produce Flame: SLA: (SP Cost: [6/5/3], Cooldown: [10/6/4] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Wax and Wane: +2% critical chance with spells associated with your current season.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Druidic Wisdom: +[1/2/4] Diplomacy, Heal, and Spellcraft
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Druid Level 2, 5 APs spent in tree
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: The Metamagic Feat you are improving | |
Improved Metamagics: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: The Metamagic Feat you are improving | |
Creeping Cold: SLA: (SP Cost: [6/5/3], Cooldown: [12/10/8] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Produce Flame | |
Wax and Wane: +2% critical chance with spells associated with your current season.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Wax and Wane (Tier 1) | |
Action Boost: Spellpower: Activate to gain a [10/20/30] action boost bonus to Universal Spell Power for 20 seconds.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Druid Level 3, 10 APs spent in tree
Autumn Winds: Toggle to be shielded by the autumn winds. Under this effect gain Feather Fall, +3 Dodge, and a 10% chance to knock down any enemy who strikes you in melee. (SP Cost: 8, Cooldown: 1 second.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Efficient Metamagic: Heighten: Using the Heighten Spell feat costs you [1/2] fewer spell points per level of heightening.
| |||||
| AP Cost: 2 | Ranks: 2 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Heighten Spell | |
Call Lightning: SLA: (SP Cost: [10/8/6], Cooldown: [10/8/6] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Creeping Cold | |
Wax and Wane: +2% critical chance with spells associated with your current season.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Wax and Wane (Tier 2) | |
Wisdom: +1 Wisdom
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Druid Level 4, 20 APs spent in tree
Spring Resurgence: Fill an ally with the vitality of spring. When that ally falls below 50% hit points, that ally and any other allies near him are healed by 20d6 positive energy, and receive a +2 primal bonus to attack rolls. (Lasts 5 minutes or until triggered.) (SP Cost: [8/6/4], Cooldown: [8/4/2] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Strength of the Solstice: +1 to the save DCs of your Evocation and Transmutation spells.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Salt Ray: SLA: (SP Cost: [12/10/8], Cooldown: [12/10/8] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Wax and Wane: +2% critical chance with spells associated with your current season.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Wax and Wane (Tier 3) | |
Wisdom: +1 Wisdom
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Wisdom (Tier 3) | |
Tier Five[edit]
Requires Druid Level 5, Character Level 12, 30 APs spent in tree
Crown of Summer: A target of your choice is filled with the light and vitality of summer. That target gains a 15% enhancement bonus to Healing Amplification, and 10 melee power and 5 ranged power. Only one target can have the Crown of Summer buff at a time, and it adds a halo of fluttering butterflies around the targets head. (SP Cost: 1, Cooldown: 6 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Elemental Mastery: Elemental Master. Gain [5/10/15] additional spell power in your season.
Tier 3:Druid level 17 or above: Changing into Fire Elemental form now grants you a brief version of the Anger of the Noonday Sun effect. Changing into Water Elemental Form grants you a similar version of Mantle of the Icy Soul. This is not affected by metamagics. | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Word of Balance: SLA: (SP Cost: [12/9/6], Cooldown: [20/15/10] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Salt Ray | |
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Winter's Heart: Activation: Gain 8 times your Wisdom in temporary hitpoints for 30 seconds. (SP Cost: 12, Cooldown: 60 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |