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Kensei enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Kensei enhancements[edit]
Core abilities[edit]
Kensei Focus: Select a group of weapons as your Kensei focus. You gain +1 to hit with these weapons, and many Kensei abilities require that you use one of these weapons. (These are labeled as "Focus" abilities).
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Fighter Level 1 | |
Spiritual Bond: When you have a weapon equipped in your main hand that is part of your Focus, it gains On Vorpal: one stack of Battle Meditation: This weapon gains a +1 Insight bonus to Enhancement bonus for 20 seconds. This stacks up to the number of Kensei Core Abilities you possess (max 10). On timer expiration, 1 stack of Meditative Focus is removed at a time.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fighter Level 3, Kensei Focus | |
Strike With No Thought: Passive: Your weapons (but not shields) gain +1 competence bonus to Critical Damage Multiplier. When you have a weapon equipped in your main hand that is part of your Focus, you gain 1% Doublestrike or 1% Doubleshot (depending on whether your Focus is melee or ranged). Each additional Core Ability you acquire from this tree increases this bonus by 1%.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fighter Level 6, Spiritual Bond | |
Power Surge: Active: You gain +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain On Hit: +2 Ki. You may use this 5 times per Rest.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Fighter Level 12, Strike With No Thought | |
One Cut: Activate: Your currently equipped primary weapon gains +1 Critical Damage Multiplier for 15 secs.(Cooldown: 1 minute) Passive: +20 Melee Power and Ranged Power. +1 use of Power Surge per Rest.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Fighter Level 18, Power Surge | |
Alacrity:
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Fighter Level 20, One Cut |
Tier One[edit]
Requires Kensei Focus, Fighter level 1
Extra Action Boost: +1/+2/+3 extra action boost.
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AP Cost: 2 | Ranks: 3 | Progression: 1 | No requirements | |
Weapon Group Specialization: You gain +1 to hit and damage with your Focus group. This bonus does not apply to exotic weapons unless you also take Exotic Weapon Mastery. (Dwarves do not need to take Exotic Weapon Mastery to apply this bonus to Dwarven Axes.) Repeating crossbows only gain +1 to hit, not damage.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: equivalent Kensei Focus | |
Exotic Weapon Mastery: Adds exotic weapons to your Kensei Focus.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: Weapon Group Specialization, Kensei Focus: Crossbows, Axes, or Heavy Blades | |
Action Boost: Choose One: (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Reed In The Wind: Focus Melee Attack: Deals +10%/+20%/+30% Damage. If you successfully damage your target you gain a +3%/6%/9% Insight bonus to Dodge for 6 seconds. (Cooldown: 15 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Dodge |
Tier Two[edit]
Requires Fighter Level 2, 5 APs spent in tree
Tactics: +1/2/3 to the DC's of your Tactical abilities.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons, bows and repeating crossbows. You gain +1 to hit and +3 damage with two handed weapons and non-repeating crossbows. These bonuses only apply to weapons in your focus group.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Weapon Group Specialization (Tier 1), Weapon Focus with at least one weapon type of your Focus group. | |
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Dodge | |
Ascetic Training: Your rigorous training gives you various benefits.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Fighter Level 3 (4 for Weapon Group Specialization), 10 APs spent in tree
Critical Mastery: +1/+2/+3 to confirm critical hits and critical hit damage (before weapon multipliers)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Weapon Group Specialization: Gain +1 to hit and +2 damage with weapons in your Focus group.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Weapon Group Specialization (Tier 2) , Weapon Specialization with at least one weapon type of your Focus group. | |
Athletic Mastery: +1/+2/+3 Maximum Dexterity bonus and Dodge cap. -1/-2/-3 Armor Check Penalty. (works with all armor types)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Mobility, Improved Dodge | |
Shattering Strike: Select a melee or ranged special attack that IF it hits deals extra damage and reduces an opponent's fortification.
Choose one: (Cooldown: 10 seconds.) | ||||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Strength, Dexterity, or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Fighter Level 4 (8 for Weapon Group Specialization), 20 APs spent in tree
Opportunity Attack: 2 Charges. Melee Attack: Deals +30% Damage. Consumes 1 charge. On Damage: You gain 20 Melee Power for 6 seconds. There is a 10% chance to regain an expended charge of this enhancement anytime you hit an enemy.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Weapon Group Specialization: You gain +1 to hit and +2 damage with one handed weapons, bows and repeating crossbows. You gain +1 to hit and +4 damage with two handed weapons and non-repeating crossbows. These bonuses only apply to weapons in your focus group.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Weapon Group Specialization (Tier 3), Greater Weapon Focus with at least one weapon type of your Focus group. *Note Greater Weapon Focus Requires 8 Levels of Fighter* | |
Liquid Courage: After drinking a potion, you receive +50 Healing and Repair Amplification for 30 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
Strike at the Heart: Your weapon attacks have the Improved Destruction effect.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Strength, Dexterity, or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strength, Dexterity, or Wisdom (Tier 3). |
Tier Five[edit]
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree
A Good Death: Select a melee or ranged special attack that deals extra damage to targets at low health. (Cooldown: 15 seconds)
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Weapon Master: +3 to hit and damage with all weapons. +25% Competence bonus to maximum hit points if you selected a melee weapon in the first core.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Fighter level 8, Greater Weapon Focus, Weapon Group Specialization (Tier 4) | |
One With The Blade: Passive: +20 Melee and Ranged Power. Your melee Focus weapons are considered Centering. While Centered, you may gain various benefits from levels in Monk or as a Grandmaster of Flowers.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Deadly Strike: Select a melee or ranged special attack that is automatically considered a critical threat if it hits. (Cooldown: 20 seconds)
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Keen Edge: You gain a +1 Competence bonus to Critical Threat Range with your Focus weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Improved Critical |