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Shifter enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points


Shifter enhancements

Shifter enhancements tree

Core abilities[edit]

Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Character level 1
Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Character level 4, Extra Shfting
Extra Shifting: +2 Rage uses per rest.
AP Cost: 1 Ranks: 1 Progression: 3 Requires: Character level 7, Ability I
Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 4 Requires: Character level 11, Extra Shifting
Regenerating Shift: You regenerate 1 Rage use every 90 seconds.
AP Cost: 1 Ranks: 1 Progression: 6 Requires: Character level 16, Ability II

Tier One[edit]

Requires character level 1, 1 AP spent in tree

Brute Fighting: Select between:
  • Brutal Spellcasting: Your damaging spells generate [25/50/75]% more hate than they normally would, making enemies more likely to attack you. Cooldown: 2 seconds
  • Brutal Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. Cooldown: 2 seconds
AP Cost: 1 Ranks: 3 Progression: 1
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate.
AP Cost: 1 Ranks: 3 Progression: 1
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
AP Cost: 1 Ranks: 3 Progression: 1
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
AP Cost: 1 Ranks: 3 Progression: 1
Self-Reliant: +[1/2/3] to Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Shifted Defenses: Choice determined by your subrace:
  • Shifted Defenses: +[4/8/12] Physical Resistance Rating while Raging.
  • Shifted Senses: +[3/6/10] Spot and +[2/4/6]% Dodge while Raging.
AP Cost: 1 Ranks: 3 Progression: 5
Natural Armor: +[2/4/6] Natural Armor.
AP Cost: 1 Ranks: 3 Progression: 5
Howl: Choice determined by your subrace:
  • Beasthide Howl: Release a mighty howl, granting nearby allies +2 Action Boost Bonus to PRR and MRR, plus an additional 2 per 5 Character Levels you have for 20 seconds. (Cooldown: 60 Seconds.)
  • Wildhunt Howl: Release a mighty howl, granting nearby allies +1 Action Boost Bonus to Saving Throws, plus an additional 1 per 10 Character Levels you have for 20 seconds. (Cooldown: 60 Seconds.)
AP Cost: 2 Ranks: 1 Progression: 5
Magic Fang: SLA: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. (HP Cost: 8, Cooldown: 20 seconds. Can be used while Raging.)

Notes: As a Shifter, as long as you do not change your Race via Transformation, you may receive benefits from Magic Fang.

AP Cost: 1 Ranks: 1 Progression: 5
Maul (spell): SLA: Melee Attack: Deals +20% Damage. Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. (HP Cost: 2, Cooldown: 12 seconds. Can be used while Raging.)

Notes: Does not require Wild Shape to function, otherwise acts very similar to the Druid spell.

AP Cost: 2 Ranks: 1 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Empowered by Nature: Choose an effect:
  • Beasthide: +[10/20/30] Positive Healing Amplification.
  • Wildhunt: +[25/50/100] Maximum Spell Points. You can now cast while Raging.
You are now immune to Fatigue, including Fatigue from Shifting.

Notes: The casting while raging seems to work for all spells. This includes clickies and wand/scroll casting.

AP Cost: 1 Ranks: 3 Progression: 10
Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
AP Cost: 1 Ranks: 1 Progression: 10
Stronger Howl: Choose between:
  • Beasthide: When you Howl, nearby enemies take -2 to Attack, minus an additional 2 per per 5 Character Levels you have for 20 seconds.
  • Wildhunt: When you Howl, nearby enemies take -1 to Saving Throws, minus an additional 1 per 5 Character Levels you have for 20 seconds.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Howl
Favored Enemy: Choose a Favored Enemy:
  • Favored Enemy: Animal
  • Favored Enemy: Fey
  • Favored Enemy: Magical Beast
  • Favored Enemy: Plant
  • Favored Enemy: Reptilian
  • Favored Enemy: Vermin
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires 15 APs spent in tree

Exceptional Shifting: Choose an effect based on your subrace:
  • Threatening Shift: While raging, +20% to Threat Generation, +5% Quality Bonus to Maximum Hit Points and +10 Physical Resistance Rating.
  • Wild Magic: While raging, gain Lesser Displacement. When you activate a Rage, you gain Temporary Spell Points equal to 5 + double your Character Level. These last for 5 minutes, until you dismiss or activate another rage, or until used.
AP Cost: 1 Ranks: 1 Progression: 15
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
AP Cost: 2 Ranks: 1 Progression: 15
Howl of Terror: SLA: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment bonuses) negates. This can be cast while Raging. (SP Cost: [45/40/30], Cooldown: [20/15/10] seconds.)

Notes: Does not require Wild Shape to function, otherwise acts very similar to the Druid spell.

AP Cost: 1 Ranks: 3 Progression: 15