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Shifter enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Shifter enhancements
Core abilities[edit]
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Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Character level 1 | |
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Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Character level 4, Extra Shfting | |
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Extra Shifting: +2 Rage uses per rest.
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AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Character level 7, Ability I | |
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Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Character level 11, Extra Shifting | |
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Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Character level 16, Ability II |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
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Brute Fighting: Select between:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Self-Reliant: +[1/2/3] to Will Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements
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Tier Two[edit]
Requires 5 APs spent in tree
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Shifted Defenses: Choice determined by your subrace:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Natural Armor: +[2/4/6] Natural Armor
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Howl: Choice determined by your subrace:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.
Cost: 8 HP Cooldown: 20 seconds | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Maul (spell): Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack deals an extra 2(W) to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
Cost: 2 HP Cooldown: 12 seconds | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Empowered by Nature: Choose an effect:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Stronger Howl: Choose between:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Howl | |
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Favored Enemy: Choose a Favored Enemy
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Exceptional Shifting: Choose an effect based on your subrace:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
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Howl of Terror: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment bonuses) negates. This can be cast while Raging.
Cost: 45/40/30 SP Cooldown: 20/15/10 seconds | |||
AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements |