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Shifter enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Shifter enhancements
Core abilities[edit]
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Character level 1 | |
Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Character level 4, Extra Shfting | |
Extra Shifting: +2 Rage uses per rest.
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AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Character level 7, Ability I | |
Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Character level 11, Extra Shifting | |
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Character level 16, Ability II |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
Brute Fighting: Select between:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Self-Reliant: +[1/2/3] to Will Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements
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Tier Two[edit]
Requires 5 APs spent in tree
Shifted Defenses: Choice determined by your subrace:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Natural Armor: +[2/4/6] Natural Armor
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Howl: Choice determined by your subrace:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.
Cost: 8 HP Cooldown: 20 seconds | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Maul (spell): Melee Attack: Deals +20%Damage. Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
Cost: 2 HP Cooldown: 12 seconds | ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Empowered by Nature: Choose an effect:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Stronger Howl: Choose between:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Howl | |
Favored Enemy: Choose a Favored Enemy
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
Exceptional Shifting: Choose an effect based on your subrace:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Howl of Terror: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment bonuses) negates. This can be cast while Raging.
Cost: 45/40/30 SP Cooldown: 20/15/10 seconds | ||||
AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements |