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Shifter enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Shifter enhancements
Core abilities[edit]
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Character level 1 | |
Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Character level 4, Extra Shfting | |
Extra Shifting: +2 Rage uses per rest.
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| AP Cost: 1 | Ranks: 1 | Progression: 3 | Cooldown: {{{cd}}} | Requires: Character level 7, Ability I | |
Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
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| AP Cost: 2 | Ranks: 1 | Progression: 4 | Cooldown: {{{cd}}} | Requires: Character level 11, Extra Shifting | |
Regenerating Shift: You regenerate 1 Rage use every 90 seconds.
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| AP Cost: 1 | Ranks: 1 | Progression: 6 | Cooldown: {{{cd}}} | Requires: Character level 16, Ability II | |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
Brute Fighting: Select between:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Self-Reliant: +[1/2/3] to Will Saving Throws.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires:
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Tier Two[edit]
Requires 5 APs spent in tree
Shifted Defenses: Choice determined by your subrace:
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Natural Armor: +[2/4/6] Natural Armor.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Howl: Choice determined by your subrace:
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Magic Fang: SLA: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. (HP Cost: 8, Cooldown: 20 seconds. Can be used while Raging.)
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Maul (spell): SLA: Melee Attack: Deals +20% Damage. Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. (HP Cost: 2, Cooldown: 12 seconds. Can be used while Raging.)
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Empowered by Nature: Choose an effect:
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Stronger Howl: Choose between:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Howl | |
Favored Enemy: Choose a Favored Enemy:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires 15 APs spent in tree
Exceptional Shifting: Choose an effect based on your subrace:
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Howl of Terror: SLA: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment bonuses) negates. This can be cast while Raging. (SP Cost: [45/40/30], Cooldown: [20/15/10] seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
