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Shifter enhancements

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Reaper
Aasimar 1,395 DP1,395 DDO Points Dragonborn 1,295 DP1,295 DDO Points Drow Free by turning in 400 Total favor per server 995 DP995 DDO Points Dwarf Elf / W-Elf 795 DP795 DDO Points (& AA) Gnome 1,295 DP1,295 DDO Points
Half-Elf 1,295 DP1,295 DDO Points (& AA) Half-Orc 1,295 DP1,295 DDO Points Halfling Human Shifter TBD DPTBD DDO Points Tiefling 1,595 DP1,595 DDO Points Warforged 995 DP995 DDO Points
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Shifter enhancements

Shifter enhancements tree

Core abilities[edit]

Icon ExtraShifting.png
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Character level 1
Icon Constitution.png
Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
  • Icon Constitution.png +1 Constitution
  • Icon Dexterity.png +1 Dexterity
  • Icon Strength.png +1 Strength
  • Icon Ability Score.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Character level 4, Extra Shfting
Icon ExtraShifting.png
Extra Shifting: +2 Rage uses per rest.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Character level 7, Ability I
Icon Constitution.png
Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
  • Icon Constitution.png +1 Constitution
  • Icon Dexterity.png +1 Dexterity
  • Icon Strength.png +1 Strength
  • Icon Ability Score.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Character level 11, Extra Shifting
Icon RegeneratingShift.png
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Character level 16, Ability II

Tier One[edit]

Requires character level 1, 1 AP spent in tree

Icon BruteFighting.png
Brute Fighting: Select between:
  • Icon BrutalSpellcasting.png Brutal Spellcasting: Your damaging spells generate [25/50/75]% more hate than they normally would, making enemies more likely to attack you. Cooldown: 2 seconds
  • Icon BruteFighting.png Brutal Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. Cooldown: 2 seconds
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon HuntAndTrack.png
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon ExtendShifting.png
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon HardyShifting.png
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon SelfRelaint.png
Self-Reliant: +[1/2/3] to Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements


Tier Two[edit]

Requires 5 APs spent in tree

Icon ShiftedDefenses.png
Shifted Defenses: Choice determined by your subrace:
  • Icon ShiftedDefenses.png Shifted Defenses: +[4/8/12] Physical Resistance Rating while Raging. Requires Beasthide Shifter
  • Icon ShiftedSenses.png Shifted Senses: +[3/6/10] Spot and +[2/4/6]% Dodge while Raging. Requires Wildhunt Shifter
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon NaturalArmor.png
Natural Armor: +[2/4/6] Natural Armor
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon BeasthideHowl.png
Howl: Choice determined by your subrace:
  • Icon BeasthideHowl.png Beasthide Howl: Release a mighty howl, granting nearby allies +2 Action Boost Bonus to PRR and MRR, plus an additional 2 per 5 Character Levels you have for 20 seconds. Cooldown: 60 Seconds. Requires Beasthide Shifter
  • Icon WildhuntHowl.png Wildhunt Howl: Release a mighty howl, granting nearby allies +1 Action Boost Bonus to Saving Throws, plus an additional 1 per 10 Character Levels you have for 20 seconds. Cooldown: 60 Seconds. Requires Wildhunt Shifter
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon MagicFang.png
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.

Cost: 8 HP

Cooldown: 20 seconds
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Sp drd maul.png
Maul: Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack deals an extra 2(W) to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.

Cost: 2 HP

Cooldown: 18 seconds
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon EmpoweredByNature.png
Empowered by Nature: Choose an effect:
  • Icon EmpoweredByNature.png Beasthide: +[10/20/30] Positive Healing Amplification. Requires Beasthide Shifter
  • Icon EmpoweredByNatureWildhunt.png Wildhunt: +[25/50/100] Maximum Spell Points. You can now cast while Raging. Requires Wildhunt Shifter
Note: The casting while raging seems to work for all spells. This includes clickies and wand/scroll casting.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon AugmentSummoning.png
Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon StrongerHowlBeasthide.png
Stronger Howl: Choose between:
  • Icon StrongerHowlBeasthide.png Beasthide: When you Howl, nearby enemies take -2 to Attack, minus an additional 2 per per 5 Character Levels you have for 20 seconds. Requires Beasthide Shifter
  • Icon StrongerHowlWildhunt.png Wildhunt: When you Howl, nearby enemies take -1 to Saving Throws, minus an additional 1 per 5 Character Levels you have for 20 seconds. Requires Wildhunt Shifter
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Howl
Icon FavoredEnemyAnimal.png
Favored Enemy: Choose a Favored Enemy
  • Icon FavoredEnemyAnimal.png Favored Enemy: Animal
  • Icon FavoredEnemyFey.png Favored Enemy: Fey
  • Icon FavoredEnemyMagicalBeast.png Favored Enemy: Magical Beast
  • Icon FavoredEnemyPlant.png Favored Enemy: Plant
  • Icon FavoredEnemyReptilian.png Favored Enemy: Reptilian
  • Icon FavoredEnemyVermin.png Favored Enemy: Vermin
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon ThreateningShift.png
Exceptional Shifting: Choose an effect based on your subrace:
  • Icon ThreateningShift.png Threatening Shift:While raging, +20% to Threat Generation and +5% Quality Bonus to Maximum Hit Points. Requires Beasthide Shifter
  • Icon CamouflagedShift.png Wild Magic: While raging, gain Lesser Dispacement. When you activate a Rage, you gain Temporary Spell Points equal to 5 + double your Character Level. These last for 5 minutes, until you dismiss or activate another rage, or until used. Requires Wildhunt Shifter
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon TrueHunter.png
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, immunity to Petrification and +10 to Spot.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon HowlOfTerror.png
Howl of Terror: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment

bonuses) negates. This can be cast while Raging. Cost: 45/40/30 SP

Cooldown: 20/15/10 seconds
AP Cost: 1 Ranks: 3 Progression: 20 No requirements