Half-Elf enhancements[edit]
Core abilities[edit]
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Half Elven Versatile Nature: As a Half-Elf you can choose which heritage you take after, giving you the choice of Human or Elven Core Abilities as you progress through the tree. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for every Elven Core Ability you select.
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AP Cost: 1
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Level: 1
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Progression: 0
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Requires: Half Elf 1
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AP Cost: 2
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Level: 4
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Progression: 1
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Requires: Half Elf 4
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AP Cost: 1
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Level: 7
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Progression: 3
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Requires: Half Elf 7, Elven Dexterity / Human Adaptability
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Elven Dexterity / Human Adaptability: Choose an ability score. Your elven or human decisions at level 4 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 2
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Level: 11
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Progression: 4
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Requires: Half Elf 11, Elven Accuracy / Human Versatility
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Elven Accuracy / Human versatility: Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 1
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Level: 16
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Progression: 6
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Requires: Half Elf 16, Elven Dexterity / Human Adaptability
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Tier One[edit]
Requires Half Elven Versatile Nature
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AP Cost: 1
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Ranks: 3
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Progression: 1
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Requires: Least Dragonmark of Storm
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Diplomatic Immunity: Activate: Reduce physical damage you take by 25% for 60 seconds or until you attack. Until you rest you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability. (Cooldown: 2 minutes).
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AP Cost: 2
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Ranks: 1
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Progression: 1
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No requirements
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AP Cost: 1
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Ranks: 3
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Progression: 1
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No requirements
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Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a third level Alchemist (or your total character level, whichever is lower.) . +30 Spell Points.
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to potions. For item purposes you are now treated as a second level Artificer (or your character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Barbarian: You become more resilient and gain +10 Hit Points.
Improved Dilettante: Bard: For item use purposes you are now treated as a third level Bard (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Cleric: For item use purposes you are now treated as a third level Cleric (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Druid: For item use purposes you are now treated as a third level Druid (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a third level Favored Soul (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 to hit and +1 weapon damage.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 2 or higher you are able to add up to 3 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 2 or higher you may add up to 3 points of your charisma bonus to your saves. For item use purposes you are now treated as a second level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: Your Lesser Bow Strength has improved and at level 2 or higher are able to add up to 4 points of your strength bonus to attacks with bows. For item use purposes you are now treated as a second level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +2 to hit with Sneak Attacks
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a third level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Warlock: For item use purposes you are now treated as a third level Warlock (or your total character level, whichever is lower). +30 Spell Points.
Improved Dilettante: Wizard: For item use purposes you are now treated as a third level Wizard (or your total character level, whichever is lower). +30 Spell Points.
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AP Cost: 1
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Ranks: 1
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Progression: 1
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Requires: Any Half-Elf Dilettante feat
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Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1
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Ranks: 3
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Progression: 1
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No requirements
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Tier Two[edit]
Requires 5 APs spent in tree
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AP Cost: 2
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Ranks: 1
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Progression: 5
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Requires: Lyrander Dragonmark Focus
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AP Cost: 2
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Ranks: 1
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Progression: 5
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No requirements
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Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
Armor Mastery: +2 Armor Class and +2 Maximum Dexterity Bonus when wearing Armor. This enhancement cannot be taken if you possess the Armor Mastery enhancement from the Stalwart Defender tree.
- Requires Half-Elf Dilettante: Fighter
Conjure Arrows: Activate to create a stack of returning +1 arrows. These arrows are destroyed when you log out. This enhancement cannot be taken if you possess the Conjure Arrows enhancement from the Arcane Archer tree.
- Requires Half-Elf Dilettante: Ranger
Improved Damage Reduction I: Your Barbarian damage reduction is increased by 1. This enhancement cannot be taken if you possess the Resistance enhancement from Occult Slayer tree.
- Requires Half-Elf Dilettante: Barbarian
Improved Recovery I: +10% Positive Energy Healing. This enhancement cannot be taken if you possess the Bastion of Purity enhancement from the Shintao Monk tree.
- Requires Half-Elf Dilettante: Monk
Improved Spellcasting I: +5 Universal Spellpower.
- Requires one of Half-Elf Dilettante: Alchemist, Artificer, Bard, Cleric, Druid, Favored Soul, Sorcerer, Warlock, or Wizard.
Lesser Divine Health: You are immune to Natural diseases, and gain +4 to saving throws against Magical disease and do not automatically fail saving throws against them on a roll of a natural 1.
- Requires Half-Elf Dilettante: Paladin
Sly Flourish: Melee Attack: Deals +1[W] damage with +1 critical threat range, and reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stack 5 times.) This enhancement cannot be taken if you possess the Sly Flourish enhancement from the Thief-Acrobat tree. (Cooldown: 12 seconds)
- Requires Half-Elf Dilettante: Rogue
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AP Cost: 2
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Ranks: 1
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Progression: 5
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Requires: Improved Dilettante (Tier 2)
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Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a sixth level Alchemist (or your total character level, whichever is lower.) +30 Spell Points
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to wands. For item purposes you are now treated as a third level Artificer (or your total character level, whichever is lower.)
Improved Dilettante: Barbarian: You become more resilient and gain +5 hp.
Improved Dilettante: Bard: For item use purposes you are now treated as a sixth level Bard (or your total character level, whichever is lower.)
Improved Dilettante: Cleric: For item use purposes you are now treated as a sixth level Cleric (or your total character level, whichever is lower.)
Improved Dilettante: Druid: For item use purposes you are now treated as a sixth level Druid (or your total character level, whichever is lower.)
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a sixth level Favored Soul (or your total character level, whichever is lower.)
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 weapon damage.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 3 or higher you are able to add up to 4 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 3 or higher you may add up to 4 points of your charisma bonus to your saves. For item use purposes you are now treated as a third level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: Your Lesser Bow Strength has improved and at level 3 or higher are able to add up to 6 points of your strength bonus to attacks with bows. For item use purposes you are now treated as a third level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a sixth level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Warlock: For item use purposes you are now treated as a sixth level Warlock (or your total character level, whichever is lower.)
Improved Dilettante: Wizard: For item use purposes you are now treated as a sixth level Wizard (or your total character level, whichever is lower.)
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AP Cost: 1
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Ranks: 1
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Progression: 5
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Requires: Improved Dilettante (Tier 1)
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Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2
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Ranks: 3
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Progression: 5
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No requirements
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Tier Three[edit]
Requires 10 APs spent in tree
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AP Cost: 2
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Ranks: 1
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Progression: 10
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Requires: Lesser Dragonmark of Storm
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AP Cost: 1
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Ranks: 3
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Progression: 10
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No requirements
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Dilettante Ability Score: +1 to an Ability based on your Dilettante feat.
+1 Strength
- Requires one of Half-Elf Dilettante: Barbarian, Fighter, Paladin, or Ranger
+1 Dexterity
- Requires one of Half-Elf Dilettante: Artificer, Bard, Monk, Ranger, or Rogue
+1 Constitution
- Requires one of Half-Elf Dilettante: Barbarian, Druid, or Fighter
+1 Intelligence
- Requires one of Half-Elf Dilettante: Alchemist, Artificer, Rogue, or Wizard
+1 Wisdom
- Requires one of Half-Elf Dilettante: Cleric, Druid, Favored Soul, or Monk
+1 Charisma
- Requires one of Half-Elf Dilettante: Bard, Cleric, Favored Soul, Paladin, Sorcerer, or Warlock.
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AP Cost: 2
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Ranks: 1
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Progression: 10
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Requires: Improved Dilettante (Tier 2)
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Arcane Archer: You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.) You need to click the Accept button before you can select the Arcane Archer (Elf) tree
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AP Cost: 4
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Ranks: 1
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Progression: 10
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No requirements
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Tier Four[edit]
Requires 15 APs spent in tree
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Power of the Storm: Greater Dragonmark activate: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain +2 bonus to Reflex save, but suffer a -2 penalty to Caster Levels of Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have. (Cooldown: 1 minute)
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AP Cost: 1
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Ranks: 1
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Progression: 15
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Requires: Greater Dragonmark of Storm
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AP Cost: 2
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Ranks: 1
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Progression: 15
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Requires: Improved recovery (Tier 2)
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AP Cost: 2
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Ranks: 1
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Progression: 15
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Requires: Improved Dilettante (Tier 4)
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Improved Dilettante: Improves your Dilettante feat.
Improved Dilettante: Alchemist: For item use purposes you are now treated as a tenth level Alchemist (or your total character level, whichever is lower.)
Improved Dilettante: Artificer: Your knowledge of magical items has improved, and now extends to magical arms and armor. For item purposes you are now treated as a fourth level Artificer (or your total character level, whichever is lower.)
Improved Dilettante: Barbarian: You become more resilient and gain +5 hp.
Improved Dilettante: Bard: For item use purposes you are now treated as a tenth level Bard (or your total character level, whichever is lower.)
Improved Dilettante: Cleric: For item use purposes you are now treated as a tenth level Cleric (or your total character level, whichever is lower.)
Improved Dilettante: Druid: For item use purposes you are now treated as a tenth level Druid (or your total character level, whichever is lower.)
Improved Dilettante: Favored Soul: For item use purposes you are now treated as a tenth level Favored Soul (or your total character level, whichever is lower.)
Improved Dilettante: Fighter: Your skill with arms is improved and you gain +1 weapon damage.
Improved Dilettante: Monk: Your defensive skills have improved, and at level 4 or higher you are able to add up to 5 points of your Wisdom bonus to your armor class.
Improved Dilettante: Paladin: Your Lesser Divine Grace has improved and at level 4 or higher you may add up to 5 points of your charisma bonus to your saves. For item use purposes you are now treated as a fourth level Paladin (or your total character level, whichever is lower)
Improved Dilettante: Ranger: Your Lesser Bow Strength has improved and at level 4 or higher are able to add up to 8 points of your strength bonus to attacks with bows. For item use purposes you are now treated as a fourth level Ranger (or your total character level, whichever is lower)
Improved Dilettante: Rogue: You practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer: For item use purposes you are now treated as a tenth level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Warlock: For item use purposes you are now treated as a tenth level Warlock (or your total character level, whichever is lower.)
Improved Dilettante: Wizard: For item use purposes you are now treated as a tenth level Wizard (or your total character level, whichever is lower.)
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AP Cost: 1
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Ranks: 1
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Progression: 15
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No requirements
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