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Half-Elf enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Half-Elf enhancements[edit]
Core abilities[edit]
Half Elven Versatile Nature: As a Half-Elf you can choose which heritage you take after, giving you the choice of Human or Elven Core Abilities as you progress through the tree. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for every Elven Core Ability you select.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Half Elf 1 | |
Elven Dexterity / Human Adaptability: Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.
Choose Heritage: or | ||||
AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Half Elf 4 | |
Elven Accuracy / Human versatility: Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.
Choose Heritage: or
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Half Elf 7, Elven Dexterity / Human Adaptability | |
Elven Dexterity / Human Adaptability: Choose an ability score. Your elven or human decisions at level 4 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Half Elf 11, Elven Accuracy / Human Versatility | |
Elven Accuracy / Human versatility: Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Half Elf 16, Elven Dexterity / Human Adaptability |
Tier One[edit]
Requires Half Elven Versatile Nature
Lyrandar Dragonmark Focus: +1/+2/+3 dragonmark uses per day, +1/+2/+3 Balance.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Storm | |
Diplomatic Immunity: Activate: Reduce physical damage you take by 25% for 60 seconds or until you attack. Until you rest you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability. (Cooldown: 2 minutes).
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Skill Focus: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: Any Half-Elf Dilettante feat | |
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmark of Storm: Lesser Dragonmark Spell: Electric Loop
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Lyrander Dragonmark Focus | |
Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Improved Dilettante (Tier 2) | |
Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Improved Dilettante (Tier 1) | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Storm: Greater Dragonmark Spell: Call Lightning Storm
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Storm | |
Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Dilettante Ability Score: +1 to an Ability based on your Dilettante feat.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Improved Dilettante (Tier 2) | |
Arcane Archer: You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
You need to click the Accept button before you can select the Arcane Archer (Elf) tree | ||||
AP Cost: 4 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
Power of the Storm: Greater Dragonmark activate: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain +2 bonus to Reflex save, but suffer a -2 penalty to Caster Levels of Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have. (Cooldown: 1 minute)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Greater Dragonmark of Storm | |
Improved Recovery: +20 Positive Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved recovery (Tier 2) | |
Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Dilettante (Tier 4) | |
Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements |