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Drow Elf enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer *Requires ultimate edition of Magic of Myth Drannor Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Drow Elf enhancements[edit]

Drow Elf enhancements tree

Core abilities[edit]

Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by (stacking) +2.
AP Cost: 1 Level: 1 Progression: 0 No requirements
DexChaInt.png
Drow Dexterity / Intelligence / Charisma: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
AP Cost: 2 Level: 4 Progression: 1 Requires: Spell Resistance (Rank 1)
Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by +2.
AP Cost: 1 Level: 7 Progression: 3 Requires: Drow Dexterity / Intelligence / Charisma (Rank 1)
DexChaInt.png
Drow Dexterity / Intelligence / Charisma: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
AP Cost: 2 Level: 11 Progression: 4 Requires: Spell Resistance (Rank 2)
Icon Enhancement Drow Spell Resistance.png
Spell Resistance: Your Spell Resistance increases by +2.
AP Cost: 1 Level: 16 Progression: 6 Requires: Drow Dexterity / Intelligence / Charisma (Rank 2)

Tier One[edit]

Requires Spell Resistance

Faerie Fire.png
Faerie Fire: Activation Cost: 2 Spell Points. Spell like Ability: Faerie Fire. No charge limit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Vermin Lore.png
Vermin Lore: You gain a +3/+6/+9 bonus to hit, damage, and to saving throws when fighting Vermin and vermin-like creatures, including Arachnids, Driders, Scorpions, Scorrows, and Spiders.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%.
Note: This has no effect on arcane spell failure from shields.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Venom Lore.png
Venom Lore: +1/+2/+3 Heal and Saves against Poison. +2/+4/+6 Poison Resistance against hit point damaging poisons.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Xen'drik Weapon Training (Tier 1)
Icon Enhancement Ambidexterity.png
Ambidexterity: You gain +1 to hit when dual-wielding or fighting unarmed. Tier 2: Also gains +1% Dodge. Tier 3: Also gains +1 damage.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Weapon Fighting

Tier Three[edit]

Requires 10 APs spent in tree

Darkfire.png
Darkfire: Activation Cost: 4 Spell Points. Cooldown: 6 seconds. Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify. Spell Resistance: No
  • Darkfire.png Spell-like Ability: Fires a bolt of darkness that deals 1d8 damage per character level, which scales with 100% Spell Power. Reflex DC (10 + Character Level + Charisma Modifier + Evocation Bonuses) Half Damage. Darkfire deals evil damage.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Improved Dodge.png
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Dodge
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Xen'drik Weapon Training (Tier 2)
Icon Enhancement Venomed Blades.png
Venomous Imbue: +1 bonus Imbue dice.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Venomed Blades.png
Venomed Blades: Poison Stance: On Hit: Adds a +1d4/1d6/1d8 Poison damage Imbue with weapon attacks that scales with 200% melee or ranged power.
AP Cost: 1 Ranks: 3 Progression: 15 Requires: Venom Lore
Icon Enhancement Xen'drik Weapon Training.png
Xen'drik Weapon Training: +1 to hit and damage with Rapiers, Shortswords, and Shuriken.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Xen'drik Weapon Training (Tier 3)
Icon Enhancement Venomed Blades.png
Venomous Imbue: +1 bonus Imbue dice.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Venemous Imbue (Rank 1)