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Tabaxi Trailblazer enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Tabaxi Trailblazer enhancements
Core abilities[edit]
Instinct I: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Ability Score Increase I: +1 Dexterity/+1 Wisdom
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Instinct I | |
Instinct II: +1% Dodge, +2% Dodge bypass
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Ability I | |
Ability Score Increase II: +1 Dexterity/+1 Wisdom
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Instinct II | |
Instinct III: +1% Dodge and Dodge Cap, +2% Dodge bypass
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Ability II |
Tier One[edit]
Requires 1 AP spent in tree
Sharp Claws: +[1/2/3] to Attack.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Low Blows: +[1/2/3] Trip DCs. Doubled if you have a Quarterstaff equipped.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Acrobatic: +[1/2/3] Balance, Jump, and Tumble. +[2/4/6] Armor Class while Tumbling.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Land On Your Feet: You don't take falling damage.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Sneaky Strikes I: +1 Sneak Attack Die
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Wayfinder's Weapons: Wooden Weapons you are wielding are immune to damage.
(Known Issue: In this build, Hunt Down appears in this spot. This is unintended.)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Slip Out of Danger: +[2/4/6] Saves vs. Traps.
Rank 3: You gain +1 to Reflex Saves.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Attune: +1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Great Weapon Aptitude: +[5/10/20]% Strikethrough
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Two Handed Fighting | |
Improved Instincts: You gain Dexterity to Damage with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Sneaky Strikes II: +1 Sneak Attack Die.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
Wide Sweep: Deals +10%/+30%/+50% Damage. Quarterstaff Melee Attack: Enemies who are hit must make a Balance check (DC 14 + Max(DEX,WIS) Mod + Trip bonuses) or be Tripped for 20. Shares cooldown with Great Cleave.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements | |
Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Cat's Eye: You have True Seeing, which cannot be dispelled from you.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Focused Agility | |
Escape Artist: When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements |