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Warforged enhancements
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| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
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| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Warforged enhancements[edit]
Core abilities[edit]
Improved Fortification: Your base fortification is increased to 50%.
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| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Warforged Constitution: +1 Constitution
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| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Improved Fortification | |
Improved Fortification: Your base fortification is increased to 75%.
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| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Warforged Constitution | |
Warforged Constitution: +1 Constitution
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| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Improved Fortification | |
Improved Fortification: Your base fortification is increased to 100%.
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| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Warforged Constitution | |
Tier One[edit]
Requires Improved Fortification
Construct Nature: Choose one:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.
Choose one: | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Inscribed Armor: Reduces your body's inherent arcane spell failure by [5/10/15]%.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Construct Toughness: You gain 10 hit points.
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Construct Stability: You gain +[1/2/3] to the Repair skill and +[2/4/6] to the Balance skill.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Construct Nature: Choose one (cannot take the same as tier 1):
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Construct Nature | |
Warforged Tactics: +[1/2/3] to the DC's of your Tactical abilities.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Great Weapon Aptitude: +5/10/20% Strikethrough chance.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Two Handed Fighting | |
Construct Toughness: You gain 10 hit points.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Construct Toughness | |
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Improved Body: Improves Mithral or Adamantine Body feats.
Choose one:
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Adamantine Body or Mithral Body | |
Brute Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Power Attack | |
Construct Toughness: You gain 10 hit points.
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Construct Toughness | |
Memories of the Last War (Rank 1): You recall distant memories of the War.
Choose one:
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires 15 APs spent in tree
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Warforged Resolve: (Cooldown: 3 minutes). Action Boost: You gain temporary hit points equal to your repair skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Construct Toughness: You gain 10 hit points.
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Construct Toughness | |
Memories of the Last War (Rank 2): You recall further memories of the War.
Choose one:
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Memories of the Last War (Rank 1) | |
