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Warforged enhancements
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Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Warforged enhancements[edit]
Core abilities[edit]
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Improved Fortification: Your base fortification is increased to 50%.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 75%.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Warforged Constitution | |
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Warforged Constitution: +1 Constitution
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Improved Fortification | |
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Improved Fortification: Your base fortification is increased to 100%.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Warforged Constitution |
Tier One[edit]
Requires Improved Fortification
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Construct Nature: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.
Choose one: | |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Inscribed Armor: Reduces your body's inherent arcane spell failure by [5/10/15]%.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Construct Stability: You gain +[1/2/3] to the Repair skill and +[2/4/6] to the Balance skill.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Construct Nature: Choose one (cannot take the same as tier 1):
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Construct Nature | |
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Warforged Tactics: +[1/2/3] to the DC's of your Tactical abilities.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Great Weapon Aptitude: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Two Handed Fighting | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Construct Toughness | |
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Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Improved Body: Improves Mithral or Adamantine Body feats.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Adamantine Body or Mithral Body | |
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Brute Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Power Attack | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Construct Toughness | |
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Memories of the Last War (Rank 1): You recall distant memories of the War.
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Warforged Resolve: (Cooldown: 3 minutes). Action Boost: You gain temporary hit points equal to your repair skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Construct Toughness: You gain 10 hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Construct Toughness | |
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Memories of the Last War (Rank 2): You recall further memories of the War.
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Memories of the Last War (Rank 1) |