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Warforged enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Warforged enhancements[edit]

Warforged enhancements tree

Core abilities[edit]

Improved Fortification: Your base fortification is increased to 50%.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 1 Requires: Improved Fortification
Improved Fortification: Your base fortification is increased to 75%.
AP Cost: 1 Level: 7 Progression: 3 Requires: Warforged Constitution
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 4 Requires: Improved Fortification
Improved Fortification: Your base fortification is increased to 100%.
AP Cost: 1 Level: 16 Progression: 6 Requires: Warforged Constitution

Tier One[edit]

Requires Improved Fortification

Construct Nature: Choose one:
  • Construct Hardiness: Grants +[1/2/3] to Fortitude saving throws.
  • Construct Thinking: Grants +[1/2/3] to Will saving throws.
AP Cost: 1 Ranks: 3 Progression: 1
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.

Choose one:

  • Healer's Friend: Your penalty to Positive Energy Healing is reduced from 50% to [40/30/20]%.
  • Mechanist: You gain +[1/2/3] Repair skill and +20/30/40 Repair amplification.
AP Cost: 1 Ranks: 3 Progression: 1
Inscribed Armor: Reduces your body's inherent arcane spell failure by [5/10/15]%.
AP Cost: 1 Ranks: 3 Progression: 1
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 1
Construct Stability: You gain +[1/2/3] to the Repair skill and +[2/4/6] to the Balance skill.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Construct Nature: Choose one (cannot take the same as tier 1):
  • Construct Hardiness: Grants +[1/2/3] to Fortitude saving throws.
  • Construct Thinking: Grants +[1/2/3] to Will saving throws.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Construct Nature
Warforged Tactics: +[1/2/3] to the DC's of your Tactical abilities.
AP Cost: 1 Ranks: 3 Progression: 5
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Construct Toughness
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Improved Body: Improves Mithral or Adamantine Body feats.

Choose one:

  • Adamantine Durability: Grants +[4/8/12] Physical Resistance Rating.
  • Mithral Fluidity: Increases the maximum dexterity bonus and reduces the armor check penalty of your mithral body plating by 1/2/3.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Adamantine Body or Mithral Body
Brute Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 10
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Power Attack
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Construct Toughness
Memories of the Last War (Rank 1): You recall distant memories of the War.

Choose one:

AP Cost: 1 Ranks: 1 Progression: 10

Tier Four[edit]

Requires 15 APs spent in tree

Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
Note: Selecting this locks out Battle Engineer Weapon Attachment
AP Cost: 1 Ranks: 1 Progression: 15
Warforged Resolve: (Cooldown: 3 minutes). Action Boost: You gain temporary hit points equal to your repair skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
AP Cost: 1 Ranks: 1 Progression: 15
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Construct Toughness
Memories of the Last War (Rank 2): You recall further memories of the War.

Choose one:

Note: Cannot choose the same one as selected in the previous tier.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Memories of the Last War (Rank 1)