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Dragon Lord enhancements

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: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
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Dragon Lord enhancements are available for the Dragon Lord archetype (variant Fighter). To be introduced in Update 66.

Overview[edit]

Dragon Lord enhancements tree

Cores[edit]

Icon Draconic Soul.png
Draconic Soul: Select a Draconic Soul, whose element will determine your power in the rest of this tree.

Selector:

  • Icon Enhancement Black Dragon Soul.png You have chosen to commune with Black Dragon's soul, granting the power of Acid to abilities in this tree.
  • Icon Enhancement Blue Dragon Soul.png You have chosen to commune with Blue Dragon's soul, granting the power of Electricity to abilities in this tree.
  • Icon Enhancement Green Dragon Soul.png You have chosen to commune with Green Dragon's soul, granting the power of Poison to abilities in this tree.
  • Icon Enhancement Red Dragon Soul.png You have chosen to commune with Red Dragon's soul, granting the power of Fire to abilities in this tree.
  • Icon Enhancement White Dragon Soul.png You have chosen to commune with White Dragon's soul, granting the power of Cold to abilities in this tree.
Passive: +1 to Tactical Feat DCs.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Fighter Level 1
Icon Draconic Arms.png
Draconic Arms: Imbue Toggle: Your Draconic Soul emboldens your weapon strikes, which deal 1d6 damage on each hit in the element of your Draconic Soul. This damage scales with 200% of the higher of Melee and Ranged Power.
Passive: The bonus of each of your Draconic Auras is increased by 1.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Draconic Soul, Fighter Level 3
Icon Reckless Devotion.png
Reckless Devotion: Activate: Target Ally gains a Morale bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. Cooldown: 20 seconds.
Passive: +1 Imbue Die, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Draconic Arms, Fighter Level 6
Icon Conqueror's Command.png
Conqueror's Command: When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% Melee Power.
Passive: +1 Imbue Die. The bonus of each of your Draconic Auras is increased by 1.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Reckless Devotion, Fighter Level 12
Icon Dragon's Defense.png
Dragon's Defense: While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Resistance and +5% Morale Bonus to Absorption of the element of your Draconic Soul.
Passive: +1 Imbue Dice. +10 Melee and Ranged Power.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Conqueror's Command, Fighter Level 18
Icon Sunder Soul.png
Sunder Soul: +50% Damage. Cooldown 20 seconds. Sundered enemies in a small area in front of you must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly.
Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power, +2 Imbue Die. The bonus of all your Draconic Auras increases by 2.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Dragon's Defense, Fighter Level 20

Tier 1[edit]

Requires Dragon Lord, Fighter Level 1

Icon Dragon's Protection I.png
Dragon's Protection I: You gain +3 Resistance to the element of your Draconic Soul.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Battlefield Tactician I.png
Battlefield Tactician I: +1 to Tactical Feat DCs
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Unbreakable Will.png
Unbreakable Will: +[1/2/3] to Will Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Field Skills.png
Field Skills: +[1/2/3] to Intimidate, Jump, and Haggle. Rank 3: You gain +2 to Attack.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Martial Superiority.png
Martial Superiority: Select an advantage with weapons. Selector:
  • Icon Enhancement DL Offhand Strike Chance.png +[3/6/10]% Offhand Strike Chance.
  • Icon Enhancement DL Strikethrough.png +[5/10/20]% Strikethrough.
  • Icon Martial Superiority.png +[1/2/3]% Doubleshot.
  • Icon Enhancement DL Doublestrike.png +[1/2/3]% Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier 2[edit]

Requires Fighter Level 2, 5 APs spent on tree

Icon Dragon's Protection II.png
Dragon's Protection II: You gain an additional +3 Resistance to the element of your Draconic Soul.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Dragon's Protection I
Icon Battlefield Technician II.png
Battlefield Technician II: +1 to Tactical Feat DCs
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Battlefield Tactician I
Icon Draconic Resilience.png
Draconic Resilience: +[2/4/6] Natural Armor
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Tactics Boost.png
Action Boost: Choose One: (Cooldown: 30 seconds.)
  • Icon Enhancement Haste Boost.png Haste Boost: Activate to gain +[10/20/30]% Action Boost bonus to attack speed for 20 seconds.
  • Icon Enhancement Tactics Boost.png Tactics Boost: Activate to gain a +[3/6/9] Action Boost Bonus to Tactical DCs for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Dragonslayer.png
Dragonslayer: You have chosen to assert your dominance over Dragons, despite sharing in their power. You gain Favored Enemy: Dragon. When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements

Tier 3[edit]

Requires Fighter Level 3, 10 APs spent on tree

Icon Dragon's Protection III.png
Dragon's Protection III: You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Dragon's Protection II
Icon Battlefield Tactician III.png
Battlefield Tactician III: +1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Battlefield Tactician II
Icon Dragon's Roar.png
Dragon's Roar: Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC bonuses) or be Dazed. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Might or Outburst.png
Might or Outburst: Select a Trance:
  • Icon Enhancement Draconic Might.png Draconic Might: Battle Trance: Cannot be used while Raged. You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Strength modifier for [30/60/120] seconds. Each time you successfully use Trip, Sunder, Stunning Blow, or Dragon's Roar (or their Improved variants), you have a chance to restore 1 charge.
  • Icon Might or Outburst.png Draconic Outburst: Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for [30/60/120] seconds. Each time you successfully use Trip, Sunder, Stunning Blow, or Dragon's Roar (or their Improved variants), you have a chance to restore 1 charge.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Str or Cha.gif
Charisma or Strength: Choose one:
  • +1 Charisma
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier 4[edit]

Requires Fighter Level 4, 20 APs spent on tree

Icon Dragon's Protection IV.png
Dragon's Protection IV: You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Dragon's Protection III
Icon Battlefield Tactician IV.png
Battlefield Tactician IV: +1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds. Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element you selected for your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Battlefield Tactician III
Icon Untouchable Soul.png
Untouchable Soul: You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Lead the Charge.png
Lead the Charge: Melee Rush Attack: [20/30/50]% Damage. Cooldown: 12 seconds. Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Str or Cha.gif
Charisma or Strength II: Choose one:
  • +1 Charisma
  • +1 Strength
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Strength

Tier 5[edit]

Requires Fighter Level 5, Character Level 12, 30 APs spent in tree

Icon Soul Scales.png
Soul Scales: You gain +15 Magical Resistance Rating. +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element of your Draconic Soul.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Dragon's Protection IV
Icon Tactical Commander.png
Tactical Commander: The cooldown of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%. +2 to Breath Weapon DCs.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Battlefield Tactician IV
Icon Greater Roar.png
Greater Roar: Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage versus Helpless targets for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Memory of Flight.png
Flight of Kings: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 seconds. When you use Flight of Kings, you have a +20% Action Boost bonus to movement speed for 6 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Conqueror.png
Conqueror: +[1/2] Competence Bonus to Critical Multiplier with All Weapons.
AP Cost: 1 Ranks: 2 Progression: 30 No requirements