Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for a free Expansion Pack, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 12th February. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Dragon Lord enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
---|
Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
---|
Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
---|
Dragon Lord enhancements are available for the Dragon Lord archetype (variant Fighter), introduced in Update 66.
Overview[edit]
Cores[edit]
![]() |
Draconic Soul: Select a Draconic Soul, whose element will determine your power in the rest of this tree.
Selector:
| |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Fighter Level 1 | |
![]() |
Draconic Arms: Imbue Toggle: Your Draconic Soul emboldens your weapon strikes, which deal 1d6 damage on each hit in the element of your Draconic Soul. This damage scales with 200% of the higher of Melee and Ranged Power.
Passive: The bonus of each of your Draconic Auras is increased by 1. | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Draconic Soul, Fighter Level 3 | |
![]() |
Reckless Devotion: Activate: Target Ally gains a Morale bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. Cooldown: 20 seconds.
Passive: +1 Imbue Die, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1. | |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Draconic Arms, Fighter Level 6 | |
![]() |
Conqueror's Command: When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% Melee Power.
Passive: +1 Imbue Die. The bonus of each of your Draconic Auras is increased by 1. | |||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Reckless Devotion, Fighter Level 12 | |
![]() |
Dragon's Defense: While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Resistance and +5% Morale Bonus to Absorption of the element of your Draconic Soul.
Passive: +1 Imbue Dice. +10 Melee and Ranged Power. | |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Conqueror's Command, Fighter Level 18 | |
![]() |
Sunder Soul: +50% Damage. Cooldown 20 seconds. Sundered enemies in a small area in front of you must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly.
Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power, +2 Imbue Die. The bonus of all your Draconic Auras increases by 2. | |||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Dragon's Defense, Fighter Level 20 |
Tier One[edit]
Requires Dragon Lord, Fighter Level 1
![]() |
Dragon's Protection I: You gain +3 Resistance to the element of your Draconic Soul.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
![]() |
Battlefield Tactician I: +1 to Tactical Feat DCs
| |||
AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
![]() |
Unbreakable Will: +[1/2/3] to Will Saving Throws
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Field Skills: +[1/2/3] to Intimidate, Jump, and Haggle. Rank 3: You gain +2 to Attack.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Martial Superiority: Select an advantage with weapons. Selector:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Fighter Level 2, 5 APs spent on tree
![]() |
Dragon's Protection II: You gain an additional +3 Resistance to the element of your Draconic Soul.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Dragon's Protection I | |
![]() |
Battlefield Technician II: +1 to Tactical Feat DCs
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Battlefield Tactician I | |
![]() |
Draconic Resilience: +[2/4/6] Natural Armor
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Action Boost: Choose One: (Cooldown: 30 seconds.)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Dragonslayer: You have chosen to assert your dominance over Dragons, despite sharing in their power. You gain Favored Enemy: Dragon.
When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Fighter Level 3, 10 APs spent on tree
![]() |
Dragon's Protection III: You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Dragon's Protection II | |
![]() |
Battlefield Tactician III: +1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Battlefield Tactician II | |
![]() |
Dragon's Roar: Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC bonuses) or be Dazed. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
![]() |
Might or Outburst: Select a Trance:
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
![]() |
Charisma or Strength: Choose one:
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Fighter Level 4, 20 APs spent on tree
![]() |
Dragon's Protection IV: You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Dragon's Protection III | |
![]() |
Battlefield Tactician IV: +1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds. Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element you selected for your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Battlefield Tactician III | |
![]() |
Untouchable Soul: You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
![]() |
Lead the Charge: Melee Rush Attack: [20/30/50]% Damage. Cooldown: 12 seconds. Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge. (Note: also greatly slows the movement speed of enemy struck for ~2 seconds.)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
![]() |
Charisma or Strength II: Choose one:
| |||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma or Strength |
Tier Five[edit]
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree
![]() |
Soul Scales: You gain +15 Magical Resistance Rating. +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element of your Draconic Soul.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Dragon's Protection IV | |
![]() |
Tactical Commander: The cooldown of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%. +2 to Breath Weapon DCs.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Battlefield Tactician IV | |
![]() |
Greater Roar: Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage versus Helpless targets for 20 seconds.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
![]() |
Flight of Kings: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 seconds.
When you use Flight of Kings, you have a +20% Action Boost bonus to movement speed for 6 seconds.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
![]() |
Conqueror: +[1/2] Competence Bonus to Critical Multiplier with All Weapons.
| |||
AP Cost: 1 | Ranks: 2 | Progression: 30 | No requirements |