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Paladin
Paladin |
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Starting a... |
Class Summary[edit]
Alignment: Lawful Good Hit die: d10
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Concentration (Constitution) |
Diplomacy (Charisma) |
Heal (Wisdom) |
Intimidate (Charisma) |
Weapon and Armor Proficiencies[edit]
Past Lives[edit]
Past Life: Soldier of the Faith | You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself 3 times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3, maximum +3 luck bonus. About 2 minutes per use.) | |
Past Life: Paladin | You were a Paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 10% more healing when affected by positive energy. This feat can be stacked up to 3 times.
Past Life: Paladin is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. |
Paths[edit]
- The Mighty Protector
- The Flame of Justice
- The Truthbringer
Enhancements[edit]
Advancement table[edit]
Table: The Paladin | Preparable Spells | |||||||||
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell points | 1st | 2nd | 3rd | 4th |
1st | +1/+1/+6 | +2 | +0 | +0 | Aura of good, Smite evil (1/rest), Follower of (your faith) | 0 | - | - | - | - |
2nd | +2/+2/+7 | +3 | +0 | +0 | Divine grace, Lay on Hands (1/rest) | 0 | - | - | - | - |
3rd | +3/+3/+8 | +3 | +1 | +1 | Aura of courage, Divine health, Fear Immunity | 0 | - | - | - | - |
4th | +4/+4/+9 | +4 | +1 | +1 | Turn undead | 20 | 1 | - | - | - |
5th | +5/+5/+10/+15 | +4 | +1 | +1 | Smite evil (2/rest) | 35 | 1 | - | - | - |
6th | +6/+6/+11/+16 | +5 | +2 | +2 | Remove disease (4/rest), Deity-based feat | 50 | 2 | - | - | - |
7th | +7/+7/+12/+17 | +5 | +2 | +2 | ' | 65 | 2 | - | - | - |
8th | +8/+8/+13/+18 | +6 | +2 | +2 | ' | 80 | 2 | 1 | - | - |
9th | +9/+9/+14/+19 | +6 | +3 | +3 | Remove disease (5/rest) | 95 | 2 | 1 | - | - |
10th | +10/+10/+15/+20 | +7 | +3 | +3 | Smite evil (3/rest) | 110 | 2 | 2 | - | - |
11th | +11/+11/+16/+21 | +7 | +3 | +3 | - | 125 | 2 | 2 | 1 | - |
12th | +12/+12/+17/+22 | +8 | +4 | +4 | Remove disease (6/rest) | 140 | 2 | 2 | 2 | - |
13th | +13/+13/+18/+23 | +8 | +4 | +4 | - | 155 | 2 | 2 | 2 | - |
14th | +14/+14/+19/+24 | +9 | +4 | +4 | - | 170 | 3 | 2 | 2 | 1 |
15th | +15/+15/+20/+25 | +9 | +5 | +5 | Remove disease (7/rest), Smite evil (4/rest) | 185 | 3 | 2 | 2 | 2 |
16th | +16/+16/+21/+26 | +10 | +5 | +5 | - | 200 | 3 | 3 | 2 | 2 |
17th | +17/+17/+22/+27 | +10 | +5 | +5 | - | 215 | 3 | 3 | 2 | 2 |
18th | +18/+18/+23/+28 | +11 | +6 | +6 | Remove disease (8/rest) | 230 | 4 | 3 | 2 | 2 |
19th | +19/+19/+24/+29 | +11 | +6 | +6 | - | 245 | 4 | 4 | 4 | 3 |
20th | +20/+20/+25/+30 | +12 | +6 | +6 | Smite evil (5/rest) | 260 | 4 | 4 | 4 | 4 |
Class feats[edit]
Level 1[edit]
- Aura of Good (passive): Grants +1 bonus to AC and +1 bonus to saving throws to all characters within range.
- Religious Lore (passive): This feat grants represents your knowledge of religion. This feat is received once for every paladin level.
- Smite Evil (active): When activated, this feat triggers a special melee attack against Evil creatures. The Paladin adds his/her Charisma modifier x 2 (if any) to his/her attack roll and deals extra damage based on his/her paladin level. The extra damage done is 7+3*level. For instance, a 6th level paladin does 7+(3*6) (or 25) extra damage on a successful smite. If the paladin accidentally smites a creature that is not evil, or is not in range, the smite has no effect, but the ability is still used up. Paladins get one base use of this ability at level one, plus one more at level five and every five levels after 5th (at 10th, 15th and 20th, for a maximum of 5 uses). Smite Evil recharges at a rate of 1 every 90 seconds, and all uses return after any rest period.
Deity Based Feats[edit]
- °Favored Soul at levels 1, 3, 6, 12 and 20 select one additional Deity-based feat from the list below.
- * Clerics and Paladins at levels 1 and 6 select one additional Deity-based feat from the list below. Clerics and Paladins can also use their standard feat slot for Deity-based feats.
- Your choice at level 1 determines your favored weapon, and type of Damage Reduction†. † Damage Reduction applies only to Favored Soul.
Level 2[edit]
- Divine Grace (passive): Allows the paladin to add its charisma modifier to all saving throws. Divine Grace is capped at 2+(3*paladin level).
- Lay on Hands (active): Heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points, or deals that much damage to an undead target. The amount healed does not suffer a penalty when used on Warforged.
Level 3[edit]
- Aura of Courage (passive): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of the paladin gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
- Divine Health (passive): Makes the paladin immune to all diseases.
- Fear Immunity (passive): A paladin is immune to fear effects.
Level 4[edit]
- Gain the ability to cast Paladin spells. Your effective caster level is equal to your Paladin level, contrary to PnP (thus, the starting duration for a Bless spell is 4 minutes).
- Turn Undead (active and passive): This feat allows the character to turn or at higher levels destroy undead creatures. The character can do this (3 + their charisma modifier) times per day. While turning undead is an active skill, this feat is passive as it adds to the total amount of turns per day. While enhancements from both Cleric and Paladin stack, as far as number and power of turns, the base number of turns do not stack with each other.
Level 5[edit]
- Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 2 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.
Level 6[edit]
- Remove Disease (active): At 6th level, a paladin can produce a remove disease effect, as the spell, once per rest period. It can use this ability one additional time per rest period for every three levels after 6th (twice per rest at 9th level).
Level 9[edit]
- Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 2 times per rest.
Level 10[edit]
- Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 3 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.
Level 12[edit]
- Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 3 times per rest.
Level 15[edit]
- Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 4 times per rest.
- Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 4 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.
Level 18[edit]
- Remove Disease (active): Paladins can use this ability one additional time per rest period. You can now Remove Disease 5 times per rest.
Level 20[edit]
- Smite evil (active): Paladins can use this ability one additional time per rest period. You can now Smite evil 5 times per rest. Smite evil also recharges at a rate of 1 every 90 seconds.
Spells[edit]
- Paladins cast divine spells.
- A Paladin casts spells from the Paladin spell list.
- Paladins get bonus spell points based on their Wisdom scores. The minimum Wisdom score needed to cast a Paladin spell is 10 + the spell’s level.
- See also spell usefulness.