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Undead are once-living creatures animated by spiritual or supernatural forces.
An undead creature has the following features (mostly PnP information, not relevant to DDO).
- 12-sided Hit Dice.
- Base attack bonus equal to ½ total Hit Dice (as wizard).
- Good Will saves, poor reflex saves, very poor fort saves due to having no con score.
- Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.
- Usually evil alignment. Only known exception is Cholthulzz.
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).
|PnP trait||Undead in DDO||Wizards in undead form|
|No Constitution score||No (keep con score)||No (keep con score)|
|Darkvision out to 60 feet.||N/A||N/A|
|Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).||Subject to morale buffs.||Subject to morale buffs.|
|Immunity to poison||Yes||Yes|
|Immunity to sleep||Yes||Yes|
|Immunity to paralysis||Yes||Yes|
|Immunity to stunning||Yes||Yes|
|Immunity to disease||Yes||Yes|
|Immunity to death effects||Yes||Yes|
|Not subject to critical hits/sneak attacks||Undead are treated as having 100% fortification and sneak attack immunity. If you have effects that reduce fortification, you will be able to critical hit but not sneak attack them.||100% fortification. Sneak attack immunity unverified.|
|Not subject to nonlethal damage||N/A||N/A|
|Immune to ability drain/damage||No||Yes|
|Immune to energy drain||Yes||Yes|
|Immune to fatigue and exhaustion||Yes||Yes|
|Damaged by positive energy, healed by negative energy.||Yes||Half healing from positive energy, healed by negative energy.|
|Immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).||N/A. Subject to Flesh to Stone.||N/A. Subject to Flesh to Stone.|
|Uses its Charisma modifier for Concentration checks.||N/A||No|
|Not at risk to most insta-death effects||Yes (except special effects that target undead)||Yes|
|Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.||Massive damage N/A; all monsters die at 0 hp.||Massive damage N/A; PM don't die at 0 hp.|
|Not affected by raise dead and reincarnate spells or abilities.||N/A||No|
|Undead do not breathe, eat, or sleep.||N/A||Immunity to sleep, water breathing|
Undead are an ideal choice for the Ranger feat, Favored Enemy. This grants rangers a +2 to their damage rolls on undead creatures at level 1, which increases by 2 with every fifth Ranger level.
<ncl>Undead type monsters</ncl>
Sources: ©1995-2004 Wizards of the Coast, Inc. Revised (3.5) System Reference Document which is considered Open Game Content under the Open Game License. Viewable at: http://www.wizards.com/default.asp?x=d20/article/20040121a