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Human enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Human enhancements[edit]
Core abilities[edit]
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Human Versatility: Humans can select racial boosts that share cooldown with class action boost, but they grant extra uses per rest.
Choose one:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | No requirements | |
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Human Adaptability: Select +1 to an ability score of your choice.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Human Versatility, 4th Level | |
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Human Versatility: Humans can select racial boosts that share a number of uses per rest, but are not linked with class action boost cooldowns.
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AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Human Adaptability, 7th Level | |
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Human Greater Adaptability: Select +1 to another ability score of your choice. (You may not select the same ability score as Human Adaptability.)
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AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Human Versatility, Human Adaptability, 11th Level | |
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Human Versatility: Humans can select racial boosts that share a number of uses per rest, but are not linked with class action boost cooldowns.
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AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Human Greater Adaptability, 16th Level |
Tier One[edit]
Requires Human Versatility
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Dragonmark Focus: Grants additional uses of dragonmarks and a bonus to the associated skill.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Finding, Least Dragonmark of Making, Least Dragonmark of Passage, or Least Dragonmark of Sentinel | |
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Skill Focus: Humans are versatile and can excel at virtually any skill.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Don't Count Me Out: Your range of unconsciousness extends by 5/10/20 hitpoints, and you gain a +3/+6/+10 bonus to Physical Resistance Rating while you are under 50% health.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lesser Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least Dragonmark an extra time per rest.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Finding/Making/Passage/Sentinel, Dragonmark Focus | |
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Skill Focus: Humans are versatile and can excel at virtually any skill.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Skill Focus (Tier 1) | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Action Surge (Tier 1) | |
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Fighting Style: Humans are adept at many different fighting styles.
Choose one:
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AP Cost: Varies | Ranks: 3 | Progression: 5 | Requires: Varies |
Tier Three[edit]
Requires 10 APs spent in tree
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Greater Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least and Lesser Marks an extra time per rest.
Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Least Dragonmark of Finding/Making/Passage/Sentinel, Lesser Dragonmarks | |
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Skill Mastery: +1 to all skills.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Skill Focus (Tier 2) | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Action Surge (Tier 2) | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Improved Recovery (Tier 1) | |
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Action Surge (Tier 3) | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Recovery (Tier 3) | |
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Greater Heroism: Spell Like Ability: Cast the Greater Heroism spell. This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Heroism |