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Human enhancements

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: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
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Human enhancements[edit]

Human enhancements tree

Core abilities[edit]

Human Versatility: Choose one:
  • Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. Note: Also provides +10 Magical Resistance Rating.
  • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.

Notes: Human Versatility Action Boosts use a different pool of Action Boost charges than class enhancement versions of the same Boost, although they are only equivalent to a 2/3 rank boost.

AP Cost: 1 Ranks: 1 Progression: 0
Human Adaptability: Choose one:
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 1 Requires: Human Versatility, 4th Level
Human Versatility: Choose one. Your choice cannot be the same as Human Versatility I:
  • Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. Note: Also provides +10 Magical Resistance Rating.
  • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 3 Requires: Human Adaptability, 7th Level
Human Greater Adaptability: Choose one. Your choice cannot be the same as Human Adaptability:
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 4 Requires: Human Versatility, Human Adaptability, 11th Level
Human Versatility: Choose one. Your choice cannot be the same as Human Versatility I or II:
  • Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Defense Boost: Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. Note: Also provides +10 Magical Resistance Rating.
  • Melee & Ranged Power Boost: Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
  • Saves Boost: Activate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Skill Boost: Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.
  • Spell Power Boost: Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 6 Requires: Human Greater Adaptability, 16th Level

Tier One[edit]

Requires Human Versatility

Dragonmark Focus: Grants additional uses of dragonmarks and a bonus to the associated skill.

Choose one:

AP Cost: 1 Ranks: 3 Progression: 1 Requires: Varies
Skill Focus: Humans are versatile and can excel at virtually any skill.
  • Athletic: +[1/2/3] Balance, Jump, Swim, and Tumble.
  • Awareness: +[1/2/3] Listen, Search, and Spot.
  • Focused: +[1/2/3] Concentration and Intimidate.
  • Negotiator: +[1/2/3] Bluff, Diplomacy, Haggle and Perform.
  • Nimble Fingers: +[1/2/3] Disable Device and Open Lock.
  • Self Sufficient: +[1/2/3] Heal and Repair.
  • Stealthy: +[1/2/3] Hide and Move Silently.
AP Cost: 1 Ranks: 3 Progression: 1
Action Surge: Action Boosts also increase an ability score of your choice.
  • Strength: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Strength.
  • Dexterity: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Dexterity.
  • Constitution: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Constitution.
  • Intelligence: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Intelligence.
  • Wisdom: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Wisdom.
  • Charisma: While under the effect of any Action Boost, you gain a +[1/2/3] Action Boost bonus to Charisma.
AP Cost: 1 Ranks: 3 Progression: 1
AP Cost: 2 Ranks: 1 Progression: 1
Don't Count Me Out: Your range of unconsciousness extends by [5/10/20] hitpoints, and you gain a +[3/6/10] bonus to Physical Resistance Rating while you are under 50% health.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Lesser Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least Dragonmark an extra time per rest.
  • Knock SLA. (Consumes a Lesser Dragonmark charge, Cooldown: ? seconds.)

Notes: DC is Character Level + Charisma Modifier

Also grants +3 to all Crafting skills.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Varies, Dragonmark Focus
Skill Focus: Humans are versatile and can excel at virtually any skill.

Notes: Cannot choose the same one as selected in the previous tier.

AP Cost: 1 Ranks: 3 Progression: 5 Requires: Skill Focus (Tier 1)
Action Surge: Action Boosts also increase an ability score of your choice.

Notes: Cannot choose the same one as selected in the previous tier.

AP Cost: 1 Ranks: 3 Progression: 5 Requires: Action Surge (Tier 1)
Fighting Style: Humans are adept at many different fighting styles.

Choose one:

  • Ambidexterity: You gain +1 to hit when dual-wielding or fighting unarmed.
Rank 2: Also gains +1% Dodge.
Rank 3: Also gains +1 damage.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Varies

Tier Three[edit]

Requires 10 APs spent in tree

Greater Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least and Lesser Marks an extra time per rest.

Choose one:

Also grants +4 to all Crafting skills.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Varies, Lesser Dragonmarks
Skill Mastery: +1 to all skills.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Skill Focus (Tier 2)
Action Surge: Action Boosts also increase an ability score of your choice.

Notes: Cannot choose the same one as selected in the previous tiers.

AP Cost: 1 Ranks: 3 Progression: 10 Requires: Action Surge (Tier 2)
Improved Recovery: +20 Positive Healing Amplification.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Improved Recovery (Tier 1)
Heroism: SLA. (Consumes a charge on use. Cooldown: ? seconds.)

Notes: Start with 5 charges. Gains an additional maximum charge for each bonus to maximum Action Boost charges you have. Shares charges with Human Greater Heroism SLA.

AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires 15 APs spent in tree

Action Surge: Action Boosts also increase an ability score of your choice.

Notes: Cannot choose the same one as selected in the previous tiers.

AP Cost: 1 Ranks: 3 Progression: 15 Requires: Action Surge (Tier 3)
Improved Recovery: +20 Positive Healing Amplification.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Improved Recovery (Tier 3)
Greater Heroism: SLA. (Consumes a charge on use. Cooldown: ? seconds.)

Notes: Start with 5 charges. Gains an additional maximum charge for each bonus to maximum Action Boost charges you have. Shares charges with Human Heroism SLA.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Heroism