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Human enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Human enhancements[edit]
Core abilities[edit]
Human Versatility: Choose one:
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: | |
Human Adaptability: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Human Versatility, 4th Level | |
Human Versatility: Choose one. Your choice cannot be the same as Human Versatility I:
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| AP Cost: 1 | Ranks: 1 | Progression: 3 | Cooldown: {{{cd}}} | Requires: Human Adaptability, 7th Level | |
Human Greater Adaptability: Choose one. Your choice cannot be the same as Human Adaptability:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 4 | Cooldown: {{{cd}}} | Requires: Human Versatility, Human Adaptability, 11th Level | |
Human Versatility: Choose one. Your choice cannot be the same as Human Versatility I or II:
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 6 | Cooldown: {{{cd}}} | Requires: Human Greater Adaptability, 16th Level | |
Tier One[edit]
Requires Human Versatility
Dragonmark Focus: Grants additional uses of dragonmarks and a bonus to the associated skill.
Choose one:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Varies | |
Skill Focus: Humans are versatile and can excel at virtually any skill.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Action Surge: Action Boosts also increase an ability score of your choice.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Improved Recovery: +20 Positive Healing Amplification.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Don't Count Me Out: Your range of unconsciousness extends by [5/10/20] hitpoints, and you gain a +[3/6/10] bonus to Physical Resistance Rating while you are under 50% health.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least Dragonmark an extra time per rest.
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Varies, Dragonmark Focus | |
Skill Focus: Humans are versatile and can excel at virtually any skill.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Skill Focus (Tier 1) | |
Action Surge: Action Boosts also increase an ability score of your choice.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Action Surge (Tier 1) | |
Fighting Style: Humans are adept at many different fighting styles.
Choose one:
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Varies | |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmarks: Humans have access to the Dragonmarks of Finding, Making, Passage and Sentinel. Also allows you to use your Least and Lesser Marks an extra time per rest.
Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Varies, Lesser Dragonmarks | |
Skill Mastery: +1 to all skills.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Skill Focus (Tier 2) | |
Action Surge: Action Boosts also increase an ability score of your choice.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Action Surge (Tier 2) | |
Improved Recovery: +20 Positive Healing Amplification.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Improved Recovery (Tier 1) | |
Heroism: SLA. (Consumes a charge on use. Cooldown: ? seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires 15 APs spent in tree
Action Surge: Action Boosts also increase an ability score of your choice.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Action Surge (Tier 3) | |
Improved Recovery: +20 Positive Healing Amplification.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Improved Recovery (Tier 3) | |
Greater Heroism: SLA. (Consumes a charge on use. Cooldown: ? seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Heroism | |
