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Rogue
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Rogue |
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Starting a... |
Class Summary[edit]
Class Skills
- Skill points at 1st level: (8 + Intelligence modifier) x4
- Skill points at each additional level: 8 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Past Lives[edit]
Paths[edit]
- The Dark Blade
- Master Mechanic
- Thief Acrobat
Prestige Enhancements[edit]
Advancement table[edit]
Level | Base Attack Bonus | Fortitude Save | Reflex Save | Will Save | Auto-Granted Feats |
1st | +0/+0 | +0 | +2 | +0 | Sneak Attack +1d6, Trapfinding |
2nd | +1/+1/+6 | +0 | +3 | +0 | Evasion |
3rd | +2/+2/+7/+12 | +1 | +3 | +1 | Sneak Attack +2d6, Trap Sense +1 |
4th | +3/+3/+8/+13 | +1 | +4 | +1 | Trapmaking, Uncanny Dodge |
5th | +3/+3/+8/+13 | +1 | +4 | +1 | Sneak Attack +3d6 |
6th | +4/+4/+9/+14 | +2 | +5 | +2 | Trap Sense +2 |
7th | +5/+5/+10/+15 | +2 | +5 | +2 | Sneak Attack +4d6 |
8th | +6/+6/+11/+16 | +2 | +6 | +2 | Improved Uncanny Dodge |
9th | +6/+6/+11/+16 | +3 | +6 | +3 | Sneak Attack +5d6, Trap Sense +3 |
10th | +7/+7/+12/+17 | +3 | +7 | +3 | Special Ability |
11th | +8/+8/+13/+18 | +3 | +7 | +3 | Sneak Attack +6d6 |
12th | +9/+9/+14/+19 | +4 | +8 | +4 | Trap Sense +4 |
13th | +9/+9/+14/+19 | +4 | +8 | +4 | Sneak Attack +7d6, Special Ability |
14th | +10/+10/+15/+20 | +4 | +9 | +4 | - |
15th | +11/+11/+16/+21 | +5 | +9 | +5 | Sneak Attack +8d6, Trap Sense +5 |
16th | +12/+12/+17/+22 | +5 | +10 | +5 | Special Ability |
17th | +12/+12/+17/+22 | +5 | +10 | +5 | Sneak Attack +9d6 |
18th | +13/+13/+18/+23 | +6 | +11 | +6 | Trap Sense +6 |
19th | +14/+14/+19/+24 | +6 | +11 | +6 | Sneak Attack +10d6, Special Ability |
20th | +15/+15/+20/+25 | +6 | +12 | +6 | - |
Class feats[edit]
Level 1[edit]
- Sneak Attack (passive): This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 15, 17 and 19. Sneak Attack does not affect the undead, plants, constructs or oozes.
- Trap Finding (passive): Rogues (and only rogues and artificers) can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.
Level 2[edit]
- Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
Level 3[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 2d6.
- Trap Sense (passive): This feat grants the following bonuses: +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6, 9, 12, 15 and 18.
Level 4[edit]
- Uncanny dodge (active): Activate this ability to gain a temporary 25% dodge bonus and a +4 Reflex save bonus.
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
- Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Automatically granted to rogues at level 4.
Level 5[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 3d6.
Level 6[edit]
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
- Trap Sense (passive): Trap sense bonus improves to +2.
Level 7[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 4d6.
Level 8[edit]
- Improved Uncanny Dodge (active): Activate this ability to gain a temporary 50% dodge bonus and a +6 reflex save bonus.
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
Level 9[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 5d6.
- Trap Sense (passive): Trap sense bonus improves to +3.
Level 10[edit]
- Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
Level 11[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 6d6.
Level 12[edit]
- Trap Sense (passive): Trap sense bonus improves to +4.
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
Level 13[edit]
- Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
- Sneak Attack (passive): Sneak Attack damage now is equal to 7d6.
Level 15[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 8d6.
- Trap Sense (passive): Trap sense bonus improves to +5.
Level 16[edit]
- Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
Level 17[edit]
- Sneak Attack (passive): Sneak Attack damage now is equal to 9d6.
Level 18[edit]
- Trap Sense (passive): Trap sense bonus improves to +6.
Level 19[edit]
- Special Ability: Select one of Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, or Slippery Mind.
- Sneak Attack (passive): Sneak Attack damage now is equal to 10d6.
Level 20[edit]
- Uncanny dodge (Dodge Bonus) (passive): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.