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Rogue

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Rogue
Starting a...

Enhancements
Tactics
Equipment

Class Summary[edit]

Alignment: Any Hit die: d8

Class Skills

Skill points at 1st level: (8 + Intelligence modifier) x4
Skill points at each additional level: 8 + Intelligence modifier
Balance (Dexterity)
Bluff (Charisma)
Diplomacy (Charisma)
Hide (Dexterity)
Jump (Strength)
Listen (Wisdom)
Move Silently (Dexterity)
Swim (Strength)
Tumble (Dexterity)
Use Magic Device (Charisma)
Disable Device (Intelligence)
Open Lock (Dexterity)
Search (Intelligence)
Spot (Wisdom)
Repair (Intelligence)
Intimidate (Charisma)
Haggle (Charisma)

Weapon and Armor Proficiencies[edit]

Simple weapons
Martial weapons (Rapier, Shortbow, Shortsword)
Light armor

Past Lives[edit]

File:nopic.jpg Past Life: Rogue You were a Rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 sneak attack damage when sneak attacking. This feat can be stacked up to three times.

Past Life: Rogue is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up.

File:nopic.jpg Past Life: Sneak of Shadows You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels. Note: 1 Minute per use.

Paths[edit]

  • The Dark Blade
  • Master Mechanic
  • Thief Acrobat

Prestige Enhancements[edit]

Advancement table[edit]

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveAuto-Granted Feats
1st+0/+0+0+2+0Sneak Attack +1d6, Trapfinding
2nd+1/+1/+6+0+3+0Evasion
3rd+2/+2/+7/+12+1+3+1Sneak Attack +2d6, Trap Sense +1
4th+3/+3/+8/+13+1+4+1Trapmaking, Uncanny Dodge
5th+3/+3/+8/+13+1+4+1Sneak Attack +3d6
6th+4/+4/+9/+14+2+5+2Trap Sense +2
7th+5/+5/+10/+15+2+5+2Sneak Attack +4d6
8th+6/+6/+11/+16+2+6+2Improved Uncanny Dodge
9th+6/+6/+11/+16+3+6+3Sneak Attack +5d6, Trap Sense +3
10th+7/+7/+12/+17+3+7+3Special Ability
11th+8/+8/+13/+18+3+7+3Sneak Attack +6d6
12th+9/+9/+14/+19+4+8+4Trap Sense +4
13th+9/+9/+14/+19+4+8+4Sneak Attack +7d6, Special Ability
14th+10/+10/+15/+20+4+9+4-
15th+11/+11/+16/+21+5+9+5Sneak Attack +8d6, Trap Sense +5
16th+12/+12/+17/+22+5+10+5Special Ability
17th+12/+12/+17/+22+5+10+5Sneak Attack +9d6
18th+13/+13/+18/+23+6+11+6Trap Sense +6
19th+14/+14/+19/+24+6+11+6Sneak Attack +10d6, Special Ability
20th+15/+15/+20/+25+6+12+6-

Class feats[edit]

Level 1[edit]

Level 2[edit]

  • Evasion (passive): This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.

Level 3[edit]

Level 4[edit]

  • Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own. Automatically granted to rogues at level 4.

Level 5[edit]

Level 6[edit]

Level 7[edit]

Level 8[edit]

Level 9[edit]

Level 10[edit]

Level 11[edit]

Level 12[edit]

Level 13[edit]

Level 15[edit]

Level 16[edit]

Level 17[edit]

Level 18[edit]

Level 19[edit]

Level 20[edit]

See also[edit]