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Halfling enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Halfling enhancements
Core abilities[edit]
Halfling Luck : +1 to all Saving Throws
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Dexterity : +1 Dexterity
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Halfling Luck | |
Halfling Luck: +1 to all Saving Throws
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Halfling Dexterity | |
Dexterity: +1 Dexterity
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Halfling Luck | |
Halfling Luck: +1 to all Saving Throws
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Halfling Dexterity |
Tier One[edit]
Requires Halfling Luck
AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Healing | |
Stealthy: +1/+2/+3 Hide and Move Silently. Rank 3: Throw attacks you perform while sneaking deal +1[W] damage.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Jorasco Dragonmark Focus | |
Break Out The Leeches: Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill. This ability shares a counter with Lesser Dragonmark of Healing)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Lesser Dragonmark of Healing | |
Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Acrobatic | |
Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cunning | |
Heroic Companion: Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% Dodge and 0/0/+10 Physical Resistance Rating. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Healing: Greater Dragonmark Spell: Heal.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark Focus | |
Skillful Thrower: You can use your Dexterity modifier for damage with returning thrown weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Dodge, Nimble Reaction | |
Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Guile - Tier 2 |
Tier Four[edit]
Requires 15 APs spent in tree
Master Thrower: You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Skillful Thrower | |
Halfling Agility: Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Dodge | |
Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Guile |