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Halfling enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dhampir Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Halfling enhancements

Halfling enhancements tree

Core abilities[edit]

Halfling Luck : +1 to all Saving Throws
AP Cost: 1 Level: 1 Progression: 0 No requirements
Dexterity : +1 Dexterity
AP Cost: 2 Level: 4 Progression: 1 Requires: Halfling Luck
Halfling Luck: +1 to all Saving Throws
AP Cost: 1 Level: 7 Progression: 3 Requires: Halfling Dexterity
Dexterity: +1 Dexterity
AP Cost: 2 Level: 11 Progression: 4 Requires: Halfling Luck
Halfling Luck: +1 to all Saving Throws
AP Cost: 1 Level: 16 Progression: 6 Requires: Halfling Dexterity

Tier One[edit]

Requires Halfling Luck

Jorasco Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Heal
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A Requires: Least Dragonmark of Healing
Stealthy: +1/+2/+3 Hide and Move Silently. Rank 3: Throw attacks you perform while sneaking deal +1[W] damage.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Acrobatic: +1/+2/+3 Balance, Jump, and Tumble. +2/+4/+6 Armor Class while tumbling.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Cunning: +1/+2/+3 Bluff skill and to hit while performing Sneak Attacks.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 Cooldown: N/A No requirements

Tier Two[edit]

Requires 5 APs spent in tree

AP Cost: 2 Ranks: 1 Progression: 5 Cooldown: N/A Requires: Jorasco Dragonmark Focus
Break Out The Leeches: Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill. This ability shares a counter with Lesser Dragonmark of Healing)
AP Cost: 1 Ranks: 1 Progression: 5 Cooldown: N/A Requires: Lesser Dragonmark of Healing
Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A Requires: Acrobatic
Guile: +1 Sneak attack die
AP Cost: 1 Ranks: 1 Progression: 5 Cooldown: N/A Requires: Cunning
Heroic Companion: Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% Dodge and 0/0/+10 Physical Resistance Rating. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 Cooldown: N/A No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Greater Dragonmark of Healing: Greater Dragonmark Spell: Heal.
AP Cost: 2 Ranks: 1 Progression: 10 Cooldown: N/A Requires: Lesser Dragonmark Focus
Skillful Thrower: You can use your Dexterity modifier for damage with returning thrown weapons.
AP Cost: 2 Ranks: 1 Progression: 10 Cooldown: N/A No requirements
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 10 Cooldown: N/A Requires: Dodge, Nimble Reaction
Guile: +1 Sneak attack die
AP Cost: 1 Ranks: 1 Progression: 10 Cooldown: N/A Requires: Guile - Tier 2

Tier Four[edit]

Requires 15 APs spent in tree

Master Thrower: You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A Requires: Skillful Thrower
Halfling Agility: Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
AP Cost: 2 Ranks: 1 Progression: 15 Cooldown: N/A Requires: Improved Dodge
Guile: +1 Sneak attack die
AP Cost: 1 Ranks: 1 Progression: 15 Cooldown: N/A Requires: Guile