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Halfling enhancements
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Halfling enhancements
Core abilities[edit]
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Halfling Luck : +1 to all Saving Throws
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Dexterity : +1 Dexterity
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Halfling Luck | |
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Halfling Luck: +1 to all Saving Throws
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Halfling Dexterity | |
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Dexterity: +1 Dexterity
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Halfling Luck | |
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Halfling Luck: +1 to all Saving Throws
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Halfling Dexterity |
Tier One[edit]
Requires Halfling Luck
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Healing | |
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Stealthy: +1/+2/+3 Hide and Move Silently. Rank 3: Throw attacks you perform while sneaking deal +1[W] damage.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Jorasco Dragonmark Focus | |
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Break Out The Leeches: Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill. This ability shares a counter with Lesser Dragonmark of Healing)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Lesser Dragonmark of Healing | |
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Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Acrobatic | |
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Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cunning | |
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Heroic Companion: Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% Dodge and 0/0/+10 Physical Resistance Rating. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Greater Dragonmark of Healing: Greater Dragonmark Spell: Heal.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark Focus | |
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Skillful Thrower: You can use your Dexterity modifier for damage with returning thrown weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Dodge, Nimble Reaction | |
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Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Guile - Tier 2 |
Tier Four[edit]
Requires 15 APs spent in tree
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Master Thrower: You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Skillful Thrower | |
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Halfling Agility: Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Dodge | |
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Guile: +1 Sneak attack die
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Guile |