Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Halfling enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — WC | DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | ES — SE — TS |
Falconry† ~ Illusionist† ~ Harper† ~ Inquisitive† ~ Vistani † |
Reaper |
Aasimar ![]() |
Dragonborn ![]() |
Drow †Free by turning in 400 Total favor per server ![]() |
Dwarf | Elf / W-Elf ![]() |
Gnome ![]() | |
---|---|---|---|---|---|---|
Half-Elf ![]() |
Half-Orc ![]() |
Halfling | Human | Shifter ![]() |
Tiefling ![]() |
Warforged ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
---|
Halfling enhancements
Core abilities[edit]
![]() |
Halfling Luck : +1 to all Saving Throws
| |||
AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
![]() |
Dexterity : +1 Dexterity
| |||
AP Cost: 2 | Level: 4 | Progression: 0 | Requires: Halfling Luck | |
![]() |
Halfling Luck: +1 to all Saving Throws
| |||
AP Cost: 1 | Level: 7 | Progression: 0 | Requires: Halfling Dexterity | |
![]() |
Dexterity: +1 Dexterity
| |||
AP Cost: 2 | Level: 11 | Progression: 0 | Requires: Halfling Luck | |
![]() |
Halfling Luck: +1 to all Saving Throws
| |||
AP Cost: 1 | Level: 16 | Progression: 0 | Requires: Halfling Dexterity |
Tier One[edit]
Requires Halfling Luck
![]() |
||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Healing | |
![]() |
Stealthy: +1/+2/+3 Hide and Move Silently. Rank 3: Throw attacks you perform while sneaking deal +1[W] damage.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
![]() |
||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Jorasco Dragonmark Focus | |
![]() |
Break Out The Leeches: Lesser Dragonmark Spell: Positive Energy Leeches. (Removes one negative level, one poison, and one disease from your living target once every 3 seconds. Duration is equal to your Heal skill. This ability shares a counter with Lesser Dragonmark of Healing)
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Lesser Dragonmark of Healing | |
![]() |
Nimble Reaction: +1/+2/+3 Armor Maximum Dexterity Bonus and Maximum Dodge Bonus
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Acrobatic | |
![]() |
Guile: +1 Sneak attack die
| |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Cunning | |
![]() |
Heroic Companion: Action Boost: Grants an ally +0.25/+0.5/+1[W], +2/+4/+6 to hit and saving throws, 0/+2%/+4% Dodge and 0/0/+10 Physical Resistance Rating. (Cooldown: 30 seconds)
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
![]() |
Greater Dragonmark of Healing: Greater Dragonmark Spell: Heal.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark Focus | |
![]() |
Skillful Thrower: You can use your Dexterity modifier for damage with returning thrown weapons.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
![]() |
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Dodge, Nimble Reaction | |
![]() |
Guile: +1 Sneak attack die
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Guile - Tier 2 |
Tier Four[edit]
Requires 15 APs spent in tree
![]() |
Master Thrower: You gain a +1 Competence bonus to the Critical Threat Range of returning thrown weapons.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Skillful Thrower | |
![]() |
Halfling Agility: Up to once per second when you are hit, you gain 1% dodge until you are missed. This effect can stack up to 5 times.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Dodge | |
![]() |
Guile: +1 Sneak attack die
| |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Guile |