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Stalwart Defender enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
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Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Shadar-kai ![]() |
Trailblazer ![]() |
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Stalwart Defender enhancements[edit]
(Stalwart Defender enhancement tree image is out of date!)
Core abilities[edit]
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Toughness: You gain +1 Hit Point for each action point you spend in this tree. Each Stalwart Defender Core Ability you possess (including this one) grants +3% Fortification. (Core Abilities are the abilities along the bottom of each Tree, such as this Enhancement.)
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Fighter Level 1 | |
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Stalwart Defense: Defensive Combat Stance:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fighter Level 3, Toughness | |
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Overbalance: Your shields gain On Vorpal: Knock an opponent to the ground.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fighter Level 6, Stalwart Defense | |
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Stand Fast: Passive: Immunity to Fear and Knockdown. +10% Quality bonus to Hit Points.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Fighter Level 12, Overbalance | |
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Defensive Footwork: Passive: +15% Exceptional bonus to Armor Class , +50% Threat, and +25 PRR
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Fighter Level 18, Stand Fast | |
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Last Stand: Passive: You gain +2 Strength +6 Constitution +10 Physical and Magical Resist Ratings and +2 to the DCs of all Tactical Feats. Shield Action Boost: You gain +100% Maximum hit points, +50 Physical and Magical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless. (Cooldown: 3 minutes.)
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Fighter Level 20, Defensive Sweep |
Tier One[edit]
Requires Toughness, Fighter Level 1
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Item Defense: You have a [25/50/75]% chance to negate potential item wear.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Stalwart Defense: Improves your Stalwart Defense stance.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Stalwart Defensive Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Defense Boost: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Threatening Countenance: +[1/2/3] Haggle, Intimidate, and +[60/120/180]% melee threat generation.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Fighter Level 2, 5 APs spent in tree
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Improved Stalwart Defense: Improves your Stalwart Defense stance.
Choose one of the options you did not pick at tier 1. | |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Improved Stalwart Defense | |
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Stalwart Shield Mastery: +5%/+10%/+15% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Stalwart Defensive Mastery | |
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Armor Expertise: Armor you equip gains +[1/2/3] to its Enhancement Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Instinctive Defense: You take [5/10/15]% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Fighter Level 3, 10 APs spent in tree
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Improved Stalwart Defense: Improves your Stalwart Defense stance.
Pick the third option left. | |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Improved Stalwart Defense (Tier 2) | |
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Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Shield Expertise: Shields and weapons you equip gain +[1/2/3] to their Enhancement bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Armor Expertise | |
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Strength or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Fighter Level 4, 20 APs spent in tree
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Counterattack: Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1[W] that stacks 1/2/3 times. (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Swift Defense: Stalwart Defense provides a +10% Action Boost bonus to your movement speed.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
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Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose one of the options you did not pick at tier 3. | |||
AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Greater Stalwart Defense (Tier 3) | |
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Reinforced Defense: Improves the armor class bonus you receive from shields or armor.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Strength or Constitution: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Strength or Constitution (Tier 3) |
Tier Five[edit]
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree
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The Thick of Battle: +100% Melee Threat. +60 HP.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Block and Cut: Shield Melee Attack: Deals +20%/+40%/+60% Damage. On Damage: You gain a [10/15/25]% Morale bonus to doublestrike and [10/15/25] bonus to Armor Class for 5 seconds. (Cooldown: 10 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose the option you didn't chose at Tier 3 or 4. | |||
AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Greater Stalwart Defense (Tier 4) | |
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Reinforced Defense: Improves the armor class bonus you receive from shields or armor. (Cannot choose same as Reinforced Defense from Tier 4.)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Reinforced Defense (Tier 4) | |
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Against All Odds: +5 AC, taking damage adds a stacking +2 AC, stacks 10 times. +60 HP.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |