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Stalwart Defender enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Stalwart Defender enhancements[edit]

(Stalwart Defender enhancement tree image is out of date!)
Core abilities[edit]
Toughness: You gain +1 Hit Point for each action point you spend in this tree. Each Stalwart Defender Core Ability you possess (including this one) grants +3% Fortification. (Core Abilities are the abilities along the bottom of each Tree, such as this Enhancement.)
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| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Fighter Level 1 | |
Stalwart Defense: Defensive Combat Stance:
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| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Fighter Level 3, Toughness | |
Overbalance: Your shields gain On Vorpal: Knock an opponent to the ground.
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| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Fighter Level 6, Stalwart Defense | |
Stand Fast: While in Stalwart Defense, you are immune to Fear and most forms of being knocked down.
Passive: You gain a +10% quality bonus to Max Hit Points. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Fighter Level 12, Overbalance | |
Defensive Footwork: Passive: +15% Exceptional bonus to Armor Class, +50% Melee Threat, and +20 PRR
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Fighter Level 18, Stand Fast | |
Last Stand: Action Boost: You gain +100% Maximum hit points, +50 Physical and Magical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless.
Passive: You gain +10 Physical and Magical Resistance Rating, +2 Strength, +6 Constitution and +2 to the DCs of all Tactical feats. (Cooldown: 3 minutes.)
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| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Fighter Level 20, Defensive Sweep | |
Tier One[edit]
Requires Toughness, Fighter Level 1
Item Defense: You have a [25/50/75]% chance to negate potential item wear.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Improved Stalwart Defense: Improves your Stalwart Defense stance.
Choose one:
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Stalwart Defensive Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Defense Boost: Activate to gain a +[5/10/15] Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Threatening Countenance: +[1/2/3] Haggle, Intimidate, and +[60/120/180]% melee threat generation.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Fighter Level 2, 5 APs spent in tree
Improved Stalwart Defense: Improves your Stalwart Defense stance.
Choose one of the options you did not pick at tier 1. | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Improved Stalwart Defense | |
Stalwart Shield Mastery: +5%/+10%/+15% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Stalwart Defensive Mastery | |
Armor Expertise: Armor you equip gains +[1/2/3] to its Enhancement Bonus. minor bug: It also provides +[1/2/3] to Intimidate.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Instinctive Defense: You take [5/10/15]% less extra damage when struck while helpless. (Additional damage while helpless varies by difficulty setting from 5% to 25%.)
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Fighter Level 3, 10 APs spent in tree
Improved Stalwart Defense: Improves your Stalwart Defense stance.
Pick the third option left. | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Improved Stalwart Defense (Tier 2) | |
Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose one:
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Shield Expertise: Shields and weapons you equip gain +[1/2/3] to their Enhancement bonus. minor bug: It also provides +[1/2/3] to Intimidate.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Armor Expertise | |
Strength or Constitution: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Fighter Level 4, 20 APs spent in tree
Counterattack: Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1[W] that stacks 1/2/3 times. (Cooldown: 30 seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Swift Defense: Stalwart Defense provides a +10% Action Boost bonus to your movement speed. minor bug: It also provides +1 to Intimidate.
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| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose one of the options you did not pick at tier 3. | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Greater Stalwart Defense (Tier 3) | |
Reinforced Defense: Improves the armor class bonus you receive from shields or armor.
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| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Strength or Constitution: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Strength or Constitution (Tier 3) | |
Tier Five[edit]
Requires Fighter Level 5, Character Level 12, 30 APs spent in tree
The Thick of Battle: +100% Melee Threat. +60 HP.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Block and Cut: Shield Melee Attack: Deals +20%/+40%/+60% Damage. On Damage: You gain a [10/15/25]% Morale bonus to doublestrike and [10/15/25] bonus to Armor Class for 5 seconds. (Cooldown: 10 seconds.)
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Greater Stalwart Defense: Further improves your Stalwart Defense stance.
Choose the option you didn't chose at Tier 3 or 4. | |||||
| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Greater Stalwart Defense (Tier 4) | |
Reinforced Defense: Improves the armor class bonus you receive from shields or armor. (Cannot choose same as Reinforced Defense from Tier 4.)
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| AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Reinforced Defense (Tier 4) | |
Against All Odds: +5 AC, taking damage adds a stacking +2 AC, stacks 10 times. +60 HP.
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| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: {{{prereq}}} | |