| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 7 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Eladrin enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Eladrin enhancements[edit]
Core abilities[edit]
Elven Accuracy: You gain a +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
| ||||
| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
| AP Cost: 2 | Level: 2 | Progression: 1 | Requires: Elven Accuracy | |
Elven Accuracy: You gain +2% to hit with all attacks.
| ||||
| AP Cost: 1 | Level: 4 | Progression: 3 | Requires: Eladrin Ability | |
| AP Cost: 2 | Level: 8 | Progression: 4 | Requires: Elven Accuracy | |
Elven Accuracy: You gain +2% to hit with all attacks.
| ||||
| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Elven Ability | |
Tier One[edit]
Requires Elven Accuracy
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Keen Senses | |
Keen Senses: +[1/2/3] Listen, Search, and Spot.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. (Cooldown: 10 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Arcane Fey Step | |
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Minor Spring Attunement: +[1/2/3]% dodge chance.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Summer Attunement: +[1/2/3] Critical Hit Confirmation.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Autumn Attunement: +[1/2/3] to hit with Sneak Attacks.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Winter Attunement: +[1/2/3] to hit.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Spring Attunement | |
Major Summer Attunement: +[1/2/3] damage.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Summer Attunement | |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Arcanum | |
Major Autumn Attunement: +[1/2/3] Sneak Attack damage.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Autumn Attunement | |
Major Winter Attunement: +[1/2/3] Fortitude Saves.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Winter Attunement | |
Tier Four[edit]
Requires 15 APs spent in tree
Spring Spell - Vigor: SLA: (SP Cost: 5, Cooldown: 6 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Spring Attunement | |
Summer Spell - Fire Shield (Hot): SLA: (SP Cost: 10, Cooldown: 3 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Summer Attunement | |
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Autumn Spell - Night Shield: SLA: (SP Cost: 3, Cooldown: 3 seconds.)
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Autumn Attunement | |
Winter Spell - Displacement: SLA: (SP Cost: 15, Cooldown: 3 seconds.)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Winter Attunement | |
