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Eladrin enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Eladrin enhancements[edit]

Eladrin enhancements tree

Core abilities[edit]

Elven Accuracy: You gain a +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Eladrin Ability: Choose one:
  • +1 Dexterity
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Elven Accuracy
Elven Accuracy: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 4 Progression: 3 Requires: Eladrin Ability
Eladrin Ability: Choose one:
  • +1 Dexterity
  • +1 Intelligence
  • +1 Charisma
AP Cost: 2 Level: 8 Progression: 4 Requires: Elven Accuracy
Elven Accuracy: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 6 Requires: Elven Ability

Tier One[edit]

Requires Elven Accuracy

Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Keen Senses
Keen Senses: +[1/2/3] Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1
Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. (Cooldown: 10 seconds.)
Based on your season, this has an additional effect:
  • Spring: You gain a +20% temporary Dodge bonus, +1% per 2 Character Levels for 10 seconds.
  • Summer: You gain +3 weapon damage bonus, with an additional +1 per 5 Character Levels for 10 seconds.
  • Autumn: You gain +3 sneak attack dice, +1 more dice per 3 Character Levels for 10 seconds.
Bug: Actually provides +1 Dice per 5 Character Levels.
  • Winter: You gain a +3 bonus to Tactic DCs, with an additional +1 per 5 Character Levels for 10 seconds.

Notes:

  • Shares charges with Past Life: Chaosmancer. Every stack of that Past Life that you possess will increase your maximum charges by 1. Activating that Past Life's Leap with this enhancement trained will trigger Arcane Fey Step, if in an Eladrin Season.
  • Ability can be activated while underwater. If flying or underwater, Fey Step can only launch you horizontally, and will never launch you up or down.

AP Cost: 2 Ranks: 1 Progression: 1
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Arcane Fey Step
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%.

Notes: This has no effect on arcane spell failure from shields.

AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Minor Spring Attunement: +[1/2/3]% dodge chance.
Your Spring Attunement grants you an additional +[1/2/3] Reflex Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5
Minor Summer Attunement: +[1/2/3] Critical Hit Confirmation.
Your Summer Affinity grants you an additional +[1/2/3] Fortitude Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5
Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5
Minor Autumn Attunement: +[1/2/3] to hit with Sneak Attacks.
Your Autumn Affinity grants you an additional +[1/2/3] Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5
Minor Winter Attunement: +[1/2/3] to hit.
Your Winter Affinity grants you an additional +[1/2/3] Physical and Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Major Spring Attunement: +[1/2/3]% Doublestrike and Doubleshot.
Your Spring Attunement grants an additional +1 Charisma.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Spring Attunement
Major Summer Attunement: +[1/2/3] damage.
Your Summer Affinity grants an additional +1 Strength.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Summer Attunement
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.

Notes: Grants True Seeing.

AP Cost: 2 Ranks: 1 Progression: 10 Requires: Arcanum
Major Autumn Attunement: +[1/2/3] Sneak Attack damage.
Your Autumn Affinity grants you an additional +1 Wisdom.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Autumn Attunement
Major Winter Attunement: +[1/2/3] Fortitude Saves.
Your Winter Affinity grants an additional +1 Intelligence.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Winter Attunement

Tier Four[edit]

Requires 15 APs spent in tree

Spring Spell - Vigor: SLA: (SP Cost: 5, Cooldown: 6 seconds.)

Notes: Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.

Notes: May be cast regardless of current Season.

AP Cost: 1 Ranks: 1 Progression: 15 Requires: Major Spring Attunement
Summer Spell - Fire Shield (Hot): SLA: (SP Cost: 10, Cooldown: 3 seconds.)

Notes: Only grants access to Fire Shield (Hot), protecting against Cold damage.

Notes: May be cast regardless of current Season.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Summer Attunement
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15
Autumn Spell - Night Shield: SLA: (SP Cost: 3, Cooldown: 3 seconds.)

Notes: May be cast regardless of current Season.

Bug: Nightshield's duration resets to 0 seconds at CL 41 or above. This SLA ceases to function at character level 34.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Major Autumn Attunement
Winter Spell - Displacement: SLA: (SP Cost: 15, Cooldown: 3 seconds.)

Notes: May be cast regardless of current Season.

AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Winter Attunement